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Destiny 2: "Guided Games" only works with normal difficulty for Raids (and Nightfall)

All the examples he used shared something in common most of the game's lifespan, they were endgame activities, they don't want matchmaking for endgame activities, they've said it thousand of times.

The absolute only thing that matters in terms of optional matchmaking is whether or not the activity needs communication or not. That should be the ONLY factor.

And activities like the Daily Story and Challenge of the Elders did not require communication at all. Non-Skolas Prison of Elders didn't either. You'll notice I'm being specific: matchmaking for the Skolas PoE would have been a mess.

You come off as if, "Well, Bungie said they don't want it. So I guess that's it and we should never question it and they know what they're talking about."

And despite you constantly ignoring the point when it's made, Nightfall almost never required communication either. It should have optional matchmaking. Simple as that.
 
What else are players going to do? Its not like Destiny end-game is a wealth of content.

Run the Normal Raid 1-3 times per week, presumably. If you want top-end gear then find a group for Heroic Mode or blast through Trials of Osiris. Someone who demands that Destiny provide them with 20 hours of entertainment each week will find stuff to do. Guided Games serves people with a much more limited time commitment.
 
lol I find the rage peculiar. Once you've done the normal raid numerous times you should be able to put together a group for heroic. Literally the toughest content in the game.
 
There is no excuse when they got a tool in game that should serve this purpose this time. I hated using an external tool in Destiny 1 and I'm not gonna use one this time around. Doesn't help that I had to rely on English speaking people (not my language) when using those websites.

Now that I know that I won't be raiding (again) and that pvp has been changed from 6v6 to 4v4, I'm not even sure this game will have much to offer that will hold me for a while.
 
I think you're missing the point a bit.

You're talking about communication being needed as reasoning for the heroic Raid not having Guided Games or matchmaking or whatever. And that is the reasoning Bungie has also used.

I am bringing up other activities in Destiny 1 as example as to their mixed messaging and, to be honest, hypocrisy.

Nightfalls don't need that communication and we already know that they don't have matchmaking in Destiny 2. And if Bungie was introducing optional matchmaking for other activities, such as the Daily/Weekly Story, they surely would have announced that.

Nightfalls only stopped needing coordination and communication once players were overgeared. Then when they nerfed the fact that failing kicked you to orbit. Before then, you had to be on point and not wipe or face starting over. Now you've said that that aspect was a mistake because it's demoralizing. I don't think it was a mistake because that's the same kind of effect that happens in Raids when your group is banging their heads on a boss 6, 7, 8 times because xX420_blAze_itXx can't wrap his head around what he's supposed to do during the fight.

And I say this as someone who Co-led a Clan in Destiny at launch and made it a point to carry as many clan members through VoG as possible. When you have players who don't get it, whether it be due to skill, lack of knowledge, or just stubborness it makes the whole thing a chore. And I don't think the possibility of making the game a chore for multiple other people is worth the tradeoff of making it easier for one person to group because they just don't feel like finding even a steady pool of players to play with.

And even adding an optional matchmaking queue suggests to the playerbase that the activity should be able to be completed by a fully random group with no preperation or experience.
 
Also: Rumble, Destiny's free-for-all mode, is not in the game at launch for whatever reason.

Gotta have those "features" to add into the game for future updates. Then they'll expect praise and for everyone to rejoice that they're finally adding certain things in.

I bet the same thing happens for heroic mode. They'll let everyone do it the normal way in fixed parties for a while and then down the road, they'll enable guided games for that as well and they'll expect praise for it.

I mean, these two things don't really bother me that much at all but it's still very silly on Bungie's part. No reason to be annoying people with stupid stuff like this before the game launches. Just put these things in the game.
 
I don't think it was a mistake because that's the same kind of effect that happens in Raids when your group is banging their heads on a boss 6, 7, 8 times because xX420_blAze_itXx can't wrap his head around what he's supposed to do during the fight.

...

And even adding an optional matchmaking queue suggests to the playerbase that the activity should be able to be completed by a fully random group with no preperation or experience.
So then use an out of band tool to find other random players to attempt it with?

