electricpirate
Member
I think the reviews are good enough, i'll probably pick it up online or at the store today.
Lobster said:These are all reviews.
IGN: 8/10
Destructoid: 8.5/10
GamePro: 4/5
Games Radar: 8/10
Game Daily: 8/10
Lobster said:These are all reviews.
IGN: 8/10
Destructoid: 8.5/10
GamePro: 4/5
Games Radar: 8/10
Game Daily: 8/10
Mejilan said:Early thoughts.
The graphics are something to the effect of OMFG THIS IS THE DS?? Seriously, I'm convinced the N64 would have taken this game and choked and chugged to hell. Fully decked out and rendered rooms ordered into an appropriately labyrinthine hospital setting complete with convincing and natural furnishings! Hell, they even use the occasional animated texture to great effect, such as simulating rain falling down/against window glass!
SMOOOOOOOTH as fuck controls and rock solid framerate. Insanely impressive. The controls are so awesome, I don't even mind too much that there's no sensitivity slider for the stylus-driven mouse-look!
Music is rather simple but creepy and quite atmospheric. Sound effects are excellent, and even somewhat situational. I was pretty impressed with how you could hear the torrential downpour outside when approaching windows, or the whines of dying hospital electronic equipment if you got too close to them. I'm constantly impressed with the DS's speakers, as even baddies seem to have somewhat positional sound. You can hear the relative direction of a creature (and this without headphones!), and even tell what kind of baddie it is before you see it, thanks to the unique sounds and moans given to the various creatures I've encountered so far. And if a particular creature is silent, you can still hear it's shuffling about, if you're cautious.
Very impressive. In a game with such clausterphobic darkness (and a very cool "grit layer" to the first person camera), sound is particularly important, and the developers did not drop the ball here.
I knew when I hit chapter 3 (), that things would get even more disturbing, and frankly,the infant wardAnd I absolute loved the cleverthose creepy-crawlers of DOOM that were incubating in the baby incubators failed to disappoint!puzzle half-way through it. I actually had to Google thepianoto solve it. I knew immediately what I had to do, but because I'm not at all familiarpiano scale, I didn't have a clue how to go about it exactly. Or perhaps I missed another clue or three there.with music
It seems like even some of the scripting, such as the zombie things bursting out of doors, is random, since when I did die and restarted the chapter, they didn't always burst out of the same doors. Neat touch.
I'm early in, yet, but so far, I'm MIGHTILY impressed. This product is clearly a labor of love crafted by a very talented group that isn't afraid to dig deep into weaker hardware in order to tap oft-ignored wells, and milk it for all its worth.
Mejilan said:If you're talking about the hint I think you're talking about, then I saw it. I recognized those as musical notes, I just didn't know whichcoincided with which notes! That's what I Googled.piano keys
And yeah, the incubator larvae are freakish. I've gotten much better at wiping them out now with single shots. I can take out 5 or 6 at once without getting hit, or even panicking/retreating too much!
Mejilan said:And yeah, the incubator larvae are freakish. I've gotten much better at wiping them out now with single shots. I can take out 5 or 6 at once without getting hit, or even panicking/retreating too much!
More like none to negative.Vinnk said:Ok, I'm interested now. But I fear the chances of this game being released in Japan are slim to none. Maybe I'll pick it up next time I'm in the states.
Mejilan said:Impressions
Mejilan said:Early thoughts.
Mejilan said:Early thoughts.
The graphics are something to the effect of OMFG THIS IS THE DS?? Seriously, I'm convinced the N64 would have taken this game and choked and chugged to hell. Fully decked out and rendered rooms ordered into an appropriately labyrinthine hospital setting complete with convincing and natural furnishings! Hell, they even use the occasional animated texture to great effect, such as simulating rain falling down/against window glass! And holy shit at the blood. It's everywhere. Covering almost every exposed indoor surface to some extent. Bloodiest game on the DS? Probably. It's downright gratuitous! :lol
The lighting is clearly faked, but it's very clever nonetheless. What looked like absolute shit in screenshots, and vaguely neat in the early vids, looks utterly fantastic in-game. While it won't convince graphics whores, it'll tickle the fancy of anyone that actually appreciates DS-style 3D, and on top of that, does MUCH to boost ambiance. Though yeah, not being able to wield at least the pistol in tandem with the flashlight is pretty lame.
Hell, even the way he flicks his wrist back and forth as you pan around with a weapon or the flashlight is impressive. Looks very fluid and natural, unlike, say... Red Steel. Speaking of the flashlight, I love how it flickers and dies out for a second or two, every once in a while, actually affecting the gameplay somewhat. The game is full of the kind of attention to detail you typically only expect from big game studios!
SMOOOOOOOTH as fuck controls and rock solid framerate. Insanely impressive. The controls are so awesome, I don't even mind too much that there's no sensitivity slider for the stylus-driven mouse-look!
Music is rather simple but creepy and quite atmospheric. Sound effects are excellent, and even somewhat situational. I was pretty impressed with how you could hear the torrential downpour outside when approaching windows, or the whines of dying hospital electronic equipment if you got too close to them. I'm constantly impressed with the DS's speakers, as even baddies seem to have somewhat positional sound. You can hear the relative direction of a creature (and this without headphones!), and even tell what kind of baddie it is before you see it, thanks to the unique sounds and moans given to the various creatures I've encountered so far. And if a particular creature is silent, you can still hear it's shuffling about, if you're cautious.
Very impressive. In a game with such clausterphobic darkness (and a very cool "grit layer" to the first person camera), sound is particularly important, and the developers did not drop the ball here.
I knew when I hit chapter 3 (), that things would get even more disturbing, and frankly,the infant wardAnd I absolute loved the cleverthose creepy-crawlers of DOOM that were incubating in the baby incubators failed to disappoint!puzzle half-way through it. I actually had to Google thepianoto solve it. I knew immediately what I had to do, but because I'm not at all familiarpiano scale, I didn't have a clue how to go about it exactly. Or perhaps I missed another clue or three there.with music
It seems like even some of the scripting, such as the zombie things bursting out of doors, is random, since when I did die and restarted the chapter, they didn't always burst out of the same doors. Neat touch.
I'm early in, yet, but so far, I'm MIGHTILY impressed. This product is clearly a labor of love crafted by a very talented group that isn't afraid to dig deep into weaker hardware in order to tap oft-ignored wells, and milk it for all its worth.
Protip 1: Health pills seem to restore 2 levels of health, so try to avoid grabbing one if you're only missing one level of health.
Protip 2: Ditto with pistol ammo. Every box provides 8 bullets, so don't "waste" a box if you're only missing 1 or 2 bullets.
Protip 3: Pay attention to that jittery cursor. When it turns red, SHOOT, even if the foe is still swathed in darkness. The zombies can be one-hit-killed if you shoot them in the right spot (and no, it ain't the head!)
Protip 4: Though almost pixel precision is possible when aiming, the game's actually pretty forgiving in registering hits. Makes sense, since combat is so close range in this game (so far), and your pistol can only hold 24 bullets at once!
Fady K said:Interesting impressions so far. Being the horror gaming freak that I am, this seems like a buy. Hows the story? Also, is it purely an FPS or is there exploration and a healthy amount of puzzles?