Werewolfgrandma
Banned
PS4 pro back compat seems to be the only good way to play on console.
Bernd is really butthurt about this one. He's laughing at all posts coming up with facts regarding better resolution, better frame rate and much better loading times on PS5. I'm almost sad for him. Almost.
ExactlyNah, this game is built for last-gen HDD performance, so it's not like it's streaming in data in a way that would affect performance from moment to moment like that.
Holy balls. I don’t know who is more delusional. You or senjutsusage with Halo.From Software is technical Woat?.... What a bot load of bullshit narrative going on here for weeks
The company which made Bloodborne and Dark Souls III is WOAT
This game has Per Object Motion Blur and Raytracing.
And who are judging these graphics....oh right people who have been playing on 1080p30 for 8 fucking years
What a holier than thou bullshit.
From Software's Engine's geometry and their animation works is only second to Rockstar. Better than Naughty Dogs and Santa Monica. Clearly way too many of you nothing about Computation. The CPU utilization of this engine is phenomenal. It is pushing as many good stuff as Returnal in terms of effects and yet it is above 1440p60. The asset design with its wear and tear is on another level and enemy design is the best of any game ever...EVER and that's with the very few stuff I have seen so far.
If lightning alone triumphs every other stuff then maybe Valhiem should be game of the year this year. What about scene complexity, deformation and microanimations where is that in Demon's Souls. Oh right because a company that makes remakes is more competant than the company whose game they are remaking.
It looks better than Ghost of Tsushima which looked better than Ubisoft stuff. Which open-world game looks better than this except RDR2. Which one?
But But From Software dont know how to code graphics.....
Not to mention this is the state of the game four months prior to release. Its this good four months before compared to the horrible development year everyone is having except Insomniac.
P.S. You cant play Cyberpunk next Gen version on console yet and Forza is not on PS5. So yeah which open-world game on console space looks better than this except RDR2.
Pretty much. Miles Morales was more of an exception because as a first party game it was optimized top to bottom for both ps4 and ps5, this is not the same situation.Exactly
50% faster load? Dafuq, is this the first time this happens to a third party game?
We keep giving From a break since Demon’s Souls… even after several complains in all games they keep that frame pacing flawed engine.A shift to open world using an engine, that clearly was not designed to do that, is no easy task. Let's give From Software a break. Also , I would expect performance to be fixed by launch, cause typically performance optimization is taking place at the very end of the development cycle.
" Cerny SSD starting to pay of".... ???
It can be the first time that such a difference has been seen, and cases where XSeries has even had an advantage are not rare within a great equality in this section across a year .....
But some only need a case out of line (and being a beta Network) to declare that it is a trend
Even DOOM Eternal loaded 2x faster on PS5, IIRC.RE Village also had a significant difference in load time. So it's not an isolated case.
And he wasted half of that " PERFORMANCE PREVIEW" talking about game's general features and mechanics. Like i need opinion about a game from some random pixelcounter.
Contrary to my own predictions last year, it's talking longer for the SeX to show it's compute and CPU advantage.
Definitively not a premature ejaculator, I just hope than that when it cums it'll be worth the best tantric sex.
There is no frame-pacing problem as all versions are uncapped.So…
PS5 with better resolution, framerate and effects? Shocked by the trend.
Thanks From for the awkward frame pacing again.
Yes personal attacks on internet.Holy balls. I don’t know who is more delusional. You or senjutsusage with Halo.
No, it's the GPU. It's more powerful than XSX GPU in some ways which allows it to deliver better framerates on PS5.Is it the PS5 I/O that keeps delivering better framerates than XSX? Loadspeeds are obvious in favor of PS5 tho' - but it seems a few people within DF are baffled everytime it comes out on top, performance-wise.
Why? What it makes a AAA game it's not the quality but the investment. Avengers is a AAA game, and Sekiro, in comparison, must be a AA game. But, obviously, quality is not related to the number of A.I'm sure this will be the most ridiculous statement I read on the internet today. I'm sure of it!
Yes personal attacks on internet.
Dont quit day job, You are delusional, Get eye checkup.
Yeah tells me a lot about you. You are very brave, bravo.
You know Kretos was the first guy who personally attacked me.
No arguments, no points.
Well I am a patient man.
Frame pacing has nothing to do with capped or uncapped.There is no frame-pacing problem as all versions are uncapped.
Honestly that was the minimum gap i expected before the beginning of the generation, i still think PS5 should be (at least) x2.5-3 times faster at loading times in average in multiplatform titles given the very significant hardware and speed differential in the I/O side. 'If' the developers spend the effort required for it of course.Even DOOM Eternal loaded 2x faster on PS5, IIRC.
More like you will cry dude, i told him the same as I am telling you "Someone like you cant even make me cry in your dreams".