I don't see how that isn't even worse.

And yeah, many players aren't going to have a pool of people ready to go with the activity they have in mind when they're available to do it. If you have a solid group but just need another few players to round it out, selected from a large pool of players you don't know, available right then and there, Guided Games seems like the tool for the job.

And whether its GG or LFG or some other mechanism you'll still run the risk of bad players and bad experiences.
 
People will use other means to match up with randos, why not give us that option in game?

Adding it in game removes a level of player filtering that the LFG sites accomplished. Anybody that couldn't be bothered to seek out a group on the web was immediately weeded out, so you got rid of that bottom-tier of people that weren't even remotely dedicated to a common goal. If people can just press a button in-game to queue up for an activity, then you inevitably end up with a larger base of players that are less-qualified for said activity. Your groups get more AFK'ers and people that need to be carried.

I think Bungie could institute requirements and controls that filter players better, though.
 
So then use an out of band tool to find other random players to attempt it with?

I don't see how that isn't even worse.

And yeah, many players aren't going to have a pool of people ready to go with the activity they have in mind when they're available to do it. If you have a solid group but just need another few players to round it out, selected from a large pool of players you don't know, available right then and there, Guided Games seems like the tool for the job.

And whether its GG or LFG or some other mechanism you'll still run the risk of bad players and bad experiences.

It should be mentioned that Bungie never actually advocated for outside LFG tools. That's what the existing playerbase champions because, in experience, it works more often than not. The reason WHY it works is mostly psychological. Due to the extra effort it takes to use those sites, people are more likely to take it seriously.

This has precedent in other games. Like WoW. Before Dungeon Finder was ever implemented, Dungeon groups had to be made manually. You had to go to the physical location of the dungeon and you were grouped with people on your server. People that would remember your name, how you performed, and if applicable, your Guild. This created an atmosphere that made players actually care about doing the dungeon. And server communities self policed players who were inconsiderate with others time and effort. The moment Dungeon Finder came in, that went out the window. People trolled dungeon runs, dropped or kicked people at a whim, and ninja looting became worse than ever before. It straight ruined the community aspect of the game.

People tend to care more about things that take them more effort to accomplish. There are always exceptions, of course. But it holds true more often than not. You can see this in action in the Strike queues, where it's extremely common for people to afk or abandon strikes for any and every reason. Why not when you can just queue up again no problem? This is the same reason why MOBA's often have Deserter debuffs when people abandon games. Because people care more about staying in the game and playing it when it takes them longer to start playing and it's better for the group to have a chance at a good time than it is to worry about the inconvenience of one or two people.
 
Isn't the idea to introduce solo players to clans through GG, and if they do well, the clans may welcome that player into their clan, which will then open up the possibility for them to experience the hard version?
 
I think the larger problem with using LFG sites is that they aren't accurate or up-to-date enough. The main frustration with them is that you'd often invite people who weren't even online....or they already found a group.....or they had already given up on finding a group. You spend a minute using a terrible software keyboard to type out some bullshit longass Gamertag only to realize that the person you wanted to connect with is no longer available. I think the best case for in-game LFG is that it would largely be updated by-the-minute, and you wouldn't have to spend time sending Friend Requests and Invites to people who may or not still be playing Destiny.
 
I'm fine with this. I've always wanted raid matchmaking, and always expected normal only matchmaking if it was ever implemented.
 
So now you don't want matchmaking for raids but at least the nightfall?, D2 already has it.

Want to discuss that? i already told you, it should'nt exists anymore, it needs a major re work cause they literally make no sense while having so many options to reach max level in D1. There has been some kind of change tho, we still don't know what is a "Nightfall pass".
Whoa, expected time commitment of 45 minutes?

Very interested in what nightfalls are becoming in Destiny 2.
 
Adding it in game removes a level of player filtering that the LFG sites accomplished. Anybody that couldn't be bothered to seek out a group on the web was immediately weeded out, so you got rid of that bottom-tier of people that weren't even remotely dedicated to a common goal. If people can just press a button in-game to queue up for an activity, then you inevitably end up with a larger base of players that are less-qualified for said activity. Your groups get more AFK'ers and people that need to be carried.

