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Destiny 2 |OT2| Leviathan Wakes (Spoiler Tag ALL Raid Discussion)

I'm game. Ant26587

Great. So far I have:

1. frailimb
2. Spaaaaaaaaace
3. Mutagenic
4. Ant26587
5.
6.

We need 2 more for a blind/almost-blind run of the Raid. Not expecting to get through all of it tonight before reset so there's not too much pressure on anyone who hasn't done it yet. Approximate 8pm ET start.
 

gk1225

Neo Member
Tried messaging on ps4 but couldn't because of your privacy settings. I still need to get this done.

Does anyone else want to win a game on trials ps4? I just want to win 1 and be done.

Sorry about that. I changed the settings after a particularly annoying DS3 experience and completely forgot about it. Unfortunately I had to go out shortly after posting so I can't do trials anymore. Good luck if you find a group.
 

_Legacy_

Member
Bungie need to fix Trials so that you don't get matched against teams that have gone flawless, unless you have done so yourself.

Also seems the trials hand cannon "Judgment" is better overall than Better Devils, minus the projectile detonation. Think I'll give it a go and try it out.
 

Smiley90

Stop shitting on my team. Start shitting on my finger.
Bungie need to fix Trials so that you don't get matched against teams that have gone flawless, unless you have done so yourself.

Also seems the trials hand cannon "Judgment" is better overall than Better Devils, minus the projectile detonation. Think I'll give it a go and try it out.

On one hand I agree since I've never gone flawless myself, on the other that'd kind of go against Trials as the "pinnacle" of Destiny PvP sweatiness. Not everyone's supposed to go flawless, that'd defeat the purpose.
 
Great. So far I have:

1. frailimb
2. Spaaaaaaaaace
3. Mutagenic
4. Ant26587
5.
6.

We need 2 more for a blind/almost-blind run of the Raid. Not expecting to get through all of it tonight before reset so there's not too much pressure on anyone who hasn't done it yet. Approximate 8pm ET start.

I'm down if you have room. I'm yanipheonu on PSN.
 
On one hand I agree since I've never gone flawless myself, on the other that'd kind of go against Trials as the "pinnacle" of Destiny PvP sweatiness. Not everyone's supposed to go flawless, that'd defeat the purpose.
Yah but what they could do is match you based on current progress, so as you progress you face better teams.
 
Yah but what they could do is match you based on current progress, so as you progress you face better teams.
That makes it harder to go flawless since by the end you're facing the best teams (this was done in rise of iron to deal with streamers carrying everyone to the LH I think?). Right now you can get lucky and face weaker teams 7 times in a row for flawless.
 

Smiley90

Stop shitting on my team. Start shitting on my finger.
Yah but what they could do is match you based on current progress, so as you progress you face better teams.

That's what they used to, AFAIK.

Still doesn't mean you don't get matched with flawless teams, since they could conceivably be on their second ticket.

Also, that'd HUGELY increase wait times for those a 5/6 wins.

(and arguably make going flawless even harder lol)
 
Great. So far I have:

1. frailimb
2. Spaaaaaaaaace
3. Mutagenic
4. Ant26587
5.
6.

We need 2 more for a blind/almost-blind run of the Raid. Not expecting to get through all of it tonight before reset so there's not too much pressure on anyone who hasn't done it yet. Approximate 8pm ET start.

I'll give it a shot. Psn is Vincentgrey
 
That makes it harder to go flawless since by the end you're facing the best teams (this was done in rise of iron to deal with streamers carrying everyone to the LH I think?). Right now you can get lucky and face weaker teams 7 times in a row for flawless.

Frankly, a "Prestige Trials" would make sense. After placing as flawless that week, subsequent runs are matched against other flawless players. You could even incentivize these runs by giving better chances at gear for Prestige runs.

Of course the main issue is that it's entirely possible to have a team that's mixed, where only some have gone flawless. Carries aren't uncommon. Might not be easy at all to "lock out" certain teams from matchmaking.
 
