digoutyoursoul
Member
They deserve credit for putting the effort in with this, hope it does well for them
In Actually Talking About Deus Ex Land, I'm going to disagree with Derrick and say that two energy bars refilling is fine. It might make it easier, but it also allows a lot more versatility and lot less looking for candy bars in drawers.
Aren't candy bars a staple food in the universe?
I expect all of this coming to all the other versions, minus the missing link dlc.I would love to have the commentary patched into the other console versions. Any chance this'll happen?
I'm pretty sure this is gonna be another Razors Edge situation. Except this game is liked.
I'm still reeling from the fact they're retooling the boss fights. That was, like, the one main flaw to the original game, yet it seemed too involving to be corrected in a port.
Now I stand corrected!
I expect all of this coming to all the other versions, minus the missing link dlc.
I feel a double dip in my future too.Fuck, I hope they release a PC update later down the line or else I'm going to have to double dip.
http://www.youtube.com/watch?v=ZiN6t7K7txw really want to replay it now.
You were forced to kill the bosses, which sucked if you were doing a non-lethal run like me, relying on stealth, hacking and social skills to resolve every confrontation peacefully or avoid them altogether. Now they're overhauling the boss fights -- even revamping the arenas where you confront them -- so that there will be multiple solutions. Just like the rest of the game.What was the problem w the boss fights, I always hear it was an issue but not sure what.
In Actually Talking About Deus Ex Land, I'm going to disagree with Derrick and say that two energy bars refilling is fine. It might make it easier, but it also allows a lot more versatility and lot less looking for candy bars in drawers.
Yep, having two rechargable batteries will make this game WAY more fun. Cuts out the tedium of constantly scrounging for bar-replenishing items when you want to do a two-battery move but you just K.O.'d someone.Aside from the bosses, the energy system was my other big complaint. I rarely used anything beyond the first bar because dicking around with candy was annoying.
Refilling two bars instead of one is nice, but I wish they just had the occasional energy recharge station, or just had enemies drop instant consumables that go straight to the bar instead of your inventory, like ammo.
One of those games I had to pass on due to other releases at the time. Will grab this on the Wii U fo sho.
They should have a mode that replaces Jensen with my Mii. But not really.
What was the problem w the boss fights, I always hear it was an issue but not sure what.
Heh, heh. I'm working on my own project right now. I'll have to remember to blame everyone else but myself if it doesn't turn out well. Maybe it's the hardware's fault. Yeah, I should blame Nintendo for that. When I'm converting it over to another platform I should just throw the game on that platform without worry, because if it doesn't work I can simply blame the hardware manufacturer for my shortcomings.
Heh, if the developer didn't think it would work, or didn't want to put the time in, then that's on them. I don't see how you can put that on the hardware. Hell, maybe we should blame Sony for the way Skyrim turned out on the PS3, too. After all, they made the hardware to begin with...
It also didn't help that the original Deus Ex let you skip boss fights in various ways, including killing one character hours before you're supposed to face them as an enemy, discovering methods of instakilling two bosses via a dialogue choice, and even sneaking past a boss while he's waiting in an arena-type room to fight you.
This. Plus the WiiU specific stuff. Having most of your interaction now down on the touchpad frees realestate on the main screen (which means you can see if people are shooting at you while hacking/reading stuff), plus the MiiVerse stuff.There's no way this will be just a patch, just with integrating the missing link and the bosd fights will change the way the game is built. Not to mention the other stuff.
HA! That's what I did, too. Then I could fantasize that I didn't really kill them, I just sort of... exploded... into marble-like projectiles... which accidentally turned them into Swiss cheese...Mind you, I didn't really fight any of the bosses in this game so much as I mashed on the Typhoon button a few times. Still.
You don't think the PS4's hardware design is based completely off the headaches their Cell processor caused?
The developers have some degree of responsibility, but do you think they actively make a decision to put a game out with issues? It's not that the games had game breaking problems in the first place, except maybe the Epic Mickey game. A few games had framerate issues directly related to the processor Nintendo decided to go with, but they were far from broken. Why should they waste a ton of resources and money to try to get the game running better, when Nintendo didn't even do the same with their hardware?
It also didn't help that the original Deus Ex let you skip boss fights in various ways, including killing one character hours before you're supposed to face them as an enemy, discovering methods of instakilling two bosses via a dialogue choice, and even sneaking past a boss while he's waiting in an arena-type room to fight you.
It also didn't help that the original Deus Ex let you skip boss fights in various ways, including killing one character hours before you're supposed to face them as an enemy, discovering methods of instakilling two bosses via a dialogue choice, and even sneaking past a boss while he's waiting in an arena-type room to fight you.
