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Destiny |OT28| Nolan Beyond

I've seen this list floating around pretty late 2014/early 2015. I think (most of) it existed at one point in the games development, could be early on, could be pretty late. I'm still pretty convinced that something like this happened:

- Destiny had many more RPG elements (story, longer quests, more dialogue, collectathons, etc)
- 'Higher-ups' find it to risky and wanted more focus on pew pew pew; shorter playing sessions, etc. Because of delays, a shipping date has been set.
- Because of this and maybe some internal development issues a lot of stuff got cut and changed to just make it work
- Fan backlash: "Where is the story? Where is the RPG?"
- First two expansions were already a work in progress and were able to fix certain things
- Core Destiny team started working on TTK
- TTK 'glues' stuff back together.

My guess is that the core team will now carry on to Destiny 2. I do think that it looks like that Bungie shows that they are able to 'turn the game around' after the lukewarm reception it got, so I'm really curious where things will go to now.

I would have been like
3O3C432.gif


Nothing good happens without risk.
 

Deku Tree

Member
I want to know more about the near term future of Destiny. Is there going to be year 2 DLC? Will year 2 DLC be "free" content updates with microtransactions? Or will it be paid expansions? Hopefully we find out in 2015. Will Year 3 be a full refresh with Destiny 2? Or will year 3 be a new expansion to the same base game? We probably find out at e3 2016. And when do we leave behind the last gen consoles?
 

FyreWulff

Member
these aren't just any old cuts. you cut bread to make a sandwich

bungie threw out all the meat D:

If half of that made it in the game along with the quest lines and other economy changes we had now....
whew.png


Aside from...you know, every idea in this game becoming obsolete, Destiny 2 will probably be the greatest game ever, assuming Bungie doesn't accidentally delete their game a year before it releases. That's the only way I'll believe they threw everything out and defaulted to a time sinking RNG fest.

It seems like a lot but people are also quoting rumored (and largely made up) changes over 5 years of development.

For Reach alone:

- There used to be much more Noble Team members. They were cut and some of the personality points were added to the 5 NPC ones in the final game.
- There used to be a boat beach assault mission and one where you piloted a Scarab through New Alexandria.
- There used to be an MP mode that supported more than 16 players. This is why the Reach lobby UI is set up to scroll the names of everyone in the lobbby.
- Invasion used to have a currency system and kiosks where you could buy guns and vehicles for your team.
- The game was set up to simultaneously acknowledge your Halo 2 and 3 stats in-game for MP. Halo 2 was unexpectedly shut down by Microsoft late in Reach's development, so that had to be cut.
- Lone Wolf mission post-credits was highly controversial within Bungie and almost didn't make it to the final game
- The game was supposed to have full fire team functionality, AI squadmates you could command and lead through the campaign. The remnant of this in-game is the named marines that will 'party up' with you mid-mission in your HUD, but otherwise you can't do anything with them directly.

And Reach had a much shorter development period than Destiny. And we know these tidbits because Bungie talked about them in public interviews after launch.
 
I want to know more about the near term future of Destiny. Is there going to be year 2 DLC? Will year 2 DLC be "free" content updates with microtransactions? Or will it be paid expansions? Will Year 3 be a full refresh with Destiny 3? Or will year 3 be a new expansion to the same beast game? And when do we leave behind the last gen consoles?

There's no way we're sticking with last gen for another year. Destiny 2 is out next fall for sure.

It seems like a lot but people are also quoting changes over 5 years of development.

For Reach alone:

- There used to be much more Noble Team members. They were cut and some of the personality points were added to the 5 NPC ones in the final game.
- There used to be a boat beach assault mission and one where you piloted a Scarab through New Alexandria.
- There used to be an MP mode that supported more than 16 players. This is why the Reach lobby UI is set up to scroll the names of everyone in the lobbby.
- Invasion used to have a currency system and kiosks where you could buy guns and vehicles for your team.
- The game was set up to simultaneously acknowledge your Halo 2 and 3 stats in-game for MP. Halo 2 was unexpectedly shut down by Microsoft late in Reach's development, so that had to be cut.
- Lone Wolf mission post-credits was highly controversial within Bungie and almost didn't make it to the final game
- The game was supposed to have full fire team functionality, AI squadmates you could command and lead through the campaign. The remnant of this in-game is the named marines that will 'party up' with you mid-mission in your HUD, but otherwise you can't do anything with them directly.

