• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Dear GAF, buy Sonic Generations. ...no seriously.

Don't worry about the games length. The replayability is insane. I've spent the last 2 days speed running rooftop run. My thumb is almost raw. Most fun game in ages. Just simple good old gameplay. I'm actually having more fun with modern sonic. Completely unexpected. The level design is glorious, the graphics are the best "2d" graphics this gen and the music is amazing. If you haven't bought this game yet just leave. Pack it up and go.
 
Slightly Live said:
Sega have already stated they aren't planning on making any "classic" Sonic games any time soon and that Generations was a blip on the radar.

It's like after Sonic and Knuckles back in the Mega Drive days Sega just made one stupid decision after the other with Sonic.

What point is there in going out and showing support for "classic" Sonic is Sega went out of its way to tell consumers beforehand it didn't care?

I want more "Classic" Sonic and have done since I was a child. Sega hasn't seen fit to give me a full and proper "classic" experience since then. Generations give me half a "classic" game. Sonic 4 Episode 1 was insultingly bad.

So yeah. Rent Generations.

Sega says alot of stuff. Doesnt mean its going to happen. With Generations reception, they cant be that dumb to let things fall flat again. Also there is that classic/modern style hybrid Sonic figure image floating around.


Sky Sanctuary

City Escape

This shows that too fast glitch I was talking about earlier (left the screen like in the old school games, but ended up dying). That and some really close calls with the truck...felt great to make it out by a thread though lol.

Seaside Hill

Ended up going the crappy underwater route on accident in Act 1. Well its not really crappy, just no one likes being underwater in Sonic. Act 2 I really had fun with though.


EDIT: You dont need a modern Intel CPU, just a Quad Core of either.
 
Good game so far.

Adore how much I enjoy the bouncy and beautiful design of the Genesis-era, and still find the DC-era look and stage design absolutely fucking grating. To that end, I would have just preferred far more inspiration taken from the classic Genesis-era look and design(2/3rd's of the game is taken from the wretched side of Hedgehog history), but I'm having a good time with the game.

Modern Sonic stages can be a real hit/miss though, trial/error learning helps for the routes(or even just playing the skateboarding section competently...horrible), but its bullshit. One second I adore Modern Sonic, the next second I find it broken. Practice, practice, practice I suppose.
 
The street sliding section of City Escape? Its not really hard, you just have to keep and eye open for other routes. The drifting helps alot too, much better than the original Dreamcast version.
 
Phonomezer said:
I think I just had urban fatigue by that point, Sonic in human surroundings has always irked me in any case.
Oh, totally. Speed Highway and Crisis City should've been other levels given how overloaded we were on the urban trope by that point. Even though Rooftop Run perfectly exemplifies Sonic Unleashed they could've cut it for Cool Edge or Jungle Joyride too. At least they still have a lot of options for the next one, I suppose.

Given the fan reaction I think we have a good chance for a sequel or even a Classic Sonic splinter series (assuming someone can gag Iizuka long enough).
 
Sega never said it was a blip. They said it was planned for the 20th anniversary and they really didn't have any plans after that. You don't think that with the game reviewing as the best sonic game in ages will help it get another release? Above that if the game SELLS well, it's guaranteed to see a sequel. I personally think Sega should keep the line and redo the entire library. It's amazing and would be insanely profitable for them.
 
Teknoman said:
The street sliding section of City Escape? Its not really hard, you just have to keep and eye open for other routes. The drifting helps alot too, much better than the original Dreamcast version.

Just watched your vid above from City Escape Modern and it has inspired me to keep at it. My first few attempts went just as poorly as on the DC(pinballing off each wall and feeling miserable). But clearly I am having a certain disconnect at controlling that section, either pushing too far for steering, or using boost when I shouldn't, etc...

I'm also kinda sad that most of the 'Modern sonic' stage selections come from urban areas.
 
