• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

DF Face-Off: Resident Evil HD Remaster

From DF's Vs article in August:
A frame-rate analysis of Resident Evil remastered on PS4. It's a 30fps game, despite the heavy use of pre-rendered backdrops and cut-scenes. The series' idiosyncratic stutter that goes with each camera angle shift is maintained here also, causing drops below this number.

I guess Capcom fixed it on PC/X1 but not PS4? Odd.
 
Maybe it's because the CPUs in the current gen consoles are absolute trash in single core performance.

FFS running the Dolphin benchmark on other Kabini (5350, 5150, 2650, 3850) shows there may be some performance issues.

64016.png

NOTE: The 5150 shares the same frequency as the PS4's CPU

Broadway is a lot, lot faster than Gekko. Gekko would be a lot slower than the kabini CPUs there.
 
That is correct, but it's not like the Maxwell architecture was not a thing before. MS and Sony could have put a more powerful chip while remaining in their power limits.

Unlikely. Either you go with the story that Nvidia are impossible to work with, or that Nvidia are entirely unconcerned with the console market and wouldn't bend over backwards to get the PS4/XB1 contracts in the way AMD did, but the long and short of it is that a console launching with a unreleased (at that point) Nvidia architecture was never going to happen.

Having said that, the PS4 and XB1 should be able to handle this game in their sleep. I'm not sure what happened here - the MT Framework is usually very scalable.
 
The remade locations look so fucking stunning compared to the rest of the game. I want a new RE with fixed cameras and complete 3D environments. Do it capcpom!

Because they are old ass hardware.
The new consoles really are underpowered.
It runs at 30fps on consoles because they're super weak, as expected.

mj-laughing.gif


I'm sorry but I had to. Consoles are underpowered (compared to a much more expensive PC) yes. Using this game as proof tho?
 
Looking at some of the backgrounds... I'm not so sure making the 3d elements razor sharp would benefit the overall impression. You'd just widen the visual gulf between those 2. One of the rare cases where rendering in a lower resolution and scaling them back up would make the characters fit the scene better lol
 
This word is the forum-dweller's equivalent of "visceral" to marketing. Stop using it, already. Being disappointed that a 13-year-old game - one which only renders actual 3D assets on the screen at limited times, in limited fashion - is using ugly, dithered shadows when much more taxing games exist on the same hardware is not entitlement.
Here are the consoles where you can play a better version of REMake than the current gen release:



So you can keep ripping apart the port for not meeting your standards and pass on what many consider one of the greatest horror games ever or you can buy the PC version if these things bother you so much. The fact of the matter is that there are a lot of people who haven't played this game and it blows that people are getting hung up on it not exceeding the original version's framerate or that the shadows look murky when there have been many improvements made to the game and it's clearly superior to the original version. All of this noise is possibly turning off new people from playing it, which reall stinks when It's biggest crime appears to be that it's competent port.
 
This is so very odd.

Can someone rationalize the decision of lowering the bitrate (quality) of the FMVs on consoles, its not like the consoles cant playback high bitrate video files.

It cant be for download size right? Capcom wouldnt really care about that.

The MT Framework has been amazing on PC from day 1, I would have figured it would have run as nicely on Xbone and PS4, absolutely insane to see these differences in this release, (low quality settings for Xbone and medium for PS4).

So weird.
 
Another case of capcom being a terrible developer. When you cant port a gamecube game to consoles that are producing visuals like driveclub and the order then i think its about time to shut up shop. disgraceful.
 
30 FPS, stutters, low shadow quality, and poorly upscaled original background assets in a port of a twelve year old remake of an eight year old game. Oh, and they're asking money for it.

Great work, Capcom.
 
Xbone fails again lmao


Does the reduction in shadow quality actually make that much of a difference to overall image quality? Well, few scenes have real-time shadows as the dominant element on-screen, and in many cases the camera angles present shadows in a manner that makes the difference difficult to pick up on. It's more of a technical curiosity as opposed to anything that may impact your enjoyment of the game

The Xbox One's frailty in handling quality shadows is a surprise by comparison here, and the PC release also avoids the PS4's frame-pacing troubles. But, in every other sense, all three versions shoot straight and hit their target.


Did you read the same article?
 
So ps4 can run Tomb Raider, Last of us, mgsv, and outlast at 60fps but not a GC port? Under powered my left nut.

This port was a lazy cash grab. Period.

Forgot to mention Metro last light too! lol this shit is indefensible. But hey look... People are defending it the best they can.
 
This game was built for 15 year old hardware.


Again - the original CPU ran this game on a small-fraction of the current-gen single-core performance.

Looking at the dolphin bench, I have a really hard time thinking that is anywhere close to true...

Gecko was 486 MHz
Broadway was 729 MHz

even if Gecko only performed at half the frequency of Broadway it would still be faster than Jaguar in that bench.
 
