So 3 videos on Hitman in quicktime, within 24 hours, but they were hardpressed to publish the COD, AC, Watchdogs, Dirt videos which were all available on release, a week or even weeks after release.....Wonder why?
The most shocking for me, was their COD analysis (if we can call it like this).
- They didn't notice the better RT shadows on PS5.
- They missed the flickering on XSX shadows
- They missed the absent muzzle light on XSX (or did they say it was a bug?)
- They missed the much higher quality of firing gun smoke (alpha effects) on PS5 that everybody else noticed.
- They assumed the drops on the cutscene on PS5 was a hardware fault, never even thinking once it could be a bug (while any times there are drops on some XSX games they always assume it's either a bug or software problems because of the tools).
It's like they are so convinced the XSX should have the advantage in all games that they simply couldn't see the PS5 graphical advantages, while having a better framerate, something like:
"XSX is more powerful, after one year of predicting how much more powerfull the XSX is, my brain cannot see it in another way, the game is at worse identical between both consoles and this is what I am going to write!"
Man COD was just plain...."We will ignore the overwhelming advantages on PS5, that even Stevie Wonder has pointed out".....Eagle Eye deactivated....
Then any game which had higher rez on XBONEX they fabricated higher settings, better shadows, better textures on XBOX. Same thing here, they could not see the massive difference in Dirt. They never indicated that Series X 120fps mode was running at basically low settings, where was the PC vs Console spread we normally see to spot the settings divide....? or on COD, yet it's all here for Hitman.
You remember when Tom Morgan searched for one corner of a track where there was a higher rez texture on XBOX ONE in Need For Speed and made so much noise about it. You remember when they did the Grid faceoff where PRO had better foliage over XBONEX, well marked in their video and they still said it was XBONEX that had better grass. You remember when they looking so hard for better XBOX details, they said that Need for Speed Rivals had better AO on XBOX ONE. Even the devs were tired of this and corrected them on social media, telling them essentially that the PS4 had HBAO and the XBOX ONE had SSAO....So many examples, but this gen has really been about obsfucating, not seeing better effects when it's on PS5 and pretty much deflecting......
Rest assured, if the PS5 version was 4k native and dropping to 40fps, and XBOX was 1800p locked 60fps, they would have propped up framerate....."Framerate would be King"....4K-1800p would be like for like, no big difference. They would rather better controller response at 1800p 60fps, especially since PS5 does not have VRR to smoothen these dips....
I'm still baffled at the play to excuse the framerate on XBOX in this game....The analyst said "He thinks hitman is one of the best looking games in the next gen so far, it looks so sharp with pristine IQ, yet there is tonne of ghosting on the Series X version at 4k, the character models and animations are absolutely awful, the indoor sections are very basic geometry looking fare. Then I go watch their Days Gone video and Days Gone looks like a whole gen ahead in terms of character models, texture work, foliage, world detail, npc's and animations. The lengths they go to justify a 4k image with dips to the 40's vs a 1800p 60fps experience..........Then just watch the next game that has higher rez, better effects and better framerate on PS5....and it's back to "All the versions of these games are great, everyone will have a like for like experience"....
If this game was 4k native on PS5 and 1800p on Series X, they would have said textures are the same, nothing in it, like for like or would have never mentioned better shadows on PS5 at all.....Yet it will be interesting if IO patches the PS5 code and gives it a second mode at 4K native, and we see that it performs better in high alpha scenes just like we've seen in other games.....I wonder what the narrative would be then.....
So we gonna all of sudden trust NXgamer instead of Digital Foundry. Which has been the standard for years?
Lens of Truth was the Gold Standard. When LOT went down. DF was still not at LOT's speed for years, they are still not. NX came in and started doing some ATD videos, pointing out all sorts of graphical effects and why devs implemented this feature here and that feature there. He showed us visual cues, explained things to the depth and people appreciated this, because it was less his opinion. Everything he verbalized he showed the receipts on screen and has been the best tech studio to educate younger tech enthusiasts on what is actually going on in a game in realtime, the sacrifices made, the genius of some devs etc etc all pointed out in video form....NX's videos are like edutechtainment. Less opinion, more facts more learning, less reading PDF's and Dev PR booklets, more personal knowledge of the craft. You can see he knows what he is talking and has worked in development as opposed to just reading the coalition's and other dev's PR puff pieces.
Because outside of small wins, for this time the difference is pretty major. But still, it's pretty too much imho.
Biggest wins so far was COD and Dirt.....DMC was pretty massive in the 120fps mode.......1800p 60fps is the best way to play hitman on console right now. If all you want is 4k with dips, then I'm sure if IO delivers a 4k native rendering on PS5, it will run better than the current Series X version as per all the numerous other faceoffs where PS5 had better resolution and better framerate......This thread will become very interesting if IO drops such a patch....