The difference is that Reach didn't feel incomplete when it launched - Halo 2 didn't even feel that way until the ending - and neither game showed anything in trailers that led the fans to believe the game would be more than it was (the Halo 2 demo aside).

Destiny is more an example of "game development gone horribly wrong" than it is of a typical scenario. Yes, ideas get scrapped, repurposed and cut, but all the rumors to come out of Destiny post-launch like this really makes it seem like everything fell out of the sandwich while they sprinted to hand it over to Activision. It's a rotting horse of an argument at this point, but whenever I learn of more potential cuts it stings nonethless.

As always, I blame the suits. I'm no business person, but I'd argue Activision would have ultimately had a higher return if they delayed the game's release to Spring 2015. That would have at least given the game 6 extra months (technically a year over their original release date). The backlash has instead done irreversible damage.
 

ocean

Banned
Iron Banner takes so long. Got everyone to rank 2 and my main halfway to 3. Need sleep now.
Once you have a character above level 2, your alts get 2x rep until they catch up to your highest-rank character.

Reaching rank 2 on each character isn't efficient. Reach 3 or 4 on one and then you start with the others later in the week when the Tempered buff is higher and they get 2x rep until they can catch up.

This way, taking 3 characters to level 3 takes about as much time as taking a single one to rank 5.
 
- Destiny had many more RPG elements (story, longer quests, more dialogue, collectathons, etc)
- 'Higher-ups' find it to risky and wanted more focus on pew pew pew; shorter playing sessions, etc. Because of delays, a shipping date has been set.
- Because of this and maybe some internal development issues a lot of stuff got cut and changed to just make it work
- Fan backlash: "Where is the story? Where is the RPG?"
- First two expansions were already a work in progress and were able to fix certain things
- Core Destiny team started working on TTK
- TTK 'glues' stuff back together.

My guess is that the core team will now carry on to Destiny 2. I do think that it looks like that Bungie shows that they are able to 'turn the game around' after the lukewarm reception it got, so I'm really curious where things will go to now.

also several core team design members quit and left bungie, leaving interns and newly hired people to fix things with the Activision higher up demands?
 

X-Frame

Member
Wow, Zoba. That list is incredible. It coincides with how Destiny was saying that each exotic would tell a story. Not where 75% of them come randomly or via Xur.

It would've been awesome for each exotic to require a quest. What about exotic armor? Any idea of all those originally had quests tied to them? You mentioned Alpha Lupi, but I would imagine that most of the others would've required some quests and backstory as well.
 

Carn82

Member
I thought there was supposed to be a rework of the original story

To some degree.... probably not anything major though

Probably not, but who knows. Maybe they added some stuff in the older missions that your Ghost can scan. They did change some things though regarding progression: In the new Quests screen you`ll see that they organised the missions to their relevant questlines. So Sword of Crota now belongs in the 'The Dark Below' questline, Scourge of Winter fits into the HoW questline, etc. Unlocking your subclasses also get individual quests.

destiny-the-taken-king-quest-details_1920.0.jpg


Destiny-The-Taken-King-Quests-760x428.jpg
 

Mupod

Member
It seems like a lot but people are also quoting rumored changes over 5 years of development.

For Reach alone:

- There used to be much more Noble Team members. They were cut and some of the personality points were added to the 5 NPC ones in the final game.
- There used to be a boat beach assault mission and one where you piloted a Scarab through New Alexandria.
- There used to be an MP mode that supported more than 16 players. This is why the Reach lobby UI is set up to scroll the names of everyone in the lobbby.
- Invasion used to have a currency system and kiosks where you could buy guns and vehicles for your team.
- The game was set up to simultaneously acknowledge your Halo 2 and 3 stats in-game for MP. Halo 2 was unexpectedly shut down by Microsoft late in Reach's development, so that had to be cut.
- Lone Wolf mission post-credits was highly controversial within Bungie and almost didn't make it to the final game
- The game was supposed to have full fire team functionality, AI squadmates you could command and lead through the campaign. The remnant of this in-game is the named marines that will 'party up' with you mid-mission in your HUD, but otherwise you can't do anything with them directly.

And Reach had a much shorter development period than Destiny.

Ha, the Invasion thing would have been great. Halo coming full circle and turning into Tribes. And yeah something I find funny is that during the first showings of Reach (and ODST for that matter) people compared the squadmate interactions to Republic Commando. I was a bit disappointed with how it actually came out. Meanwhile history repeats itself with Halo 5...