The idea of Guided Games -- a clan looking for 1 or 2 other people -- would work just fine with heroic difficulty. What you're describing would only be a problem for full 6-person-team blind matchmaking.

It really isn't difficult to put specifications on how you're able to use Guided Games for heroic games. As I said before: be max light level, you need to have beaten the normal raid at least once from start to finish, give the clan the ability to vote boot one of the players they searched for, etc.

These are all very realistic things to implement. And I'm sorry but your earlier idea that playing the normal Raid once and then jumping into the heroic Raid being some huge issue? You said they should have to beat the Normal mode 5 or 6 times? That's a ridiculous amount of hyperbole.

Having beaten it once on normal, from start to finish, is just fine. And if you're matched up with a clan or 4-5 other people already, it really shouldn't be an issue at all to jump into heroic with the specifications I listed above.

I'm fine with this. I've always wanted raid matchmaking, and always expected normal only matchmaking if it was ever implemented.

I think people are getting confused: this isn't simple raid matchmaking.

This is a clan of 4-5 people who already know each other looking for 1-2 extra people to do a Raid with. And that would work just fine on heroic.

The vast majority of players have no expectations for blind 6-person matchmaking for heroic raids.
 
Isn't the idea to introduce solo players to clans through GG, and if they do well, the clans may welcome that player into their clan, which will then open up the possibility for them to experience the hard version?

But once those hard versions drop there will be few clans that will go back to play the normal version just to pick up someone for their clan. Easier just to go to LFG and get someone.

The problem my clan has lately is that most of our group has dropped and we usually need to find one person to fill the void. I just want the option to find someone in-game than go to a 3rd party website to fill it.
 
But once those hard versions drop there will be few clans that will go back to play the normal version just to pick up someone for their clan. Easier just to go to LFG and get someone.

The problem my clan has lately is that most of our group has dropped and we usually need to find one person to fill the void. I just want the option to find someone in-game than go to a 3rd party website to fill it.

But the Hard versions take a month, at least, to drop. So that's 4 weeks of Normal raiding at least once a week to try to find someone(s) who can fill that spot regularly. And that's assuming that in those 4 weeks, everyone in your group gears well enough to meet the Minimum LL for Hardmode.
 
Whoa, expected time commitment of 45 minutes?

Very interested in what nightfalls are becoming in Destiny 2.

That's not very different than what Bungie would list as an expected time commitment now. What happens is that players play the strikes over and over and are able to shorten it.
 
I mean it doesn't bother me that much, it bothers me more that they put something like this in the game and then half ass it, also things like making PvP 4v4 and a couple other decisions, it's deflating some hype for me. Still getting it day 1, but man..
 
Isn't the idea to introduce solo players to clans through GG, and if they do well, the clans may welcome that player into their clan, which will then open up the possibility for them to experience the hard version?
Yeah this is how I viewed it. It's a way to ease casuals into raiding.
 
But the Hard versions take a month, at least, to drop. So that's 4 weeks of Normal raiding at least once a week to try to find someone(s) who can fill that spot regularly. And that's assuming that in those 4 weeks, everyone in your group gears well enough to meet the Minimum LL for Hardmode.

Let me ask you something, honestly.

What would you say if, 60 days after heroic mode opens, Bungie lets people do Guided Games?

Then people would have been able to do it more, so there are more people who can be the "guide." And on top of that, it helps veteran players find people easier if they're trying to play it on all three characters each week and get everyone's armor.
 
It should be mentioned that Bungie never actually advocated for outside LFG tools. That's what the existing playerbase champions because, in experience, it works more often than not. The reason WHY it works is mostly psychological. Due to the extra effort it takes to use those sites, people are more likely to take it seriously.
And unfortunately, to waste a lot of time.

They aren't real time systems looking at a pool of players with good connections right then and there. You might still end up a player down and waiting, and waiting. And then you find someone but then somebody else has to go, or has already found another group.

Bungie making an in-game tool allows them to put in all kinds of filters and bubble up player information quickly. It means you can dedicate more of your time to the mode itself, rather than the logistics of managing communication and grouping channels, in game and out, and updating your status or requirements.

