Space Cowboy
Member
Nice try pal. But we all know destiny will bomb. Bungie is doomed and Bobby Kotcky will end up commiting suicide.
What the hell? Totally uncalled for.
Nice try pal. But we all know destiny will bomb. Bungie is doomed and Bobby Kotcky will end up commiting suicide.
Pretty much a lot of words, for just how awesome is this game so awesome.
Nice try pal. But we all know destiny will bomb. Bungie is doomed and Bobby Kotcky will end up commiting suicide.
Everything is procedurally generated. Calm down and actually wait for the game at least.
On topic though...this suddenly makes the game feel smaller to me especially when I'm used to well WoW, GW2 and Planetside 2. I didn't expect much out of a console MMO but still.
Oh, hello.
Destiny's pretty big. It's the biggest game we've ever made, by far, and we're sort of known for making games you can play for months, years, and even decades if you're a little bit...dedicated.
With Destiny, we're looking to exceed what we've done before, not just in terms of scale - the Moon is our smallest destination - but in terms of scope and breadth of activities. That's true for day one, as you expect, but it also means we want Destiny to have super long legs.
If we're fortunate enough to have you playing months after launch, you still find lots of compelling stuff to do. That will manifest itself in a myriad of ways, from straight up content to cool activities we've yet to show off.
We think we did a decent job supporting Halo, post launch, but we were only ever able to cater to the competitive set. That left a lot of players out in the cold. That made a lot of the team grumpy. We wanted to do better. So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events. We look at it quite a bit like television programming, as opposed to a singular film, as we had in the past. We think it's gonna be pretty great, but we wanted to test out a bunch of our new stuff with Beta, to make sure we could flip knobs and levers live, reacting and responding with lots (and, ho boy, did we see LOTS) of players online and playing.
Beta was water wings. Level 8 is nothing. You barely scratched the surface, and it seems like some folks had fun with what was there.
If you did, good news. More soon.
This thread man
We have to stop the hysteria.
No bias reco for Destiny official thread:
Destiny - Great Game or Greatest Game?
Where's Dax when I need her most?
She's moving to Cali. Your on your own.No bias reco for Destiny official thread:
Destiny - Great Game or Greatest Game?
Where's Dax when I need her most?
Procedurally generated yes... but permanantly available. If everyone here at gaf each found one planet... everyone else would be able to visit that same planet at some point... essentially making for hundreds of visit-able planets... this is why people were hoping for a bigger scope to Destiny... why couldnt it offer more planets?
Oh, hello.
Destiny's pretty big. It's the biggest game we've ever made, by far, and we're sort of known for making games you can play for months, years, and even decades if you're a little bit...dedicated.
With Destiny, we're looking to exceed what we've done before, not just in terms of scale - the Moon is our smallest destination - but in terms of scope and breadth of activities. That's true for day one, as you expect, but it also means we want Destiny to have super long legs.
If we're fortunate enough to have you playing months after launch, you still find lots of compelling stuff to do. That will manifest itself in a myriad of ways, from straight up content to cool activities we've yet to show off.
We think we did a decent job supporting Halo, post launch, but we were only ever able to cater to the competitive set. That left a lot of players out in the cold. That made a lot of the team grumpy. We wanted to do better. So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events. We look at it quite a bit like television programming, as opposed to a singular film, as we had in the past. We think it's gonna be pretty great, but we wanted to test out a bunch of our new stuff with Beta, to make sure we could flip knobs and levers live, reacting and responding with lots (and, ho boy, did we see LOTS) of players online and playing.
Beta was water wings. Level 8 is nothing. You barely scratched the surface, and it seems like some folks had fun with what was there.
If you did, good news. More soon.
So, paid DLC.
:\
Oh, hello.
Destiny's pretty big. It's the biggest game we've ever made, by far, and we're sort of known for making games you can play for months, years, and even decades if you're a little bit...dedicated.
With Destiny, we're looking to exceed what we've done before, not just in terms of scale - the Moon is our smallest destination - but in terms of scope and breadth of activities. That's true for day one, as you expect, but it also means we want Destiny to have super long legs.
If we're fortunate enough to have you playing months after launch, you still find lots of compelling stuff to do. That will manifest itself in a myriad of ways, from straight up content to cool activities we've yet to show off.
We think we did a decent job supporting Halo, post launch, but we were only ever able to cater to the competitive set. That left a lot of players out in the cold. That made a lot of the team grumpy. We wanted to do better. So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events. We look at it quite a bit like television programming, as opposed to a singular film, as we had in the past. We think it's gonna be pretty great, but we wanted to test out a bunch of our new stuff with Beta, to make sure we could flip knobs and levers live, reacting and responding with lots (and, ho boy, did we see LOTS) of players online and playing.
Beta was water wings. Level 8 is nothing. You barely scratched the surface, and it seems like some folks had fun with what was there.
If you did, good news. More soon.
