Totally disagree. They're running a business too, and if you release a clusterfuck of a design, there's not going to be an infinite budget to solve all the hardware problems. The Saturn was extremely difficult to develop for, to the point that it's still one of the most difficult systems to get good emulation from as I understand. That design basically was the beginning of the end for SEGA.
If you're truly in the game business, you should know this better than most. Judging by your name, 99% of your posts in WiiU threads, and Wii U site linked in your profile you're much more of a Nintendo fanboy than anything else to give a fair and balanced view though.
I read a recent story about how the developer of Retro City Rampage just released the game for Wii, and it cost him $20,000 to do so because of Nintendo hoops he had to go through to get it out, even knowing he'll never recap that money with the system dead. These things have real costs, they just don't happen to a handful of different developers just because they're lazy.
Calling someone a fanboy doesn't negate his point of view. This is the only industry where there are a serious group of apologist like you who think we should just give developers a constant pass for bad games and blame the platform holders.
you think this would stand in any other industry? you don't blame Ford because you don't know how to drive a high performance car or Maytag because you fucked up your laundry. Stop blaming hardware for software shortcomings. these guys work, get paid like everyone else and people have a right to expect them to put out competent work like any other industry.