I get that people want players who will commit to the time needed, but an in-game tool is the best place for any system that matches players, both in terms of efficiency, in real-time responsiveness, in the use of platform communication methods, and in player information (including connection quality or mic) the system has access to.

Whatever mechanism people think is best to find players would always be better when integrated within the game itself.
 
But the Hard versions take a month, at least, to drop. So that's 4 weeks of Normal raiding at least once a week to try to find someone(s) who can fill that spot regularly. And that's assuming that in those 4 weeks, everyone in your group gears well enough to meet the Minimum LL for Hardmode.

But those are the time when most will have enough online to fill it, when the game is fresh everyone is on, now, during the downtime I can get 4-5 people online of the 20 or so in my clan.

What is so bad with having the option in game? Whats better better for Bungie, finding an additional player with an in-game tool that already exists, Go to a 3rd party website to find someone, or just not play the game.
 
The idea of Guided Games -- a clan looking for 1 or 2 other people -- would work just fine with heroic difficulty. What you're describing would only be a problem for full 6-person-team blind matchmaking.

It really isn't difficult to put specifications on how you're able to use Guided Games for heroic games. As I said before: be max light level, you need to have beaten the normal raid at least once from start to finish, give the clan the ability to vote boot one of the players they searched for, etc.

Requirements of max Light Level and "beat the Normal raid one time" aren't really enough. People can boost their Light Level to near maximum just playing Trials of Osiris. Therefore having a high Light Level does not necessarily make you a good raid teammate.....you can get close to max Light without ever playing raid encounters at all.

The problem is that the more people you filter out through these requirements, the less useful Guided Games becomes. Why would someone near maximum Light even want to raid? You can let group leaders set a Light requirement, but the current LFG community shows us that those requirements will be set extraordinarily high. If the stated goal of Guided Games is to let less-experienced players get a taste of high-level content, letting users define the eligibility threshold kind of works against that.
 
Whatever mechanism people think is best to find players would always be better when integrated within the game itself.

And this is exactly where I'm coming from.

It is two-thousand-freaking-seventeen. There is no reason not to have even the most rudimentary of tools, chat channels, in a massively multiplayer game. And I'm not even getting close to some of the more intricate LFG systems I've seen in other games. There needs to be some way, in game, to find other players to do activities with. That Bungie continues to either ignore or deny this has always struck me as very problematic.
 
Let me ask you something, honestly.

What would you say if, 60 days after heroic mode opens, Bungie lets people do Guided Games?

Then people would have been able to do it more, so there are more people who can be the "guide." And on top of that, it helps veteran players find people easier if they're trying to play it on all three characters each week and get everyone's armor.

I wouldn't say anything. Honestly. Because I've long past the point of making a past time of complaining about Dev decisions. If I like what they do, great. If I don't like what they do, then I don't like it. If it harms my ability to enjoy the game, I just stop playing and move on. It isn't worth it to obsess on.

And unfortunately, to waste a lot of time.

They aren't real time systems looking at a pool of players with good connections right then and there. You might still end up a player down and waiting, and waiting. And then you find someone but then somebody else has to go, or has already found another group.

Bungie making an in-game tool allows them to put in all kinds of filters and bubble up player information quickly. It means you can dedicate more of your time to the mode itself, rather than the logistics.

I get that people want players who will commit to the time needed, but an in-game tool is the best place for any system that matches players, both in terms of efficiency, in real-time responsiveness, in the use of platform communication methods, and in player information the system has access to.

Whatever mechanism people think is best to find players would always be better when integrated within the game itself.

In my personal experience. It's better to spend some time trying to get a group together and meeting other likeminded players than it is to get grouped immediately and have the thing fall apart 15, 20, 25, etc.. minutes in.

Both are frustrating but I find being unable to complete something I've started far more frustrating.

But those are the time when most will have enough online to fill it, when the game is fresh everyone is on, now, during the downtime I can get 4-5 people online of the 20 or so in my clan.

What is so bad with having the option in game? Whats better better for Bungie, finding an additional player with an in-game tool that already exists, Go to a 3rd party website to find someone, or just not play the game.