Brandon F said:
Just watched your vid above from City Escape Modern and it has inspired me to keep at it. My first few attempts went just as poorly as on the DC(pinballing off each wall and feeling miserable). But clearly I am having a certain disconnect at controlling that section, either pushing too far for steering, or using boost when I shouldn't, etc...

I'm also kinda sad that most of the 'Modern sonic' stage selections come from urban areas.

Yeah i'm not sure whats up with that. City Escape was fine and all, but there were plenty of stages to choose from Adventure, 06, and Unleashed that could've given the game a desert, Jungle, Ice, Space, Lava, or Factory theme. Especially 06 since Dusty Desert, Aquatic Base, and Flame Core all had much better music than Crisis City imo. Unleashed could've used Jungle Joyride, Dragon Road, or Cool Edge and combined the day and night areas visually/musically similar to what Seaside Hill did.

*Never played 06, just listened to the soundtrack and watched some lets play.
 
darkpaladinmfc said:
The levels are all completely new... The challenges also completely change the levels.
that's exactly what i am saying .

TheSeks said:
Honestly, yes. But only if it didn't have fucked physics.

And your Mario Kart comparison is laughable. Because MK tweaks the gameplay, but it's still good. Sonic hasn't been in a good game since Sonic 3 and Knuckles. Every other game since has had to fuck with the gameplay and formula OVER AND OVER AND OVER AND OVER and it makes the games/series WORSE because of it.

The problem is that it's perfectly playable not "fucked"
LOL @ the rest
Each mario kart has different kart properties, different drift & sneaking properties and totally different weapon balance .Gameplay is up and down EACH Game ( there are complains but nowhere near the stuff here ) , yet only some hardcore sonic fans unable to escape the genesis complain on everything even the good ideas.

Your formula is there ..it's the middle ground . 2 gameplay styles each with their own things .

The stupids ideas are nowhere to be seen, here . Swords ? nope . Werehog ? nope. Playable friends ? nope . high speed chases ? nope . team of 3 ? nope ..human girl to save ? nope (argh my memories .. )

Anyway you have to most basic sonic gameplay you can get when they want to please the most people ( because everyone didn't grew with a genesis ) ...yet .....
You should be happy that the sonic cycle is broken and strive to play the game for what it is but " oh no the formula is broken the game is worse , ect ect ".

They even understood what we wanted about the stupid opening song (argh colors, unleashed ... )
 
Teknoman said:
You dont play as any of them though, and modern Sonic isnt busted or anything, but the other reasons are pretty valid I guess. The stages post Sky Sanctuary arent bad though.
They're far from bad, they're arguably the best stages in the game. Speed Highway, City Escape, and Seaside Hill are phenomenal imo.
 
I don't care for the 3D stuff in this game. I rented it from Redbox and boy am I glad I did. They cocktease you though with a great 2D level of Green Hill zone and after that level they throw the 3D crap at you. 3D has ZERO appeal to me because it's all on rails and I find it terrible.
 
Araxen said:
I don't care for the 3D stuff in this game. I rented it from Redbox and boy am I glad I did. They cocktease you though with a great 2D level of Green Hill zone and after that level they throw the 3D crap at you. 3D has ZERO appeal to me because it's all on rails and I find it terrible.

But its not on rails at all. After Green Hill, ALL 3D stages are really open, and if you think you're on an automatic forward section, you probably arent.

Case in point, Chemical Plant's beginning section.

Chemical Plant

The sections you think are automated, really might not be.

The ONLY parts that are "on rails" are the sections where you're...actually grinding on a rail. Other than that, you're in control. Well maybe that one part in seaside hill, but that was more of a homage to Sonic Drift/the Heroes car section.

This isnt some Sonic 06 or Unleashed case. At least play through a few stages before you come to a viable conclusion. Also dont boost or hold forward 24/7 post Green Hill, or you will get burned. Maybe you still wont like it, but since you rented it, you might as well give post Green Hill a chance.

george_us said:
They're far from bad, they're arguably the best stages in the game. Speed Highway, City Escape, and Seaside Hill are phenomenal imo.