Another case of capcom being a terrible developer. When you cant port a gamecube game to consoles that are producing visuals like driveclub and the order then i think its about time to shut up shop. disgraceful.

Can't? They easily CAN. They're a very competent developer unless you haven't been paying attention for the last 25+ years. The real issue is that they didn't because this is a low budget/low priority remaster, for whatever reason. It also has nothing to do with the PS4/Xbone's power or lack thereof. It would be nice to see people in this thread actually think before posting shit like that.
 
Is there any way to get feedback from Capcom on why this runs as badly as it does?

Gimel Capcom isnt a competent developer anymore imo. Also they are very much out of touch with their fanbase, just like Square Enix is.

I dont think they were able to get better perf on consoles because they actually couldnt do better.
 
Can't? They easily CAN. They're a very competent developer unless you haven't been paying attention for the last 25+ years. The real issue is that they didn't because this is a low budget/low priority remaster, for whatever reason. It also has nothing to do with the PS4/Xbone's power or lack thereof. It would be nice to see people in this thread actually think before posting shit like that.

Really?........Really?

Please do tell me the kinda budget that is needed to port a port of a 15yr old port to current gen consoles and have at least 30fps without sacrificing shadow quality........

Seriously! The budget?


........

WTF
 
Wouldn't FXAA3 HQ destoy the image quality more than regular FXAA? I hate FXAA with a passion as it has never looked good in a single game I've played. Don't know about this one, but what do you all suggest for the AA settings?
 
Maybe it's because the CPUs in the current gen consoles are absolute trash in single core performance.

FFS running the Dolphin benchmark on other Kabini (5350, 5150, 2650, 3850) shows there may be some performance issues.

NOTE: The 5150 shares the same frequency as the PS4's CPU

I know what you're getting but it would be pretty damn hilarious if Capcom stuffed the Dolphin Emulator and tried to pass off a remaster like that.
 
Really?........Really?

Please do tell me the kinda budget that is needed to port a port of a 15yr old port to current gen consoles and have at least 30fps without sacrificing shadow quality........

Seriously! The budget?


........

WTF

Apparently you mis-interpreted what I wrote. Ask Capcom why its a low budget cash grab. I'm simply re-stating the obvious that anyone with half a brain should be able to see and understand at this point. Its a $20 remaster, not a capstone testament to their "inability to program" video games. Calm yourself down.
 
Can't? They easily CAN. They're a very competent developer unless you haven't been paying attention for the last 25+ years. The real issue is that they didn't because this is a low budget/low priority remaster, for whatever reason. It also has nothing to do with the PS4/Xbone's power or lack thereof. It would be nice to see people in this thread actually think before posting shit like that.

They do think before they post it and most of them are the usual suspects shitting on the new consoles.

I think we should see the feedback from PCgaf to how it plays at 60 to see if anything does look off compared to 30. If it doesn't then I think we can say they didn't do a decent job on the port for whatever reason.

The reason people give that the consoles are underpowered to port it well is bollocks. People really discredit anything else they say on here when they say silly things like this just to take a dig at the consoles.
 
The best version of the port is dope and not at all lazy. Like, looking at the original GC game and looking at the PC game I played last night, in no universe could I call this port "lazy".

The console performance is surprising, though. I really want to know the reasoning behind it. "Incompetence" doesn't cut it for me, they ran into some hurdle (be it budget or some small situational issues or whatever).
 
lyrick said:
even if Gecko only performed at half the frequency of Broadway it would still be faster than Jaguar in that bench.
Dolphin benchmark measures emulated CPU-core performance - not even remotely related to this port.
 
I hated Infamous's stuttering as well but I didn't feel it here at all, it's really minor and not noticeable imo, at least from what I've played. it sounds like a bug as well cause according to DF it happens in pre rendered cut scenes as well, although as I've said, didn't notice it at all.

Thanks. Really hope I don't notice it either.
 
Blows my mind that this game isn't high settings across the board. Guess I'm getting the PC version.

I didn't expect 4k down-sampled on the X1/PS4, but I'm surprised there's a drop off with what this game is.
 
From DF's Vs article in August:


I guess Capcom fixed it on PC/X1 but not PS4? Odd.
Welp, that was the reason for me to actually buy it was so that I could watch the cutscenes without that shitty scene transition stutter, what the hell capcom. >:(
 
Why don't they ever compare the "last-gen" and "current-gen" versions of games as consistently anymore? I feel like that would serve as a much more meaningful and interesting comparison.
 
Really?........Really?

Please do tell me the kinda budget that is needed to port a port of a 15yr old port to current gen consoles and have at least 30fps without sacrificing shadow quality........

Seriously! The budget?


........

WTF
Well yeah I don't think capcom has invested so many resources and money in this port. Could sound like crazy but I don't see any other reason to not hit 60 fps on console. I can't believe someone here really think it's the weak hardware, it's crazy to think. We are talking of prerendered background .
 
Top Bottom