Here's a list of some stuff you may not want to shard if it comes across your screen, with some reasoning why for each and some notes on the perks. If I know where it can be obtained in a static way, I've included this as well.

This may help if you know what exotic you want to run and are trying to find a good fit for the other slots. I suggest looking at the gun type and seeing if there's anything that appeals to your particular style rather than trying to identify "the best" in any category, IMO there's a pretty solid amount of good guns and I still have more to try.

This is the stuff I can recommend so far (either from direct use or direct reports). I have not used Snipers or Grenade Launchers enough to comment on them at all yet, if anyone has high recommendations give me a little description and I'll add it.

Also I haven't spent any time with the Raid or Trials weapons yet either, but I know at least a couple of them seem great.

---

Auto Rifles
  • Scathelocke (Kinetic): An all around great mid-high RoF AR. Any of the scopes seem viable based on personal preference, and go for HCR. Under Pressure makes this thing feel incredibly stable as you hold the trigger down. Great boss DPS kinetic.
  • Origin Story (Kinetic): Another all around great AR, this one is mid-low RoF if you prefer that, and the Rampage perk- extra damage on kill, stacking up to 3 times- excels both in PvE and PvP. Zavala offers this as a quest reward choice.
  • Halfdan-D (Kinetic): This is a Hakke super-low RoF, high impact, very accurate auto that hits like a truck, has huge range, and Outlaw. I recommend GA Post and Armor-Piercing rounds for a good balance of handling and range.
  • Uriel's Gift (Energy): Just a fantastic choice for your Energy slot, mid-low RoF and high range and native stability. Can pop shields very effectively in PvE, so consider what element to put on it. Go with the Flash sights to completely maximize the range, and High Caliber Rounds. The Tap the Trigger perk is also extremely noticeable; just do what it says (fire in small bursts) for boosted accuracy. In the Failsafe (Nessus) engram pool and a potential Additional Reward from Ikora.
  • Martyr's Make (Energy): largely overshadowed by Uriel's this is a mid-high RoF SUROS auto with a fantastic stat spread, enormous 49 round magazine, and High-Impact Reserves (the new Glass Half Full). Ricochet vs Accurized rounds is a judgment call. It is sadly missing Uriel's best-in-calss range (SRO-52 sight bumps it up with no stability cost) and has no HCR, but remains worth a look if you like SUROS autos.
  • Perseverance (Energy): Available during the beta under a different name, this is a high-RoF chainsaw with a huge magazine, Dynamic Sway Reduction and a faster reload on empty intrinsic perk. Basically you want to start with a full mag, and just hold down the trigger all the way to empty every time. A blast to use.
Scout Rifles
  • Call to Serve (Kinetic): An extremely reliable scout that feels satisfyingly crispy to shoot, with very predictable recoil, and Triple Tap (and you will hit those crits). Go Appended Mag for faster reload at the cost of only one round. Surprisingly, I love using this with the long zoom Mark 15 scope.
  • Nameless Midnight (Kinetic): Unequivocally one of the best PvE weapons available. It pairs an extremely balanced stat spread (same impact as Call to Serve with nearly as much Range and Stability) with Explosive Rounds. Sights/perks are preference. Really just can't go wrong with this in your Kinetic unless the situation demands extreme close range. Zavala offers this as a quest reward.
  • Tone Patrol (Energy): Another very balanced stat spread with High Caliber Rounds and Dragonfly (the new Firefly) which does the damage of your applied element type. Go with the SPO-57 sights to max range and highlight enemy targets. This is extremely fun to shoot as well and I think it is often passed over simply because of running a scout in the Kinetic. Pairs great with a Kinetic HC, AR, or SMG, ideally with quickdraw.
  • Seven-Six-Five (Energy): Omolon's Full Auto energy scout, which comes with Lightweight (move faster) intrinsically, the only of the scouts here to do so. Stick with the Torch sights, and choose either Accurized to max range or Armor Piercing for the penetrate. It slightly loses out in the other stat categories to the above guns, but if you're into full auto scouts, keep your eye out for this one. Same as above, if you're running an Energy scout, a kinetic with Quickdraw is a great idea.
  • Manannan SR4 (Energy): close range, high ROF scout with Explosive Payload. Works well paired with Nameless Midnight because you're almost never engaging shielded enemies at a significant distance.
Pulse Rifles
  • Nightshade (Kinetic): Much like Nameless Midnight and Origin Story (the other Zavala quest choice options), this just excels in its weapon class in the Kinetic slot. Mid-high RoF, good sights, either Tactical Mag or Armor Piercing via preference, and Kill Clip (the new reactive reload). This is almost always a great choice if you like Pulses.
  • Lincoln Green (kinetic): Currently, this is an unmatched high-RoF pulse and comes with Quickdraw; likely the best legendary pulse in the game for Crucible. I suggest the Model 6 Loop sights for a balance on range and handling, and Steady Rounds- you already get fast reload on empty from its intrinsic perk.
  • Agenda 5 (energy): A mid-high RoF energy pulse with Lightweight and Zen Moment. This is a good choice for a PvE loadout where you want a pulse on the Energy slot and don't want to use your Exotic on Graviton. It has a generous mag and soild stats all around; the only thing holding it back from complete greatness is that both scope options are long zoom, but you may find one you like.
  • Swift Ride (energy): The only Pulse I've seen so far with Headseeker. If you used guns with this perk in D1 you'll know whether or not you like/care about that (I love it). Works great with popping shields and continuing to fire precision hits for the kill in PvE (when you might otherwise have switched to Kinetic). It has a good stat spread and sights as well. It is the mid-low RoF archetype which limits its use in Crucible.
  • Nergal PR4 (energy): mid-high RoF Omolon pulse. So this has Lightweight and Full Auto, plus the good Torch sights. Great handling. As with the Seven-Six-Five, if you want a full auto pulse this is your best bet for the moment.
Hand Cannons
  • Better Devils (kinetic): As featured in, and seemingly untouched from, the Beta, this is the go-to "damn good hand cannon." It's great at everything, has a 13 round mag with Extended, and Explosive Rounds. Excels in both PvE and PvP, and has one of Bungie's best gun names ever, referring both to Lincoln's first Inaugural Address and being a "better" version of D1's The Devil You Know and The Devil You Don't. In Shaxx's Crucible engram pool.