Then your issue is the players in your clan commiting to longevity. The solution of which would be to recruit more players or have the players who stick around seek out another clan. All of which can be done in those first few weeks.

The discussion in this particular thread about the GG feature isn't fixated on it being objectively bad if it worked for Hard Modes. It's that it's not intended to work that way. Bungie wants to foster a community of player groups with GG rather than foster solo players who don't care about who they're partied with as long as they get their own goals fulfilled. You can agree or disagree with that. It may suit you or it may not. But just as it isn't objectively bad for GG to work for Hard Modes, Bungie's apparent goal for GG isn't objectively bad either. And that's all I'm saying in this thread. This implementation may not be exactly what some want but it's not objectively bad and it's a good attempt at fostering community.
 
Some of these responses geesits. You can feel the elitism dripping.

I'll spell it out for you:

Who the hell will play guided games normal versions of hard content when the rewards aren't there, besides noobs that will be blind leading the blind? This implementation will likely become a barren wasteland.

What destiny needed is an in game lfg implementation. We thought this would be it. Obviously it isn't.

Don't know why some of you are so happy about that.
 
As someone who has spent probably over 1000 hours playing WoW over the last 8 years or so, this is entirely expected.

WoW does a very similar thing - it's matchmaking difficulty lets people play at a basic level. However if you want the absolute best gear and the hardest content you need to find a group.

Matchmaking lets EVERYBODY see the content. However if you truly want to master the content and get the best gear then you will need to properly make a group. This way they can balance the difficulty - matchmaking difficulty needs to be easy because they cannot be sure that everyone has voice comms etc.
 
Dont agree with this decision from Bungie, find it a little strange to be honest, but what people will end up doing (i imagine anyway) is just use the matchmaking for normal then flip it to heroic. They will have this info on their clan page to let joining players know thats the plan or whatever.
 
As someone who has spent probably over 1000 hours playing WoW over the last 8 years or so, this is entirely expected.

WoW does a very similar thing - it's matchmaking difficulty lets people play at a basic level. However if you want the absolute best gear and the hardest content you need to find a group.

Matchmaking lets EVERYBODY see the content. However if you truly want to master the content and get the best gear then you will need to properly make a group. This way they can balance the difficulty - matchmaking difficulty needs to be easy because they cannot be sure that everyone has voice comms etc.

Doesn't FFXIV offer in-game LFG for hard raids? I've not gotten as deep into it as I would have liked but my friends tell me it works quite well.
 
It's absolutely baffling that Bungie can't create OPTIONAL guided games for Heroic raids and nightfall. It's 2017 and this is a joke. Why do I keep supporting this developer? It must be because I'm a huge fan of their old works but Destiny... a game that is supposed to feel "revolutionary" doesn't even have an option for hard matchmaking. This is a disaster if you already consider that at the reveal they showed guided games with a Heroic option. It's just beyond wtf. I play FFXIV and we have optional matchmaking for hard mode there on raids. Get it together, Bungie! Jesus Christ.
 
I'll spell it out for you:

Who the hell will play guided games normal versions of hard content when the rewards aren't there, besides noobs that will be blind leading the blind?

People that enjoy Normal Mode content, and don't want the harsh restrictions of Heroic Mode. People that still need drops from Normal that don't happen in Heroic. Normal doesn't become a barren wasteland the moment Heroic raids come out. Hardcore players keep running Normal modes because those modes still have a chance to drop Exotic items they may not have. Bungie can incentivize people to play Normal mode any number of ways.
 
I've found some bad, bad randoms when playing strikes but it's hard to oppose the idea of optional matchmaking for Nightfalls. These are still strikes so communication isnt really needed.

And again, it's optional. Nobody would be forced into it.
 
There needs to be in game LFG for all content. Scouring forums for groups was awfu. I love DestinyGAF, without DestinyGAF I doubt I would've enjoyed Destiny at all but sometimes you don't want to spend hours posting for a group that might not even get together in the end. There should be an in game LFG option for everything. You don't have to use it but being able to put together a group when there aren't enough people posting on the forum is way better than posting for hours and then just giving up
 
Destiny has had a love hate relationship with me.