I dunno about the best, but I agree that they're far from bad now that I had the chance to play them. I made that post when I was still going through the early challenges and only knew what was coming up. After playing them, I had lots of fun with all 3 Dreamcast era stages...and need to go back to Seaside Act 1 to try a better route.
 
OK, Chemical Plant totally sold me.

Also, having Unleashed show up in the Youtube playlist and going, "Oh, there's shit like this? Uhhh..." really reinforced how far improved the aesthetics of this are.
 
I played through Generations (360 version) over the weekend and was pleasantly surprised by how good it was. I loved the Genesis era Sonic games, but I never played any of the games past 3K due to a combination of never having a Dreamcast and hearing how bad the later Sonics were.

Hearing that Sonic Colors was pretty good piqued my interest in the series again, but I never got around to playing it due to time commitments. I went into this expecting to only enjoy the Classic sections but I was impressed with the Modern parts too (though I still prefer the Classic gameplay). I had no nostalgia for 2/3rd of the levels, but it doesn't really matter since they were mostly fun in their own right. The optional challenges and red rings add quite a bit of replay, but I didn't feel the need to do everything.

It's true that the game has some issues with uneven quality (namely Modern Crisis City and Classic Planet Wisp, along with the last two boss fights), but the rest of the game is so good I can easily gloss over those missteps. It helps that the graphics are nice and colorful and the soundtrack is mostly phenomenal (with the exception of any songs with lyrics not named Super Sonic Racing).

Will definitely double dip on the PC version when I get a gaming rig. I'm very eager to see a follow-up game with Icecap, Oil Ocean, Lava Reef, Winged Fortress and/or Flying Battery, a desert level (from Secret Rings maybe?), etc.

Side note: I literally have no idea how anyone can dislike Rooftop Run Zone. That was pretty much my favorite Modern level and one of my favorite Classic levels.
 
jgkspsx said:
OK, Chemical Plant totally sold me.

Also, having Unleashed show up in the Youtube playlist and going, "Oh, there's shit like this? Uhhh..." really reinforced how far improved the aesthetics of this are.

lol yeah, I sorta liked Unleashed, but now that I have Colors and Generations, sold it on Amazon...so that should tell you all you need to know about that :P. I'm glad Unleashed brought a viable modern Sonic formula though. It wasnt perfect at all, but did bring some decent ideas to the table.

Werehog beatem up stuff needs to stay locked away.

EDIT: Also if you notice a path in the background or foreground with either Classic or Modern Sonic, you usually could've found an alternate route leading to it. If it looks platformable or has springs or something, its not just for decoration.

Since Flying Battery Zone music is in the game, maybe modders can through together a makeshift version of it...unless Sega really delivers on new stages for DLC and not just redone existing zone layouts. 1 or 2 new stages for each game represented or a Sonic CD stage in honor of its rerelease would be great.
 
GazzaScotland said:
Sorry if this has been covered. But hows 360 controller support for the PC Version?

Perfect. Worked the first time I booted up the game, and the menus all reflect 360 controller information. They even vocalize "Press 'Y' to do this move!" when it's set up as your controller. There's configuration options to switch over to keyboard, but why on earth would you do that?!
 
Campster said:
Perfect. Worked the first time I booted up the game, and the menus all reflect 360 controller information. They even vocalize "Press 'Y' to do this move!" when it's set up as your controller. There's configuration options to switch over to keyboard, but why on earth would you do that?!

