Just played the demo for the first time.
I really don't understand the control complaints from fans of RE4. It doesn't play like Dead Space because it isn't supposed to. It's a (post) RE4 game, and it feels like nothing else - love it. After the 360 demo impressions I was worried, but it's just what I expected, and it's a must buy.
But I hate Sheva. Wow. She's not escort mission bad, but I don't like having to think about her while I play. I don't like sharing items with her; I don't like protecting her. And the help she gives me isn't worth it. She also robs the game of the classic RE4 sense of isolation - Leon alone in the village. Alone in the castle, or on the island. The less frantic moments of the game were filled with an atmospheric poignancy that really forced home just how vulnerable Leon was, and how threatening his surroundings were. The escort missions worked in RE4 because they broke up the gameplay, as did the team up sections with Louis. Splitting up and finding Leon on his own again felt all the more intimidating for the small amounts of help his partners provided. I really wish Sheva existed as a second playable character who I switch to for a chapter or two, or as a co-op only player 2 skin. At least make her a Gears of War style teammate who I can forget about when I want to.
I'm sure I'll get used to her and I'll enjoy the game overall, but the forced co-op is a major kick in the teeth.
I really don't understand the control complaints from fans of RE4. It doesn't play like Dead Space because it isn't supposed to. It's a (post) RE4 game, and it feels like nothing else - love it. After the 360 demo impressions I was worried, but it's just what I expected, and it's a must buy.
But I hate Sheva. Wow. She's not escort mission bad, but I don't like having to think about her while I play. I don't like sharing items with her; I don't like protecting her. And the help she gives me isn't worth it. She also robs the game of the classic RE4 sense of isolation - Leon alone in the village. Alone in the castle, or on the island. The less frantic moments of the game were filled with an atmospheric poignancy that really forced home just how vulnerable Leon was, and how threatening his surroundings were. The escort missions worked in RE4 because they broke up the gameplay, as did the team up sections with Louis. Splitting up and finding Leon on his own again felt all the more intimidating for the small amounts of help his partners provided. I really wish Sheva existed as a second playable character who I switch to for a chapter or two, or as a co-op only player 2 skin. At least make her a Gears of War style teammate who I can forget about when I want to.
I'm sure I'll get used to her and I'll enjoy the game overall, but the forced co-op is a major kick in the teeth.