I was there midnight launch, and have put over a thousand hours into it.

I played it to death with my dad, and my uncle and my (now ex) fiancé

I really hate that me not wanting to buy destiny 2 because of a lack of matchmaking is just hand waved as generic hate.

The 4 of us couldn't do raids, and we tried using the sites but it usually didn't work. I'd just post in the destiny ot if I needed help with a nightfall.

It is inexcusable that there isn't matchmaking. If you don't like MM, you can still post on gag and other sites and make a group

If You think MM will make groups fail, well I'd rather fail a bunch of times with randoms and actually see the content, then not do it at all.
 
If You think MM will make groups fail, well I'd rather fail a bunch of times with randoms and actually see the content, then not do it at all.

Yes! ...the only raid I got to not only experience but finish was the glass vault one (bought the TTK edition around it's launch) and that was after 4 attempts -- I used PSN community feature and a couple of LFG sites. Either players would drop 3/4 of the way through or just couldn't get their shit together, which was fine by me, no one is perfect. But to say having to rely on external tools not produced or supported by the developer IN THE GAME was incredibly off putting and the way the Destiny communities champion that shit is ridiculous.

I didn't even bother trying the other raids because of how much work I had to put in just to get a group going.

People keep telling me it's better than matchmaking but my experience begs to differ. I actually think I'm going to pass on Destiny 2 for now, not out of spite but rather convenience.

And I have played MMOs that have either or both MM and in-game LFG tools for dungeons and raids. Not seeing what makes Destiny so fucking special in regards to this.
 
Yes! ...the only raid I got to not only experience but finish was the glass vault one (bought the TTK edition around it's launch) and that was after 4 attempts -- I used PSN community feature and a couple of LFG sites. Either players would drop 3/4 of the way through or just couldn't get their shit together, which was fine by me, no one is perfect. But to say having to rely on external tools not produced or supported by the developer IN THE GAME was incredibly off putting and the way the Destiny communities champion that shit is ridiculous.

I didn't even bother trying the other raids because of how much work I had to put in just to get a group going.

People keep telling me it's better than matchmaking but my experience begs to differ. I actually think I'm going to pass on Destiny 2 for now, not out of spite but rather convenience.

And I have played MMOs that have either or both MM and in-game LFG tools for dungeons and raids. Not seeing what makes Destiny so fucking special in regards to this.
This is going to sound harsh but if you wanted to do the raids you could have. I only got into the game a few weeks ago and I've already gone through VoG and Crota's End with groups I found off the100 - and that's with the added difficulty of me living in the Southern Hemisphere and being in a different time zone to the large majority of players.

The groups I found were leagues better than matchmaking - they all used mics, they knew my situation as I had posted the game with details of my level and inexperience in raids and could therefore guide me through each step and let me know how to do it for future runs. I also ended up adding a bunch of them to my friend list for the future too.

I hated the LFG thing and cursed the lack of matchmaking in the OT before trying it out. I still don't think it's a perfect system but I think if you WANT to play the raids then nothing is really stopping you.
 
I'm still in the camp of not wanting matchmaking for raids. I remember wow before matchmaking and it was the thing that got people onto my friends list. It drove the community to be better.
After matchmaking was introduced it all became a lifeless chore. I couldn't even tell you names of characters I played with two minutes after finishing a dungeon.
However, this was all possible due to a local chat feature that let me easily communicate my need for a group within the game and without already being grouped.

Wow was a lot more tight knit before matchmaking and cross server play, I agree 100%. That said PC gaming lends itself to community more as you are on your keyboard already and can chat. This just doesn't work on consoles, you really do need matchmaking and can't expect people to join LFG sites and shit.
 
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Never played a raid in Destiny and probably never will.

Same here. Apparently I've missed out on the best bit of the game. It's pretty annoying.
 
This is going to sound harsh but if you wanted to do the raids you could have. I only got into the game a few weeks ago and I've already gone through VoG and Crota's End with groups I found off the100 - and that's with the added difficulty of me living in the Southern Hemisphere and being in a different time zone to the large majority of players.