Ah thats brilliant. Will more than likely pick this up in a day or two then. Thanks.
 
teh_J0kerer said:
classic sonic levels look great, but I dont think I could stand the modern sonic levels :(

At times they play like F-Zero, but most of the time post the first Modern stage, they encourage you to take your time. If you can, its best to try the demo, rent the 360 version, or wait for the PC demo.
 
teh_J0kerer said:
classic sonic levels look great, but I dont think I could stand the modern sonic levels :(

I thought that too, going into the game. But while they're not as fun as the way Classic Sonic plays, they've tempered the badness by making a lot of the modern Sonic gameplay 2D instead of 3D, and emphasizing on-rails racetracks over sloppy 3D platforming.

Really, Modern 3D Sonic falters when it tries to be Mario - when it tries to let you explore an open platforming environment, or when there's lots of skilled jumps to be made in 3D. Modern Sonic's movement mechanics are really geared towards being something more akin to Amplitude or Canabalt - you're screaming down a series of tracks, and it's up to you to time your response to each obstacle and/or move to a different track in order to achieve the fastest time. And when you have a level memorized and can beat it at what looks like inhuman speeds it can be as thrilling as beating Through the Fire and Flames in Guitar Hero - it's all about pattern recognition and fast fingers.

Except, however, when you reach the chunks of the game where there's a series of floaty platforms and the rails are taken off. If you use your homing attack at the wrong time (you get one per jump) you fall to your death. if there's a slight miscalculation in your angle, you miss and fall to your death. If you think you can get to a platform but it turns out you can't because it's part of another track and is just higher than you can jump, you fall to your death. If you're trying to jump up to the next platform but, uh oh, the lock-on system has locked on to enemy below/behind you, you get dragged backwards through a game that's supposed to be about speed going forwards. This is what makes Modern Sonic's gameplay frustrating.

But Sonic Generations makes Modern Sonic work because the free-form platforming is kept to a minimum - it's still there, and it's still frustrating, but for every minute you spend wishing the platforming mechanics felt better there's a minute of really great 2D gameplay (with Modern Sonic, mind you) or really fast on-rails twitch gameplay that gives you a great sense of speed.

Ultimately Classic Sonic plays better - it's a tried and true formula - but the Modern Sonic bits aren't unplayable. They're just flawed.

Edit: Also, I'll put it this way: Half of the game, challenges included, is really awesome 100% Corn-Fed Home Grown Traditional Sonic Gameplay. The stuff people have waited over a decade for, barring a few GBA/DS titles. The other half of the game is 1/3 good-but-not-as-good-as-classic 2D gameplay, 1/3 screaming-down-the-track twitch gameplay that feels really great once you start getting used to the idea of being on a rail, and 1/3 sub-par frustrating platforming.

That's 5/6 of a game that ranges from amazing to enjoyable, and 1/6 of the game that's sort of ass.
 
I havent had a homing attack lock on mess up on me yet, but just air dashing whenever can mess you up. The homing attack isnt as sticky as it used to be...but I guess it could mess up on you if you pressed it too late or something.
 
teh_J0kerer said:
classic sonic levels look great, but I dont think I could stand the modern sonic levels :(

The modern Sonic levels are great. just don't boost too much your first time through the levels. You'll end up making a lot of mistakes that way.
 
liezryou said:
You may not be able to DL it via amazon but i'd be willing to bet you'd be able to register on steam. However, if it's not letting you buy on us amazon, that's a whole different story.
Would it be kosher for him to buy a key off someone who can get it at the low price, then just Torrent it? Since he paid for it, he's just getting the data he paid for. Just like if you own the NES game you can download the rom?
 
So I had a coupon and redboxed this for $0.85 cents. Good game so far. This and the Kart racing game should have been the only two Sonic titles they released since the Dreamcast died.
 
slopeslider said:
Would it be kosher for him to buy a key off someone who can get it at the low price, then just Torrent it? Since he paid for it, he's just getting the data he paid for. Just like if you own the NES game you can download the rom?

If you get a key, just enter it in Steam.

OldJadedGamer said:
So I had a coupon and redboxed this for $0.85 cents. Good game so far. This and the Kart racing game should have been the only two Sonic titles they released since the Dreamcast died.