Anyways what I've heard of Destiny's original plot actually makes me think a lot of it got dropped for a reason. Some of the more cliche elements pertaining to the Traveler specifically, but the grimoire cards related to the Trials make me wonder if they will end up going that way eventually. The character-specific storylines though, those definitely need to happen. I haven't looked up much about TTK but it seems they are going in the right direction by focusing on specific characters. I mean, House of Wolves really played up Variks and was better for it, yesss?
 

Carn82

Member
also several core team design members quit and left bungie, leaving interns and newly hired people to fix things with the Activision higher up demands?

Well, that wouldnt surprise me. If you're hired to design a fancy new car and the company changes that to 'strip everything of that new fancy car and push it into this direction' I would be mad as well. But I'm sure that Bungie has very capable people working on Destiny. It's the gamesindustry, AAA development is pretty much a revolving door for a lot of employees. It's just sad how things have happened.
 

E92 M3

Member
Anyone on the bone want to take a first timer through POE lvl 35 tonight? If I can finish that run I'd feel pretty good about running all the year 1 content.

34 titan, max Gally.

Around 8-8:30 eastern?

You should join Bad to the Xbone if you haven't yet. Very active. Unfortunately, I stopped doing Skolas a while ago.
 
Well, that wouldnt surprise me. If you're hired to design a fancy new car and the company changes that to 'strip everything of that new fancy car and push it into this direction' I would be mad as well. But I'm sure that Bungie has very capable people working on Destiny. It's the gamesindustry, AAA development is pretty much a revolving door for a lot of employees. It's just sad how things have happened.

As irrational as it may seem (and i apologize to any Bungie dudes who may be lurking), Joe and Marty were the only employees I was really invested in at Bungie; they were irreplaceable.

Luke Smith and Urk are cool dudes and so are Tyson Green, Jon Cable, Other [lesser] Luke, Jay Weiland, Lars Bakken, Michael Salvatori and David Candland. Jason Jones wasn't much a presence when I became a Bungie fan circa ODST's release - it was Joe and Marty that were frontlining that game, so they were the face of Bungie to me.

https://www.youtube.com/watch?v=nS3AJCXyJ1Y

And now they're both gone. Ugh
 

ocean

Banned
http://jalepeno112.github.io/DestinyProject/blog/output/stat-porn-sunday/i-choose-you.html

Some pretty interesting stats on Trials of Osiris team composition performance.

Apparently the team composition with the highest success rate is 3 Warlocks. I'd have guessed 3 Hunters would be the top tier choice.

Teams with more than 1 Warlock won over 50% of the time.
Teams with more than 1 Titan lost over 50% of the time.

Player skill is obviously more important than class selection. A strong player can make anything work. But data aggregated over thousands of matches should normalize for player skill to a certain extent and reveal potential class imbalances with regards to their abilities and the success criteria in this game mode.

Hope they go deeper and give us more data! I love this kind of thing. Sorry if it had already been posted.
 
http://jalepeno112.github.io/DestinyProject/blog/output/stat-porn-sunday/i-choose-you.html

Some pretty interesting stats on Trials of Osiris team composition performance.

Apparently the team composition with the highest success rate is 3 Warlocks. I'd have guessed 3 Hunters would be the top tier choice.

Teams with more than 1 Warlock won over 50% of their matches.
Teams with more than 1 Titan lost over 50% of their matches.

Player skill is obviously more important than class selection. A strong player can make anything work. But data aggregated over thousands of matches should normalize for player skill to a certain extent and reveal potential class imbalances with regards to their abilities and the success criteria in this game mode.

Hope they go deeper and give us more data! I love this kind of thing. Sorry if it had already been posted.

neat stats but those graphs are awful.
 

Carn82

Member
Anyways what I've heard of Destiny's original plot actually makes me think a lot of it got dropped for a reason. Some of the more cliche elements pertaining to the Traveler specifically, but the grimoire cards related to the Trials make me wonder if they will end up going that way eventually. The character-specific storylines though, those definitely need to happen. I haven't looked up much about TTK but it seems they are going in the right direction by focusing on specific characters.

GameInformer had a few pages of backstory/lore stuff the other day, which was approved by Bungie. It also said that we'll get more info about the Awoken / Exos in the future.
 

Carn82

Member
so they were the face of Bungie to me.

Oh, I get that. I feel the same about ids software's Doom/Quake + John Carmack, or more recently, the MGS series and Kojima. It sucks, but I still hope that the new Doom will be awesome, and that there will be another great Metal Gear.
 

