I expected Master Race showcasing 8k down sampled to 4k, 240 fps and laughing at us console peasants...
it shows and it's also telling on sony strategy / pc.
Not sure what you are so cheerful about, exactly.I expected Master Race showcasing 8k down sampled to 4k, 240 fps and laughing at us console peasants...
instead....
Do people play games on PC just to drool about their own PC's performance? Or is it to enjoy games?
So far the port problems seem to be only cosmetical. Like, wow, sometimes it goes below 60fps. Like gee, kill me right now.
If there were like crashes and terrible bugs I would understand. But this is a great game that needs to be enjoyed by everyone who missed it on PS4.
I stand corrected.I wish it was the thing because Guerilla probably wouldn't let the game run like this. This port handled by Virtuos, which is stated in couple of reviews so far.
"Virtuous, the developer behind the port, on behalf of Guerrilla Games, has seemingly managed to release a DX12 game with only a modicum of pre-launch jitters. And we've not even had to drop the game down to DX11 in order for it to boot—I cannot understate how surprising that is. " Source
It's Singapore based studio that has couple of offices in Mainland China and worked on numerous projects like Uncharted 4 and original HZD. Their website also gives SSL error so will not share that here.
Do people play games on PC just to drool about their own PC's performance? Or is it to enjoy games?
So far the port problems seem to be only cosmetical. Like, wow, sometimes it goes below 60fps. Like gee, kill me right now.
If there were like crashes and terrible bugs I would understand. But this is a great game that needs to be enjoyed by everyone who missed it on PS4.
Do people play games on PC just to drool about their own PC's performance? Or is it to enjoy games?
So far the port problems seem to be only cosmetical. Like, wow, sometimes it goes below 60fps. Like gee, kill me right now.
If there were like crashes and terrible bugs I would understand. But this is a great game that needs to be enjoyed by everyone who missed it on PS4.
Framerate variability can be really jarring and annoying though...? Like it’s one thing to play a game like TLOU2 at a rock solid 30FPS because you get used to it and know what to expect when you input commands. Hell Star Fox runs at like 15FPS but playing it I know to expect some janky ass early 90s 3D and adapt. But if you’re going from like 100FPS to 40 or lower, or have other weird stuttering and hitches, it just ruins the experience.
60+ FPS just feels better overall to me, and especially games like DOOM I want 100+ and quality PC games achieve that. And I put a lot of money into a GSYNC monitor to get rid of input lag and screen tearing; it really does feel amazing to play games with zero latency and the horsepower is there to allow for it...so when a game is optimized poorly and you run into those issues you spent a lot of money to eliminate, it’s kinda disappointing.
Pc platform needs pci 4.0 in order to avoid architecture's bottlenecks and handle games designed for 2013 ps4. So, ps5 would be even more advanced with higher bandwidths and faster I/O, and I'm affraid pc couldn't handle ps5 optimized games at all.
freesync and gsync is old news on pc now.
variable framerate with display able to handle stays better imo
Your argument is that HZD on PC can have the same graphical features of HFW on PS5, and that is true. Both can be run at the same resolution, both can have the same AF setting, both can have the same AO quality. You then claim that because of these technical features HZD on PC will be similar in visual quality as HZ2 on PS5 which is simply untrue, due to the latter targeting a fundamentally much more powerful base target. My examples (and I can list way, way more) prove all of that.
You seem to believe that if one version of a game uses some of the same graphical features of another version of a different game they are then similar in visual quality. This is pretty ludicrous.
Pc has weaker hardware and API's in terms of interfaces, so the ps4 optimised games can't run well on pCs with comparable gpu/cpu.No, devs need to put in work to get the best out of the pc platform when porting a game.
We are paying close to full price for this and expect quality. Just like ps4 and ps4 pro owners received. If Sony is serious about their pc strategy they need to understand the audience and put in work.
There is still no indication that they are. Despite what, umm, certain posters would have you believe.If Sony is serious about their pc strategy
If Sony is serious about their pc strategy they need to understand the audience and put in work.
There is still no indication that they are. Despite what, umm, certain posters would have you believe.
Pc platform needs pci 4.0 in order to avoid architecture's bottlenecks and handle games designed for 2013 ps4. So, ps5 would be even more advanced with higher bandwidths and faster I/O, and I'm affraid pc couldn't handle ps5 optimized games at all.