Didnt like Colors much or no Wii?
 
Right now I'm strapped for cash, but seeing how blown away I was by Colors, I'm sure I'll at least find this to be a solid game, so I'll definitely grab it once I can.
 
I'm currently under the impression a lot of people here want Sonic to be 8-bit/16-bit in 2D space forever. :P
 
ULTROS! said:
I'm currently under the impression a lot of people here want Sonic to be 8-bit/16-bit in 2D space forever. :P

If moving Sonic into 3D space means having to rework the game in a way that it takes control away from the player, then yes, I'm fine with leaving him in 2D.
 
ULTROS! said:
I'm currently under the impression a lot of people here want Sonic to be 8-bit/16-bit in 2D space forever. :P

The problem is his move to the 3D space has been and remains sort of rough.

I mean, let's ignore the miscellaneous bad stuff. Let's ignore the rapid decline in quality control (see: Sonic 2006) and the endless parade of friends and gimmick-driven gameplay (Colors and Unleashed and most of the controls for Secret Rings, etc).

Let's ignore all of that, and look solely at the core of how Sonic currently works in 3D. His sense of motion is atrocious when the player isn't going in a straight line. But if you put him on a rail, people looking for open-world exploration and platforming get upset. And to fix the platforming you'd have to rework the mechanics to not reinforce speed the way they do, which is counter to much of the Sonic character.

It's not that Sonic can't work in 3D, it's that they haven't really figured out a great way to make it work in 3D. They can't decide if Sonic is about speed, or about platforming, or about a bunch of gimmicks with the help of friends. Until they can really define how a 3D Sonic works - how it really, really works - you have a bunch contradictory mechanics that result in the muddled mess that is modern 3D Sonic.
 
Obsessed said:
I'll buy it is it gets a Steam sale. I just rarely buy anything not on sale that is over 10 dollars.

Well its 29.99 on Steam now so that might not take too long. They really should do a Christmas or Thanksgiving sale for it.
 
Absolutely love it. Bought it twice (PC and 360) and don't regret it at all. Best Sonic game since 1994 and one of the best platformers I've ever played. Just absolutely thrilling to play. Incredible gameplay, visuals, and audio with plenty to do and little filler. I actually prefer this to either Mario Galaxy game which were my previous two favorite platformers of this gen.
 
SonicMegaDrive said:
If moving Sonic into 3D space means having to rework the game in a way that it takes control away from the player, then yes, I'm fine with leaving him in 2D.

This. Though I am not NEARLY as appalled at the 3D stages in this game as compared to my experience with Adventure 1/2 on DC a decade ago, but the 3D experience still has a bit of jank to smooth out.

In many ways I wonder if the Boost meter is actually an acting problem for that gameplay. Most of the janky problems I am finding almost exclusively revolve around using boost improperly. The whole concept of the 'Boost' meter is likened to a beginners trap. It's on screen at all times, you are constantly reminded to use it, and yet the entire fucking game breaks apart when you actually use it in most cases.

Only the most skilled players that have memorized when and where the best application of its use on each stage will get anything out of it. For the rest of us it's a hindrance.
 
To be honest, I was never appalled by Sonic Adventure, though it has been a long time I've played the game (but I doubt I'll hate it)... Must be a nostalgia factor. Though the selling point for Sonic Adventure for me was the Chao garden.
 
ULTROS! said:
To be honest, I was never appalled by Sonic Adventure, though it has been a long time I've played the game (but I doubt I'll hate it)... Must be a nostalgia factor. Though the selling point for Sonic Adventure for me was the Chao garden.

I waited 5 years for a new Sonic game. That was pretty much the appeal of it to me.

Wore off pretty quickly, though.
 