E92 M3

Member
Yeah can't wait for last gen to go away - then Destiny can truly shine.

Also, Zoba, for your earlier question: TTK does not get a free upgrade on last gen. Each version has to be bough separately.
 
Wtf at that giant list zoba. Is that stuff confirmed? Also i cant believe there were so many exotics tied to some unique quests and in the final game they scraped everything about that and just gave all the exotics through nightfall etc. Goddammit bungie =/
 

Namikaze1

Member
6TuHM7p.jpg


Brief History
Off in Mars, a war is brewing between the cybernetic Vex and the highly militarized Cabal.

No one knows why there's a heavy Cabal presence on Mars. In the Vanguard's eyes, the Cabal are in the solar system to do what they know best: conquer worlds. Though word is spreading of how the Cabal were driven to our solar system by an unknown force. What they were running from remains a mystery to us all.

Unrelenting and tactically superior, the Cabal are the greatest known military force in the system. Few Guardians have lived to tell the tale of their military might.

While unclear as to why they're in our solar system, in the brief time they have been here, the Cabal gained a massive foothold with Mars. They attempted to expand their hold to the Vex controlled Mercury but the Cabal squads sent there were never heard from again. Signs of them ever being in Mercury can be found in Vertigo. A rogue sector attempted to takeover the Reef. They were stopped in their efforts to do so.

The new Guardians of Earth would end up finding a Ghost on Mars. The Ghost had set out to find a Guardian on Mars. It had failed in doing so but in the process, it gathered intel on the Cabal forces. The Guardians learned there was a massive Cabal empire many star systems away. And like any empire, there were some who held no allegiance to said empire. The Ghost believed the Cabal on Mars to be deserters of the greater Cabal Empire.

As it kept watching them, learning how they interacted with one another, the entrances to their bases, how they trained, and much more, the Ghost suspected these Cabal didn't simply deserted the empire. They were running from something. What that is remains a mystery.

When the Guardians activated the Vex sensors on Venus, they inadvertently woken up the Vex. The Cabal on Mars had began to study the Black Gate. Due to their presence near it, the Vex went about in protecting the gate by all means necessary. Their battles escalated into war. The Guardians of Earth would find themselves in the middle of it as they set out to destroy the Black Heart.

Cabal Forces
The backbone of the Cabal's military power, the Legionary are at the forefront of the battles. They are heavily armored and well trained in combat. Armed with the Slug Rifle, they will aggressively seek out their prey. Due to their heavy armor, they are forced to use jetpacks in order to move around quickly.

The Phalanx provide the defense the Cabal need with their massive shields. From behind the safety of their shields, the Phalanx will shoot any incoming threat with one handed Projection Rifles.

The Centurion are stronger and faster than the Legionary and Phalanx. They use solar energy shields in place of lugging around a massive shield like the Phalanx. Their jetpacks can thrust them farther than the Legionary. Armed with a deadlier version of the Slug Rifle, the Centurion should never be taken lightly.

Colossus towers over all Cabal. These towering brutes are strong enough to carry massive gatling styled rotary cannon to battles.

The Psions are smaller than all other Cabal. They are often used as drivers for their vehicles due to their size. Don't let their size fool you. They can harness mental power, capable of sending a telekinetic wave at enemies. These powers made them the perfect unit for stealth based missions. Like the Phalanx, they are armed with Projection Rifles.

Cabal Ranking sytem
It is unclear what the exact Cabal hierarchy is but various ranks appear amongst the Cabal leaders:

Val is a rank seen among Phalanx and Centurions. It is believed they are a subordinate position to those with the Valus rank.

Valus is considered one of the top Cabal ranks and is reserved for the elite Centurions and Colossi.

Bracus is a rank seen among the centurions of the Sand Eater detachment. It is considered a low rank.

The Primus rank has been seen among the commanders of the Blind Legion and Sky Burners detachments. According to Vanguard Council member, Cayde-6, this rank is equivalent to that of an admiral.

Cabal Detachments

The Sky Burners legion served as Valus T'aurac's personal guards. They will stand in the way of all seeking to kill T'aurac.

The Siege Dancers are under the command of Valus T'aurac. They stand watch over the Trenchworks and the massive Imperial Land Tank the Valus commands. They're the first to be sent off to secured any unsecured area. Considered to be the Cabal's elite forward unit.