The groups I found were leagues better than matchmaking - they all used mics, they knew my situation as I had posted the game with details of my level and inexperience in raids and could therefore guide me through each step and let me know how to do it for future runs. I also ended up adding a bunch of them to my friend list for the future too.

I hated the LFG thing and cursed the lack of matchmaking in the OT before trying it out. I still don't think it's a perfect system but I think if you WANT to play the raids then nothing is really stopping you.

Hey, it's cool that it works for you but it doesn't for me. It's really that simple. I find it cumbersome and annoying to have to rely on tools not in the game that.

Give me the IN GAME OPTION at least to emote or advertise "LFG". Nothing's stopping me? The game is literally stopping me lol. In 2017 it's makes no sense to me that even something like that isn't available as an option.

And I'm gonna be frank. No, I don't want to sign in or sign up for an external site or tools not supported IN GAME to find other players. It's not rocket science.

It's also inconsistent. I can matchmake for strikes, PvP, etc. -- even taking my experience with VoG, I'm going through all this trouble to get shit going just to experience content I otherwise wouldn't be able to even see...

W/E; it works for you, cool. It doesn't for me. And how do you know it's better than MM when MM isn't even an option in Destiny for raids? ...People keep saying it's better but other than talking about their MM experience in OTHER games, there is no actual way of knowing that?

It doesn't matter at the end of the day. I simply don't find any satisfactory in the experience setting up raids in Destiny but you do, and that's cool. I just want the option, if its worst, it's worst... But having that option IN GAME would be awesome.
 
Hey, it's cool that it works for you but it doesn't for me. It's really that simple. I find it cumbersome and annoying to have to rely on tools not in the game that.

Give me the IN GAME OPTION at least to emote or advertise "LFG". Nothing's stopping me? The game is literally stopping me lol. In 2017 it's makes no sense to me that even something like that isn't available as an option.

And I'm gonna be frank. No, I don't want to sign in or sign up for an external site or tools not supported IN GAME to find other players. It's not rocket science.

It's also inconsistent. I can matchmake for strikes, PvP, etc. -- even taking my experience with VoG, I'm going through all this trouble to get shit going just to experience content I otherwise wouldn't be able to even see...

W/E; it works for you, cool. It doesn't for me. And how do you know it's better than MM when MM isn't even an option in Destiny for raids? ...People keep saying it's better but other than talking about their MM experience in OTHER games, there is no actual way of knowing that?

It doesn't matter at the end of the day. I simply don't find any satisfactory in the experience setting up raids in Destiny but you do, and that's cool. I just want the option, if its worst, it's worst... But having that option IN GAME would be awesome.
Like I said, it's not a perfect system. But guess what, Guided Games will let you experience that content easier with in game matchmaking. Just not on the hardest difficulties.

I say it's better than matchmaking from supposition. But I think it's a fairly safe assumption to make. Matchmaking would not allow me to let people know I only started playing a few weeks ago, had never played a raid before and needed assistance. If I was lucky I might get someone on mic, but generally not, and if they hadn't had prior warning of my inexperience it's far more likely they would have got pissed off at me not knowing the ins and outs rather than slowly guiding me through it and explaining stuff to me.
 
I'll spell it out for you:

Who the hell will play guided games normal versions of hard content when the rewards aren't there, besides noobs that will be blind leading the blind? This implementation will likely become a barren wasteland.

Totally agree with OP and this sentiment. Even 1 week after hard mode drops, it becomes very hard to find people running the normal raid.

Nearly all good players, especially those in clans with regular groups (who are the only ones that can create a guided game) , will do hard mode runs only.

IF Bungie put in crazy high end gear as Clan drops AND IF guided games on normal mode gives lots of clans points, then you might see the bulk of clans choosing to do normal runs as well.

Sure there may be one or two dedicated clans that set themselves up specifically to do carries on normal mode...but I doubt that will be enough to sustain "push a button" match making.
 
Seems like a fair compromise to me, not sure why everyone is up in arms. If you are unable to setup a crew after countless normal raid runs then it is as much on you as it is on a Bungie.
 
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