  • The Old-Fashioned (kinetic): With similar stats to Better Devils except for better stability and handling, and slightly less range, this "break-action style" HC is also a great choice if you get your hands on it. Kill Clip is a completely viable alternative to Explosive Rounds that is sometimes even more useful on an HC. It is slightly held back by a smaller mag than the above, though it has slightly higher reload.
  • Dire Promise (kinetic): This seems to be Dead Orbit's HC, also in the break action style, but this one has a higher 150 RoF and a 13 Round magazine, plus Triple Tap. Extremely accurate. Go with Truesight, pace your shots, and you WILL proc Triple Tap from those crits, making the magazine size in-use completely ridiculous in PvE. It also seems to have a ton of aim assist for Crucible use. Don't see a lot of these, but it's my favorite HC so far. Got it from a Cayde-6 Treasure Cache.
  • Shattered Peace (energy): Omolon's Lightweight HC, also high RoF with a 12 round mag, which paired for Zen Moment is great for PvE. All stats excel except Stability, but Zen Moment helps compensate and initial accuracy is great. Choice of HCR or Armor Piercing rounds. Feels great to pop shields with and switch to kinetic for the kill.
  • Annual Skate (energy): This is a SUROS hand cannon with Outlaw; you probably already know if you want it or not. I'm going with the Hitmark sights, and you can either rock a 10 round mag with higher stability and reload, or a 13 with max range (considering Outlaw, probably the better choice). Feels very crisp in the hand.
  • Minuet-42 (energy): This is a near-clone of the Annual Skate, also from SUROS, with very similar stats but the Opening Shot perk, which actually adds bonus range on your first shot in a volley as well as accuracy, and boosts reload to compensate for the lack of Outlaw. You can't go wrong with either.
Sidearms
Note: I have not found a Kinetic sidearm I really like yet (besides Rat King, which is underrated, but not Legendary anyway). If anyone has one to recommend please let me know!
  • Dead Man Walking (energy): This is SUROS' full-auto sidearm.You aren't going to accomplish much with this at range, but it chews up shields, red-bars, and even players in Crucible up close. I'm using Tactic SAS but not sure if it's the best of the three. Go with Armor Piercing Rounds, both for the effect and to lower the mag size to take advantage of Under Pressure and the intrinsic empty reload perk. Can be hip-fired basically like a machine pistol.
  • The Last Dance (energy): This is the Vanguard-branded Omolon sidearm, meaning it's a 3-burst shot. It's extremely satisfying to use and can contest at ranges you might not expect.Target SAS on this one because stability is always so high. The Moving Target perk is very helpful in Crucible- never fire this thing from the hip.
  • Last Hope (energy): The unbranded sister Omolon to Last Dance, this is also a 3-burst shot. It has very slightly less range in exchange for literally maxed stability and better handling, and trades Moving Target for Zen Moment. Go with ricochet rounds instead of steady to keep the range up. You can hip fire with this one. Both of these are great sidearms.
SMGs
Note: Game has literally not given me a Kinetic SMG yet at all. Any recommendations are welcome.
  • Antiope-D (kinetic): lower RoF, higher impact SMG with both ricochet rounds (extremely fun on SMGs) and Kill Clip.
  • Mida Mini-Tool (energy): even without the bonuses of equipping its big brother at the same time, the Mini-Tool is an excellent all around SMG with Lightweight built in, high RoF, great in-air accuracy, and a generous mag that reloads faster if you drain it all.
  • Out of Options (energy): an ironically-named SMG, because the middle column makes this incredibly versatile- choose from a high-RoF large mag with quick reload on empty, an even higher mag without quick reload, or a lower RoF mag that boosts impact by about 40%. Pulse Monitor can help you keep firing when you'd otherwise be empty so you can get the kill/trade when you're in a pitched battle in the Crucible.
Fusion Rifles
  • Main Ingredient: returning from the Beta, this is an all-around fantastic, mid-charge time fusion, with the Rampage perk in particular just nuts for PvP. You can't really go wrong here, but if you're comfortable cooking your fusion shots before firing, go for Liquid Coils. Otherwise stick to Enhanced Battery and use it like a quick-charge fusion. In the Zavala engram pool.
  • Shock and Awe: A mid-charge fusion with good range that shines using the Backup Plan perk, essentially Plan C's exotic perk from D1. Swap to this weapon and immediately fire for a hyper-fast, accurate shot.
  • Cartesian Coordinate: One of my favorite weapons to use in general PvE, we've got a balanced fusion with Accelerated Coils at barely any impact cost, and Auto-Loading Holster (the new Cocoon perk), an absolutely wonderful perk to have on a fusion. I like Red Dot-ORS1.
  • Erentil FR4: This is the ultimate slow-charge, high impact fusion (my preferred type) that I've encountered so far. Use the Flash sight to max range, and Liquid Coils makes this beast literally max impact. You need to be confident cooking your shots, but these stats plus Under Pressure make this an underrated monster in PvP. The ranges at which you can pull off the one-shot are insane.
Rocket Launchers
  • Curtain Call: Cluster Bombs are back and badder. Against targets with large hitboxes this is a monstrous weapon, especially when paired with a Rally Barricade to be used without reloading.
Shotguns
  • Good Bone Structure: This is a SUROS shotty firing a single precision slug, paired with Rifled Barrel, High-Caliber Rounds and Outaw, which is an incredibly uncommon perk on a shotgun. This takes care to aim, but feels amazing to score multiple headshots and then reload at super speed, and the range is exquisite.
  • First In, Last Out: Another single slug SUROS, similar stats except for slightly more range and better reload than the above, which combines with Pulse Monitor to help compensate for the lack of Outlaw; one extra slug if you would have otherwise been empty can be life or death in a close-call scenario.
  • Retrofuturist: A traditional spread shotgun with solid stats, Lightweight, and Auto-Loading Holster, which is fantastic on a shotgun at least in PvE. In Shaxx's engram pool.
  • Hawthorne's Field-Forged Shotgun: Balanced spread shotgun with Lightweight, Rifled Barrel, and Full Auto- one of the only auto shotties in the game so far. In Devrim's EDZ engram pool.
Swords
Note: Quickfang, Eternity's Edge, and Crown Splitter are campaign completion rewards from Cayde for Hunter, Warlock and Titan respectively. They can only be equipped on the class that acquired them.