The Sand Eaters make up the bulk of the Cabal's presence on Mars. While considered to be a standard legion compared to the others, they more than make up for their ineffectiveness with their large numbers.

The Dust Giants are an elite legion primarily used in front line combat. The group is mostly made up of former Sand Eaters.

The Ice Reapers are an elite infantry force tasked with protecting Valus T'aurac, Psion Flayers, and the Dust Giants.

The Blind Legion are tasked with defending vital artifacts from Vex and Guardians alike seizing any artifacts found. They're the first and only choice for the Cabal when dealing with vital operations.

------------------------------------------------------------------------------------------------------------------

For general information on the Fallen click here

For general information on the Hive click here

For general information on the Vex click here

And here's the banner I'll be using for when I get around to doing this for the Taken:
o07r0Nl.jpg
 

ocean

Banned
From the same dudes:

http://jalepeno112.github.io/DestinyProject/blog/output/stat-porn-sunday/i-pledge-allegiance.html

Dead Orbit class items are apparently worn a little bit more than New Monarchy and Future War Cult... combined. Among level 34 players, Dead Orbit allegiance is the highest, sitting at roughly 1/5 players. Methodology here isn't perfect as they don't have a data set on total faction rank levels, but they pooled hundreds of thousands of players and examined the class items they were wearing at a given moment. Since a lot of people switch them out before turning in a Bounty or doing a NF, this isn't perfect but it's a mm interesting proxy.

The black/white shader thirst is real. Seems Bungie didn't have a hard time deciding the color scheme for the VIP rewards :p
 
Yeah can't wait for last gen to go away - then Destiny can truly shine.

Also, Zoba, for your earlier question: TTK does not get a free upgrade on last gen. Each version has to be bough separately.

Yup thanks and you too Deku. Is one of the questions for TTK FAQ

Wtf at that giant list zoba. Is that stuff confirmed? Also i cant believe there were so many exotics tied to some unique quests and in the final game they scraped everything about that and just gave all the exotics through nightfall etc. Goddammit bungie =/

I found it on one of the videos i posted in the comments. It's either from one of the testers or compiled from one of the numerous reddit posts. Rumors are just rumors, but it's not too difficult to make some connections between what was shown.

From the same dudes:

http://jalepeno112.github.io/DestinyProject/blog/output/stat-porn-sunday/i-pledge-allegiance.html

Dead Orbit class items are apparently worn a little bit more than New Monarchy and Future War Cult... combined. Among level 34 players, Dead Orbit allegiance is the highest, sitting at roughly 1/5 players. Methodology here isn't perfect as they don't have a data set on total faction rank levels, but they pooled hundreds of thousands of players and examined the class items they were wearing at a given moment. Since a lot of people switch them out before turning in a Bounty or doing a NF, this isn't perfect but it's a mm interesting proxy.

The black/white shader thirst is real. Seems Bungie didn't have a hard time deciding the color scheme for the VIP rewards :p

Yea literally the only reason people are wearing it is because of the color scheme. Dead Orbit has always had the worst weapon selection, and I imagine most people would spec with FWC for Intellect and Strength instead of Discipline and Strength
 
Eh, I'll take that list with a grain of salt. Some things can be verified through early gameplay videos, but the rest may or may not be true.
 

Deku Tree

Member
As irrational as it may seem (and i apologize to any Bungie dudes who may be lurking), Joe and Marty were the only employees I was really invested in at Bungie; they were irreplaceable.

Luke Smith and Urk are cool dudes and so are Tyson Green, Jon Cable, Other [lesser] Luke, Jay Weiland, Lars Bakken, Michael Salvatori and David Candland. Jason Jones wasn't much a presence when I became a Bungie fan circa ODST's release - it was Joe and Marty that were frontlining that game, so they were the face of Bungie to me.

https://www.youtube.com/watch?v=nS3AJCXyJ1Y

And now they're both gone. Ugh

Bungie should have put the Grimoire in the game via ODST audio logs or better yet via Bioshock type audio cut scenes. Hopefully TTK gives us a good version of that.
 

Jito

Banned
Is there no way to purchase TTK without buying Destiny and the DLC again? I just want a digital version of TTK, by itself, but can't find anything on the PS store.
 

Namikaze1

Member
Is there no way to purchase TTK without buying Destiny and the DLC again? I just want a digital version of TTK, by itself, but can't find anything on the PS store.
Yes. If you have the season pass or own both expansions, you can buy Taken King by itself for $40.
 
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