How many of them were returning RE4 players?Rez>You said:A lot of people were turned off by the controls. "I can't move and shoot. Preorder cancelled". That sort of thing.
How many of them were returning RE4 players?Rez>You said:A lot of people were turned off by the controls. "I can't move and shoot. Preorder cancelled". That sort of thing.
I would like to know this too. I end up giving some to my partner and they get all of it.vpance said:Settled on Type C controls after playing a bit. Haven't gotten the hang of it yet after not playing RE for a long time but it's manageable in the end. Just need practice. IMO C or D is a must since you get to strafe.. which helps in scanning and clearing rooms.
First playthrough both levels I didnt have much of an issue with Sheva surprisingly. I actually just kind of ignored her and ran about.. seemed too easy actually. I expected chainsaw guy to take my head off once he got near but he never did. I was always able to run away even if he got close.
Is there any way to split ammo? I couldnt figure how to give half of something to her.
Synless said:He looked like a tool in CV, I'm glad they beefed him up. Now he looks like someone who would be in a special forces type deal.
Some mighty fine skills on display there Sectus, really enjoyed those videos.Sectus said:awesome gameplay vids
You have to change the type of invite your doing. When you click online Co-op there is an option at the top of the screen that says something like Everyone or something like that, You need to switch it to friends and then it will wait until a friend comes.belvedere said:Am I doing something wrong or is the only way to invite someone on your friends list into an online co-op match is to do it in the 1-2 seconds you have while in the host/join game que?
It's awesome that the game actually uses the in-game xmb invite function but wtf?
How am I doing it wrong etc.
RoboPlato said:EDIT: Figured it out but then my connection crapped out anyway
Highlight the name of the person that sent the invitation to you on the XMB friend's list, hit Triangle, choose Accept InvitationVarna said:What do you have to do to get it to work?
RoboPlato said:Highlight the name of the person that sent the invitation to you on the XMB friend's list, hit Triangle, choose Accept Invitation
I think the demo is based off of the Asian version of the game, which is toned down.Varna said:Thank you. This game becomes much more fun with another player.
Is anyone else a little dissapointed with the gore in general? It doesn't seem to pack the same punch as the RE4 animations
The fact that you had to adjust to the control scheme is indicative of a problem is. Resident Evil needs to evolve at this point.HomerSimpson-Man said:I see some good reviews thus far and people complaining about a control scheme that's a non issue for me after relearning my old RE4 skills.
Yeah Bayonetta looks awesome.Ploid 3.0 said:I skipped DMC4 also lol. I think they will get back on track eventually. I'm interested in seeing how Bayonetta turns out.
Pedobear said:The fact that you had to adjust to the control scheme is indicative of a problem is. Resident Evil needs to evolve at this point.
And before someone calls me out, I dislike Gears and I never played Dead Space so it has nothing to do with it.
RE4 saved the franchise. RE5 was suppose to continue the job and make it into something unlike anything we had seen before.
From all the previews I read and the impressions here, it's a clunky mess that tries to do much and fails at all of it.
Read the new previews, man. If the game sucks, I won't be in denial for sure, unlike some people.Rez>You said:I love how the game now sucks, despite the fact that no one here has played the game through, and despite a handful of (admittedly suspisciously early) reviews saying otherwise and justifying why quite articulatly.
Never change, GAF. :lol
ashism said:As much as I liked dead space, the shooting had nowhere near the same strategy fun that RE4/5 does. Dead space encounters were usually enemy spawns, you walk backward, shoot limbs like mad. Melee gets you killed.
In RE it's just the opposite, you try to stun the opponent and use the melee as an AOE/knockdown while saving ammo. This mechanic right here is way more satisfying than backing up and shooting.
I assume that anyone who hates on the demo after 10 minutes hasn't even tried using melee effectively outside of when it accidentally pops up.
Sure both games have you funneling your shuffling/brisking humanoids down a chokepoint that is to your advantage, but as far as deeper mechanics lie, RE5 kicks massive ass. Adapting to the stress of standing still is half the fun, give it a chance.