  • Quickfang: In addition to making you look cool while running around, Quickfang is a legitimately deadly weapon that is all about speed. It pairs Lightwieght with the faster sword attack speed, plus a versatile dash attack on R2. The En Garde perk gives you bonus damage after swapping to it, so it's perfect for running into melee range, swapping, and hitting the quick R2 then dipping out of combat before enemies can touch you. Since the impact changes are minute and Quickfang has no ammo-sustain perk, I use Tempered Edge to bump it up to 31.
  • Crown Splitter: This is one of if not the only sword to have the high-damage AoE slam R2 attack, which pairs extremely well with its perk granting ammo for kills with the R2 attack.
  • Eternity's Edge: While otherwise not notable in terms of stats, Eternity's Edge is the easiest access all players have to the Whirlwind Blade perk, which is a best-in-class perk for bosses that are vulnerable to swords. It stacks a damage buff up to x5 on hits. Particularly useful in the
    Gardens encounter against the warbeast dogs.
    (raid spoiler)
  • Unspoken Promise: This unassuming blade is the only one in the game with the Relentless Strikes perk; any three strikes in a row- no kills required- grant ammo. Go Honed Edge here because that ammo return really pays off against either groups or bosses.
  • Negative Space: The only other sword with the Whirlwind Blade perk for stacking damage. This has otherwise solid stats as well and looks beautiful. In Sloane's Titan engram pool.