If you did, good news. More soon.
from what I remember the press had a lot to do with how much Titanfall was hyped up. as for Destiny there was multiple gaming sites claiming to be unimpressed with what they played. It wasn't until the Alpha that people started to get genuinely hyped for the game.
No bias reco for Destiny official thread:
Destiny - Great Game or Greatest Game?
Where's Dax when I need her most?
Oh, hello.
Destiny's pretty big. It's the biggest game we've ever made, by far, and we're sort of known for making games you can play for months, years, and even decades if you're a little bit...dedicated.
With Destiny, we're looking to exceed what we've done before, not just in terms of scale - the Moon is our smallest destination - but in terms of scope and breadth of activities. That's true for day one, as you expect, but it also means we want Destiny to have super long legs.
If we're fortunate enough to have you playing months after launch, you still find lots of compelling stuff to do. That will manifest itself in a myriad of ways, from straight up content to cool activities we've yet to show off.
We think we did a decent job supporting Halo, post launch, but we were only ever able to cater to the competitive set. That left a lot of players out in the cold. That made a lot of the team grumpy. We wanted to do better. So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events. We look at it quite a bit like television programming, as opposed to a singular film, as we had in the past. We think it's gonna be pretty great, but we wanted to test out a bunch of our new stuff with Beta, to make sure we could flip knobs and levers live, reacting and responding with lots (and, ho boy, did we see LOTS) of players online and playing.
Beta was water wings. Level 8 is nothing. You barely scratched the surface, and it seems like some folks had fun with what was there.
If you did, good news. More soon.
What could this mean?
What could this mean?
They could also try to innovate in the gameplay department, They are doing this massive multi million dollar productions that really do nothing but incorporate carrot on a stick game design.
I bet some people will enjoy it greatly, and that is fine... Personally I'm currently having more fun with Spelunky than the one I had with the Destiny beta.
I'm dissapointing so far next gen just feels like a slighly upgrade version of last gen, no innovation, no risk, nothing exiting really.
new solar system confirmed
More news stuff for Destiny in the upcoming weekly updates.
Believe
Hrm.We look at it quite a bit like television programming, as opposed to a singular film, as we had in the past.
You only have to look at the pre-order GUARDIAN edition and it tells you
There is 2 DLC.
Core game is £ 54.....Guardian edition is £ 84.
So that means each DLC story mission listed is £ 15.
Looks like standard Activision COD pricing.
I wonder how much more would have been possible if they ditched old-gen and just went current? Everyone knows if they released this on PC, that it would have been even more epic - but it would of had to have been different servers etc.
Wow, you guys are getting screwed on price. Here, the expansions are only $20 each, and $35 for the Season Pass. Digital guardian actually save you $5 off the season pass. Part of why I'm considering it.
Oh, hello.
Destiny's pretty big. It's the biggest game we've ever made, by far, and we're sort of known for making games you can play for months, years, and even decades if you're a little bit...dedicated.
With Destiny, we're looking to exceed what we've done before, not just in terms of scale - the Moon is our smallest destination - but in terms of scope and breadth of activities. That's true for day one, as you expect, but it also means we want Destiny to have super long legs.
If we're fortunate enough to have you playing months after launch, you still find lots of compelling stuff to do. That will manifest itself in a myriad of ways, from straight up content to cool activities we've yet to show off.
We think we did a decent job supporting Halo, post launch, but we were only ever able to cater to the competitive set. That left a lot of players out in the cold. That made a lot of the team grumpy. We wanted to do better. So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events. We look at it quite a bit like television programming, as opposed to a singular film, as we had in the past. We think it's gonna be pretty great, but we wanted to test out a bunch of our new stuff with Beta, to make sure we could flip knobs and levers live, reacting and responding with lots (and, ho boy, did we see LOTS) of players online and playing.
Beta was water wings. Level 8 is nothing. You barely scratched the surface, and it seems like some folks had fun with what was there.
If you did, good news. More soon.
I keep forgetting this is a ps3/x360 game also.
And it will just keep driving me batty that we're gonna be lingering in last gen's installed base for a long time still...
I keep forgetting this is a ps3/x360 game also.
And it will just keep driving me batty that we're gonna be lingering in last gen's installed base for a long time still...
The Gamespot article was great and talked about a big concern I had while playing strike.
If most of the strike bosses are like this...that's not fun.
What could this mean?
urk didn't deny one area per planet, but he did promise lots of content that will be downloadable in the future at various prices
get hype
Of course he doesn't.You take issue with everything anyone says about Destiny, huh? Wow. Lol
Urk's reply seemed to lack content.
Of course he doesn't.
He only takes issue with it if it's a negative comment. xD
Urk's reply seemed to lack content.
It was just his beta comment.Urk's reply seemed to lack content.
It was just his beta comment.
Urk's reply seemed to lack content.
lol, y'all are wild
LolUrk's reply seemed to lack content.