If the game is short and has crap level design, it deserves it's punches, but at least wait on it before writing it off because of a short ass demo. How many bad demos for great games exist?
Pedobear said:Read the new previews, man. If the game sucks, I won't be in denial for sure, unlike some people.
HomerSimpson-Man said:Ah, yes. The melee. I used the hell out of melee in RE4. There is an obvious risk/reward with melee since it's timed depending on your aim/shot, but it's one of the games biggest mechanic, the rewards are very high when you do it, where as in other games the melee can be used to save ammo, it's tends to be more last resort with higher risk (which in RE falls onto the knife than melee) when your low on ammo while RE4/5 encourages it.
Nikorasu said:Yeah. The knife is infinitely more useful in 4/5 than it was in 1-CV. But the impale/stomp attack in 5 does limit it's uses a bit, for the better. It's much faster and more satisfying to stop on a skull than pull out your knife - slowly aim down - slash 4 or 5 times to finish off a downed enemy.
Loving RE4 but not RE5 just seems unbelieveable to me. RE4 was great. RE5 is the same as RE4 only better. There's been no other games which plays like RE4 so I definitely don't mind that they re-use the core mechanics at least once more.Pedobear said:Am I the only person who lost all their hype? I mean with all the racism debate heating up, it seems people are ignoring all the previews that are calling the game, well a dud.
Anyway, a few days ago this was the most hyped game ever in my existence, but now I can safely say, without the shadow of a doubt, that I will not buy it. Ever.
Capcom recreated the formula with RE4. They saved the stagnating genre but they refused to evolve and now they will pay the price. Make the series more modern or you risk losing fans. I know that they just lost one right now.
And I am a guy that bought RE4 four times. 2 GCN copies, 1 PS2 copy and another on the Wii. I loved the game that much.
And now they fucking destroyed it.
Yeah. I especially like Sheva's melee animations. I try to setup the knee and throat slit attacks not because they're effective, but simply because they look so cool.ThirstyFly said:I love the animation for the melee attacks. Running up to a guy and kicking him right in the spine or stomping on a downed enemy's chest makes me giggle every time.
Sectus said:Yeah. I especially like Sheva's melee animations. I try to setup the knee and throat slit attacks not because they're effective, but simply because they look so cool.
HomerSimpson-Man said:In regards to the old style RE, in Code Veronica, surprisingly I found it so much more 'powerful' than I did the previous one (I didn't even bother with the knifes pre-CV, it wasn't worth it) that it saved he a heck of a lot of ammo. I was a walking armory by the end of the game. Still RE4's knife usefulness surpassed it, but it's nothing like the awesome contextually melees!
Sectus said:Yeah. I especially like Sheva's melee animations. I try to setup the knee and throat slit attacks not because they're effective, but simply because they look so cool.
Isn't Hunk in the Public Assembly demo in the chooper shooting the rpg at the end? Unless it's some other guy with a gas mask on but it looks a lot like Hunk. I have to agree about the neckbreaker in 4. When I broke the chainsaw lady's neck in Mercs my jaw just dropped open. Awesome moment.Nikorasu said:Hunk's neckbreaker in 4 was the coolest melee animation of them all. He better come back.
inner-G said:Me + 3 friends played this for 10 minutes.
All agreed = do not want
Rez>You said:I love how the game now sucks, despite the fact that no one here has played the game through, and despite a handful of (admittedly suspisciously early) reviews saying otherwise and justifying why quite articulatly.
Never change, GAF. :lol
Nikorasu said:Yeah. The knife is infinitely more useful in 4/5 than it was in 1-CV. But the impale/stomp attack in 5 does limit it's uses a bit, for the better. It's much faster and more satisfying to stop on a skull than pull out your knife - slowly aim down - slash 4 or 5 times to finish off a downed enemy.
Consider how you remain in turret-lioke mode eve when using your KNIFE. That's ridiculous; after knifing a zombie they stumble back and to attack them consecutively you have to get out of attack mode, move forward, get into attack mode again and knife. Wow.