Can we link this in the OT?
 

Syntsui

Member
I'm down for some trials or even NF, just don't expect me to talk but if you want to coordinate anything I'll be all ears.

PS4 ID: andersoncalabro
 

Vic_Viper

Member
I have the next 3 days off starting tomorrow if anyone is putting together a Raid Group for PS4!

Psn: Squadon
PL 273 Warlock but will probably be higher after the reset!
 
My helmet and mark have been stuck at 259 for like 6 hours and I have no idea what to do. Everything other piece of gear I have is between 265 and 269.
 

Mikey Jr.

Member
I like how titan striker is a completely useless ability in PvP.

An utterly complete liability.

Sometimes I don't bother using the super at all.

The pulse grenade though is pure sex. Only reason I use that subclass.
 

Floody

Member
I like how titan is a completely useless ability in PvP.

An utterly complete liability.

Sometimes I don't bother using the super at all.

The pulse grenade though is pure sex. Only reason I use that subclass.

I've been doing great with mine.
Slam is fantastic at killing all but Golden Gun supers. And the Wall shield is good at giving you a couple of seconds to regroup after a 2 on 1 or something and amazing if you have the Crest of Alpha Lupia. Can't go wrong with 2 grenades either.

Don't like Hammers or Captain America much in MP though.
 
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