Nanite is just one part of the whole UE5 engine,
Nanite and Lumen are the *only new feature in UE5.
Nanite literally is the only feature that deals with IO/SSD.
Everything else would run better on a PC even if the PC had a hard drive from the 2000s.
So if Nanite is 2x more costly in the new demo. That means you would be able to run that demo at 2x the resolution/fps.
We already know how nanite works. You fans refuse to learn how nanite works. Its like a kid refusing to go to school to learn basic math.
All the info on nanite is available. You refuse to learn how it works. You think its pulling Gb of data per frame from the SSD. Its not. The SSD is BARELY TOUCHED.
The CREATOR OF NANITE (Brian Karis) HAS TOLD YOU THAT.
You are literally arguing with THE CREATOR OF NANITE. Like WTF?
how does that make you feel? And the whole demo was totally different from the PS5 demo
No its the same.
Same chaos physics, same Niagara particles, same character. same character animation system, same animations.
The beetles and birds are literally available for download.
Literally the same animation system and animations. Notice how everything i say is backed up by statements from UE5 Engineers, Nanite creator or developers of both demos.
You on the other hand rebut with absolute bs.
Again if you think this beatle is monumental then drag it into the valley demo, if your theory is right, the FPS should tank and the game should crash immediately afterwards.
, still doesn't say anything in the end.
The CREATOR OF NANITE already commented about the end "fly up to show this vista because i don't want anyone to get the impression that i skipped something on purpose because it doesn't work. This vista still works!"
Literally the entire nanite data required for that vista IS ALREADY IN MEMORY.
Go learn about instance meshes.
As long as we have not seen the gameplay demo from the PS5 running on pc, we don't know the difference of the performance of the last part of the demo.
There's literally no difference in nanite between gameplay in editor versus the fly through he is doing.
Brian Karis the CREATOR OF NANITE already debunked this. He had nanite stats up the entire time to the right, showing it was crunching all that data into ~20 million triangles.
He played through the gameplay ON HIS PC and said it in the livestream. He made statements that would make him a liar if the gameplay doesn't work on PC.
But you ofcourse can't allow anything to tarnish the reputation of your god tier ssd & i/o
It's not like a SATA SSD will run it any better then the PS5, so the majority of the PC users won't experience the same......
The new demo begs to differ. Runs 4k 30/60 fps on PC but 1080p 30fps on PS5.
Why? Because nanite in the new demo is 2x costlier and nanite scales with resolution.
This is basic math.