I wonder what is making the PS5 run faster than the Series X in this game, though.
If the shader throughput and
memory bandwidth aren't giving an advantage to Series X, what is there on the PS5 that is giving an advantage on CP2077?
The PS5 has higher triangle output, but the game doesn't seem to be very geometry intensive to me. Is this performance mode pushing resolution too high, and the PS5's higher pixel fillrate is giving it a larger advantage?
It's also not using either console's hardware accelerated I/O, otherwise the loading times would be in the low single digits instead of >10s, so this isn't coming from the PS5's faster I/O. This is using CPU decompression.
CP2077 strikes me as an old-gen engine doing lots of shader work to provide better visuals. It's a game where the Series X
should be getting a slight advantage.
Could this be
CPU performance deficit on the Series X from running a Hypervisor / VM?
It's okay, man. I'm sure photo mode is faster on the Series X and that will completely even things out.