Game looks best with matte surfaces. The reflections are killing the look.
The reflections are insane. Hope they can get those in on consoles. BF1 left SSR out.
I disagree. They look bad and are distracting. I wouldn't bother including a feature that works half the time. Screen space looks great in pristine untouched perfect curated camera shots.
The problem with screen space stuff in any game is because it gets distorted by objects in the way of the camera. Anytime a player was walking over a reflected floor, it just ruins the effect. It's even worse when you have the 3rd person camera view going and your character is actively distorting all the reflections because he's in the foreground (See the 5:00 mark in the video). The jedi lightsaber is even worse because it can make the whole floor glow like it's a bad parody of lost izalith if it gets close to the camera.
Honestly, it's nice for small little puddles like on the streets outside since it's harder to see the distortion and saves on work doing cube maps or inverted blurred textures, but big reflective floors and surfaces are an absolute no no in my opinion. It's a very bad offender and worse than chromatic aberration or bloom by far.
Edit: I mean seriously, watch the video on the floors after the 5 minute mark, and tell me that doesn't look awful as the floors jittery around changing reflections constantly to the players and gunshots?