Not even close, played 9 hours of the test and it’s not even comparable to demons soul intern of graphics or performance. Playing in performance mode was a slide show any time you are fighting anything.Looks 10X better than Demon's Souls to me. I don't know what crack some people are on. The animations and enemy design alone wipe the floor not to mention wtf did bluepoint did. They just created graphics upgrade to an existing game. This bluepoint praising has gotten ridiculously stupid.
Is this coming to PC?
Again. There is frame-pacing issue when the FS games are capped at 30fps. Here they all run up to 60fps, with traditionnal framerate drops but no the usual 30fps frame-pacing seen in Bloodborne.Frame pacing has nothing to do with capped or uncapped.
Instead unique frames like 123456789 you have some weird repetitions like 122345556…
You know Kretos was the first guy who personally attacked me.
lol nice.RE: Village gap was much larger in favor of PS5.
When do we just conclude that the PS5 is the more capable machine?
And we’re talking about third-party comparisons here, where the current-gen feature set in these consoles aren’t even being used. 2 years from now, current-gen only game comparisons will be a whole different story.It depends on what the game needs to be honest.
I don't mean to get people to rage but each system has it's own set of advantages and disadvantages. Some cases the XSX will win and in others the PS5 will win. It's not like one system is superior in all ways compared to the other where massive differences will be apparent in every single title.
False.Again. There is frame-pacing issue when the FS games are capped at 30fps. Here they all run up to 60fps, with traditionnal framerate drops but no the usual 30fps frame-pacing seen in Bloodborne.
It's like the 360/ PS3 era , but reversed. The XSX has better specs but design limitations (split memory speed, IO CPU dependant , less compression, wider GPU which is more difficult to feed), whereas PS5 is more efficient (better IO performance ,AMD smart shift , unified memory speed, higher GPU clock).Alright, im starting to believe that there is a real tool issue here for XsX. Coming into this gen i was a bit concerned about how the PS5 would hold up in multiplats. That was quickly addressed with early lunch titles favoring PS5. But now its been over a year and on Avg the PS5 has better performance with multiplats. I truly thought it would be a minimum of ~10 percent advantage in favor of XsX in most cases but it just isn't. When do we just conclude that the PS5 is the more capable machine?
Maybe this is due to lacking motion blur, especially if the sample strength is tied to speed.Very odd that PS5 seems to have a performance advantage for the majority of the test, but the Xbox jumps ahead during fast traversal?
Hopefully all versions improve before release. Can't really see myself throwing down the cash for this if the performance is this uneven.
Very very rare cases within hundreds of games released during a year where it has also been seen even equally rare cases where XSeries shows faster loads (more lighter differences, of course).Even DOOM Eternal loaded 2x faster on PS5, IIRC.
? I don't think this is remotely comparable to PS3/x360 situation, those were vastly different architectures.It's like the 360/ PS3 era , but reversed. The XSX has better specs but design limitations (split memory speed, IO CPU dependant , less compression, wider GPU which is more difficult to feed), whereas PS5 is more efficient (better IO performance ,AMD smart shift , unified memory speed, higher GPU clock).
In a year or so I expect ps5 to typically half Xbox loads, but I think loads all around will be fine and not much of a selling point.Even DOOM Eternal loaded 2x faster on PS5, IIRC.
Seems like a must this gen so far.Fuck I love VRR.
Dont care about blue green stuff, I am pretty sure I had playstation before someone like you ever did and the Xbox too, and the PC. Probably its a shock for a guy like you to know that some people dont need their crackfix of console warring.Console Wars Episode 5: Green Rat Strikes Back
I found the guy who works at from that reuses all the PS3 animationsLooks 10X better than Demon's Souls to me. I don't know what crack some people are on. The animations and enemy design alone wipe the floor not to mention wtf did bluepoint did. They just created graphics upgrade to an existing game. This bluepoint praising has gotten ridiculously stupid.
Is this coming to PC?
Yeah his bragging about animations is the most hilarious thing, because most of them are reused for 10+ years alreadyI found the guy who works at from that reuses all the PS3 animations
Nvidia actually said that the ps3 gpu had more tflops than the 360. And the cell had 7-8 cpu cores/threads/whatever they were calling it while the xenon processor had just 3.? I don't think this is remotely comparable to PS3/x360 situation, those were vastly different architectures.
You're hoping it does, but in reality nobody cares about preseason.
After a full year of ps5 winning several face offs, they need to stop being baffled. It was tools at launch, baffling today or perhaps they were wrong to question cerny and insinuate ps5 was 9 tflops.Is it the PS5 I/O that keeps delivering better framerates than XSX? Loadspeeds are obvious in favor of PS5 tho' - but it seems a few people within DF are baffled everytime it comes out on top, performance-wise.
It's the same on PS5 the lighting of the scene just makes it tougher to spot.Bruh that Xbox pop-in at 14:52 is pretty hardcore!!