Tchu-Espresso
likes mayo on everthing and can't dance
Yikes that’s rough.
Yikes that’s rough.
Yes, that's was a pretty masterful gloss over. Not that it matters, we already have a more precise information about this from IGN/NXgamer's analysis.
Minimal is debatable but yes, you lose resolution, graphical effects, foliage and the faster load times.Isn't it already confirmed in their previous video? PS4 on PS5 with BC had the most stable frame rate with minimal lost to visual?
Load times are only like a 1-2 seconds apart between the PS4 and PS5 version on the PS5.Minimal is debatable but yes, you lose resolution, graphical effects, foliage and the faster load times.
Resolution difference is minimal and you actually have less pop-in in the Pro game.Minimal is debatable but yes, you lose resolution, graphical effects, foliage and the faster load times.
No.they say in the video there’s a workaround where you play offline and the lastgen version running on x doesn’t hit 60. Plus, the load timesThey could make the One X version be able to run on XSX like the Pro does to PS5 to alleviate things.
I'm assuming the One X runs it as good or better than the Pro?
Would still have the load time issues though...
Playing the PS4 version on PS5. I'll take the locked 60fps at the expense of the next gen shine.
It will simply become a non-issue and the goal posts will move yet again.It’s embarrassing. Can’t wait to see how DF will dance around when VRR update comes to PS5.
Yes, that was a pretty masterful gloss over. Not that it matters, we already have a more precise information about this from IGN/NXgamer's analysis.
It’s embarrassing. Can’t wait to see how DF will dance around when VRR update comes to PS5.
It will simply become a non-issue and the goal posts will move yet again.
Direct Storage needs to hurry up and get here.
The drive is over 2x slower still.it is here. but you can't expect From Software to actually use it lol
it is here. but you can't expect From Software to actually use it lol
Was this the game where the PS4 load times were comparable to the X Series? This entire game seems like another poorly optimized cross generational effort. Little can be determined from a title clearly designed around the PlayStation.Direct Storage needs to hurry up and get here.
I don't think Direct Storage is the issue here, on PC even on a SATA SSD you can get much better loading times than the XSX/XSS.Direct Storage needs to hurry up and get here.
The drive is over 2x slower still.
Not sure if it would help much as you don't get blood from a stone.
The drive is over 2x slower still.
Not sure if it would help much as you don't get blood from a stone.
I don't think Direct Storage is the issue here, on PC even on a SATA SSD you can get much better loading times than the XSX/XSS.
Direct Storage needs to hurry up and get here.
Drive is slower still... so if PS5 is 5 or 6 secs to load than XSX, than XSX in a best case scenario would be double that.They aren't using Direct Storage its really as simple as that. The first game using Direct Storage will be Forspoken. Series X uses DirectX no different than PC.
it would help a lot. especially because that would also entail that they use the decompression block, which it seems they don't use either given the load speeds.
what it seems like is that they simply use the CPU to directly load and decompress from the SSD, like a normal PC game would. which is basically the worst way you could do it on the SX
exactly. that's because PCs have way faster CPUs usually. so it's pretty clear they decompress on the CPU on the Xbox consoles
They do but, and I'm just guessing here, if someone is using a SATA SDD I don't think they have a CPU that much better than a 8 core Zen 2.exactly. that's because PCs have way faster CPUs usually. so it's pretty clear they decompress on the CPU on the Xbox consoles
Drive is slower still... so if PS5 is 5 or 6 secs to load than XSX, than XSX in a best case scenario would be double that.
you need devs to actually use full XSX Power. which is not the case here not from GPU/CPU or SSD.Direct Storage needs to hurry up and get here.
We will revisit this when Direct Storage is shown off later this month at GDC with Forspoken. An open world game that looks technically superior to Elden Ring.
just like every FS game, xbox platform always get the short stick from themThe issue isn't direct storage.
The issue is From's lack of focus and optimization on Xbox.
There's no way the Xbox One X should be loading that much slower than a PS4 Pro, or even a base Xbox One.
Oh you PS5 owners still don't have VRR. Right.It’s embarrassing. Can’t wait to see how DF will dance around when VRR update comes to PS5.
For those who have a VRR TV, and not everyone have one of those. Tom Morgan for example don't have one!
(and even so the SeX and Virgin can drop so much that don't even VRR saves)
Was the game where the PS4 load times were comparable to the X Series? This entire game seems like another poorly optimized cross generational effort. Little can be determined from a title clearly designed around the PlayStation.
Oh you PS5 owners still don't have VRR. Right.
Maybe when you guys get that the PS5 will be the definitive way to play. For now it's XSX. I wonder if DF will go back and look at games once/if VRR comes to PS5
Are you actually trying to come up with anything other than buzzwords or you somehow believe Xbox will be able to match PS5 hardware I/O because… magic?
What's "magic" about DirectX 12 getting a brand new I/O that's been talked about since 2020 and is now ready to be shown off with a game shipping this year?
So, nothing to do with Xbox.
Load times are only like a 1-2 seconds apart between the PS4 and PS5 version on the PS5.
What's "magic" about DirectX 12 getting a brand new I/O that's been talked about since 2020 and is now ready to be shown off with a game shipping this year?
And?Xbox uses Direct X 12 silly.
It looks better but isn't doing what Elden is doing plus if I was a betting man id guess the land size won't even be fraction of Elden Rings, finally Forspoken is a current gen only game so should benefit from faster loading by default.We will revisit this when Direct Storage is shown off later this month at GDC with Forspoken. An open world game that looks technically superior to Elden Ring.
Xbox uses Direct X 12 silly.
It looks better but isn't doing what Elden is doing plus if I was a betting man id guess the land size won't even be fraction of Elden Rings, finally Forspoken is a current gen only game so should benefit from faster loading by default.
Isn’t forspoken a timed exclusive for like 2 years?You’re the silly one, clearly. Straight up back of the box kind of dude.
Yeah, because that’s how it’s been working so far in all the much better optimised cross platform games out there, huh?Drive is slower still... so if PS5 is 5 or 6 secs to load than XSX, than XSX in a best case scenario would be double that.
Isn’t forspoken a timed exclusive for like 2 years?
Yeah, because that’s how it’s been working so far in all the much better optimised cross platform games out there, huh?
Truth is simple in this case. It’s a poor port to the Xbox.
Nothing can be done about pure hardware speed differences in these systems. If PS5 isn’t loading at least twice as fast, then devs aren’t leveraging it, end of story.