You may be right. Still, an inspired MacGyver-esque takedown will be more fun than just shooting them and shit.They still have to die even in the updated version (story doesn't change) but I am definitely looking forward to not having to resort to something like the typhoon to take them out. (I ended up using it on the second boss due to frustration)
Invisible War did that. I beat the game without even seeing the final boss. One of my allies just ran into the warehouse and won the game for me.
You don't think the PS4's hardware design is based completely off the headaches their Cell processor caused?
The developers have some degree of responsibility, but do you think they actively make a decision to put a game out with issues? It's not that the games had game breaking problems in the first place, except maybe the Epic Mickey game. A few games had framerate issues directly related to the processor Nintendo decided to go with, but they were far from broken. Why should they waste a ton of resources and money to try to get the game running better, when Nintendo didn't even do the same with their hardware?
Speaking of ports, I'd have seriously bought the game again if they had remake this as TPS instead of FPS. But just making the boss easier + adding seamless integration of DLC are not enough incentive for me to replay the game.
WHAT? That's not deus ex then.
You may be right. Still, an inspired MacGyver-esque takedown will be more fun than just shooting them and shit.
http://www.eurogamer.net/articles/2...nfirmed-and-yes-theyve-fixed-the-boss-battlesEuroGamer said:Many found, for example, a particularly tough difficulty spike on account of his high damage, relentless pursuit of the player within a tight hanger. This map has been reworked to provide a second additional layer so Jensen can hide, forcing his foe to lose sight of him.Barrett
Understandably Eidos Montreal wasn't able to provide players with the option to not kill the bosses, although it sounds like it would have liked to, because the game's story couldn't be altered.
"They have to die," Dugas says, "but the fact is you're not forced to go full-frontal with them. You can just use some of the devices or tricks in the rooms to eventually kill them without having to spend your own bullets."
Who knows what new headaches will be there with Sony's new system. I remember people saying the PS1 was easy to develop for, but it came with it's own headaches as well. Either way, it's still up to the developer. This is in no way the fault of the hardware. If the developer doesn't want to take time to make their game good, then that's on them.
Having worked in the game biz for a while, I can tell you that sometimes a game will go live knowing damn good and well there are showstopper bugs in it. As sad as that is. I don't for a minute give these guys a pass. People half-heartedly do things all the time and if they get the chance to pass that off on something else, then they will. They should and must be held accountable for the software they create. Anyone who is in the porting business should know that architectures are different for various hardware layouts and they have to work to iron those things out. It's their responsibility to do it, and if they can't (or won't), then that's on them. Let's not give these guys an "out". Either they want to put in the work, or they don't. It's up to them to decide.
I find it hard to believe that the guys who made MLB 2k11 on the 360 released that game without knowing their game was broken. They released it anyway and should we blame Microsoft for not giving them enough RAM to work with or whatever? No.
Software being good or bad has everything to do with the developer.
Thank you for sharing this. I'm cool with this. I would've liked the option to spare them from a story standpoint (even though they are colossal dicks!), but giving me more ways to take them down if I'm not doing a "fighting build" run will be much appreciated.According to the EuroGamer article about the game, you do have to kill them still, but they don't make you take a frontal assault approach -
http://www.eurogamer.net/articles/2...nfirmed-and-yes-theyve-fixed-the-boss-battles
Couldn't really expect them to alter the story and leave them alive, but it will be nice to have another approach or two aside from the direct assault.
the final boss of invisible war was the dignity of you and the deus ex franchise
i had fun with it. at the beginning you could throw a basketball around and kick boxes. It was cool.
CHOC-O-LENT DREAM, IT'S CHOCOLATE! IT'S PEOPLE! IT'S BOTH! 85% Recycled MaterialAren't candy bars a staple food in the Deus Ex universe?
Totally disagree. They're running a business too, and if you release a clusterfuck of a design, there's not going to be an infinite budget to solve all the hardware problems. The Saturn was extremely difficult to develop for, to the point that it's still one of the most difficult systems to get good emulation from as I understand. That design basically was the beginning of the end for SEGA.
If you're truly in the game business, you should know this better than most. Judging by your name, 99% of your posts in WiiU threads, and Wii U site linked in your profile you're much more of a Nintendo fanboy than anything else to give a fair and balanced view though.
I read a recent story about how the developer of Retro City Rampage just released the game for Wii, and it cost him $20,000 to do so because of Nintendo hoops he had to go through to get it out, even knowing he'll never recap that money with the system dead. These things have real costs, they just don't happen to a handful of different developers just because they're lazy.
i played invisible war on pc without knowing anything about deus ex and my takeaway back then was "that was a busted ass mediocre game with some neat ideas that it couldn't do at all i guess"
then i played deus ex 1 and it was amazing how much worse invisible war was. when the opening stage from the old game in the series has to be cut into small chunks in the new game because of technical limitations you know you've got issues