ULTROS! said:
I'm currently under the impression a lot of people here want Sonic to be 8-bit/16-bit in 2D space forever. :P

No, we just want good Sonic games. Sega delivered with Generations, I can't wait to see where they go from here with the franchise.
 
Teknoman said:
Didnt like Colors much or no Wii?

I had colors and played it... but I can't remember what made me stop. There was something really dumb and gamebreaking about it............. I'm racking my head now. As with other Sonic titles, it started off strong then dropped off like a rock a few hours in.

For the record, I've played pretty much every Sonic title ever. Including Knuckles Chaotix and the Sonic Arcade.
 
Wario64 said:
Noted. Will play when it hits $20 or under.


This.


I am excited to play it....


but I bought Secret of the Rings and Sonic Colors in full price. They were okay, but not worth full price. I have Sonic Team my money.
 
Yeah. For the record, I definitely would not have bought it at full price (which is actually 50, and not 60.) However, for 30/35 I feel it's definitely worth a purchase as the old sonic levels are pure blasts of awesome nostalgia, and the modern sonic levels are really solid as well. I haven't beaten the game yet, so I'm interested in seeing how awful that final boss is. :/

...also, just to reiterate, Sonic 4 was ass, Colors was okay, I never played Unleashed, and... well, you see where I'm going with this. Generations really is just a good game, plain and simple.
 
Campster said:
Let's ignore all of that, and look solely at the core of how Sonic currently works in 3D. His sense of motion is atrocious when the player isn't going in a straight line. But if you put him on a rail, people looking for open-world exploration and platforming get upset. And to fix the platforming you'd have to rework the mechanics to not reinforce speed the way they do, which is counter to much of the Sonic character.

Well firstly his sense of motion in the modern Sonic stages is great, just because when a more hardcore platforming sequence comes up and you cant boost past it at blistering speed, doesn't mean it's counter to Sonic. Since the genesis days there were always stretches of level where the game would go crazy fast, but then afterward would require to to reign it in a bit and do some more involved platforming. The 3D platforming controls in Generations are as tight as they've ever been for the Unleashed style Sonic games, making levels with more hardcore platforming, like Crisis City, some of the funnest in the game.

In no way do I want Sonic's 3D game-play to devolve into a straight line, jump at the right time, 3D Canabalt. There are already stretches of certain levels that are like that, and it works, but that's not all Sonic should be doing. Also who would want an open-world exploration Sonic game, at all? The exploration in Sonic comes from discovering and mastering the fastest path through the level.

In short, the controls are the tightest Sonic has seen in 3D (outside of Adventure 2) and it's in a game with no shitty extra's. Just cause Sonic slows down, a bit, sometimes to do some platforming, dosen't mean he's not Sonic. He's always done that.
 
thirty said:
Don't worry about the games length. The replayability is insane. I've spent the last 2 days speed running rooftop run. My thumb is almost raw. Most fun game in ages. Just simple good old gameplay. I'm actually having more fun with modern sonic. Completely unexpected. The level design is glorious, the graphics are the best "2d" graphics this gen and the music is amazing. If you haven't bought this game yet just leave. Pack it up and go.

Yep, a LOT of replayability! I'm still working on getting S on every stages, and I only have GH with all the challenges completed.

I'm using that fucking 'start over' SO MANY TIMES!!!

BUY IT!
 
I want to just reiterate that people complaining about the game's length are A) Not discovering all the various paths through the levels (there are a LOT!) and B) Not hunting for red star rings and C) aren't bothering with the challenges (there are both classic and modern versions of each).

I guess if you only played each stage once, did the minimum required challenges to get the boss keys and finished the game, then yes, it would be short. However, that's kinda missing the point of platforming. The replayability is in going back to the stages and exploring, trying to get better times and searching for unlockables.
 
pakkit said:
My main reason is called Rayman Origins.
This

If I want classic 2d gameplay why subject myself to shit modern sonic levels to play as classic sonic when I can just play rayman origins next week?
 
Top Bottom