Pc has weaker hardware and API's in terms of interfaces, so the ps4 optimised games can't run well on pCs with comparable gpu/cpu.
Pci-e x8 vs x16 gives 20% performance difference, so PC is just ineffective
You have a point, but game engines don't always scale the more power you throw at it. The PC version of a prior generation console game is going to be hamstrung by the available texture resolution, geometry complexity, lighting engine, rendering techniques, and systems of the time. You can make it prettier by utilizing higher resolution, or more accurate AO, but it's still not going to have the overhauled lighting system, new cloud system, higher polygon models, or new water rendering of the sequel.If the target is a more powerful base target, then one of those features will be greater than the other to show it. For example, if the base target can run higher resolution textures than the previous PC port, then yea, it's going to look better. In most of your examples, this was the case.
Look at Crysis for example, it survived generations of games because of all the tech features involved in the game.
I get your point, but my point isn't ludicrous. We'll just have to see..
I think this quote from Herman Hulst makes it pretty clear what their strategy is. They don't really care about PC, they still want you to buy Playstation.
PSB: PlayStation is no stranger to publishing titles on the PC, but Horizon: Zero Dawn is one of the largest games to make that leap. Is there anything you would say to PlayStation fans? What does it mean for the future?
HH: Sure. I think it’s important that we stay open to new ideas of how to introduce more people to PlayStation, and show people maybe what they’ve been missing out on.
Hermen Hulst Q&A: Interview with Head of PlayStation’s Worldwide Studios
What's next for Guerrilla, upcoming TV and film projects, and the guiding principles that drive PlayStation’s network of world-class game studios.blog.playstation.com
Thats PR speak 101. He knows the PS fanbase is the most rabid, what is he going to say to PS Blog of all places? That's damage control to not worry the fanboys about their exclusives. Enthusiast PC gamers are already aware of the games they are missing if they don't get a console. No need to port a game to show them. Besides, with such a poor port they won't be enticing anyone to get a console.
Enthusiast PC gamers are already aware of the games they are missing if they don't get a console. No need to port a game to show them.
You have a point, but game engines don't always scale the more power you throw at it. The PC version of a prior generation console game is going to be hamstrung by the available texture resolution, geometry complexity, lighting engine, rendering techniques, and systems of the time. You can make it prettier by utilizing higher resolution, or more accurate AO, but it's still not going to have the overhauled lighting system, new cloud system, higher polygon models, or new water rendering of the sequel.
HZD PC looks better then PS4, but it's clearly a point of diminishing returns as well as missing feature sets that hold it back from comparing to HFW.
Good luck enjoying 10 fps on gtx 970.But this is a great game that needs to be enjoyed by everyone who missed it on PS4.
That's IF and only IF you have a overhaul of the graphics engine.
We have no idea what HFW looks like in gameplay. And as I said before - your limitations on the new generation will be limited by how many of those graphics features are placed in. The only overhaul of graphics engines that will lend superior graphics would be in the lighting system using ray-tracing. Going back to light probes won't enhance the overall appearance. And that's the basis of my argument. The PS5 and XSX still have a disadvantaged GPU compared to the 2080Ti (and moreso with the 3080Ti). They will absolutely reach a point of diminishing returns on their hardware. So the problem would be, which one of those features and at what scale would each feature be for the given hardware they have.
Pc has weaker hardware and API's in terms of interfaces, so the ps4 optimised games can't run well on pCs with comparable gpu/cpu.
Pci-e x8 vs x16 gives 20% performance difference, so PC is just ineffective
Which happens quite often.
Well do we really need to know what it looks like in gameplay?
We have the in-engine cinematics from both HZD and HFW and we can compare those.
We even have a far distance running shot in the trailer where Aloy is riding her mecha-dinosaur across a field, just compare that to any of the hero shots of Aloy in HZD. The improvements in visual fidelity are noticeable.
Your claim that the only overhaul that will lend to superior graphics is a ray-traced lighting system is suspect as well. Just to use UE5 as a example, Lumen for lighting comes to mind. Or SVOGI lighting from Cryengine. Ray-traced GI will look better no doubt (of course it will, Metro Exodus looks amazing with it), but lighting is hardly the only metric by which we can compare visual changes between console generations. UE5 nanite holds potential as well.
As for the PS5/XSX being disadvantaged against the 2080Ti, does this really matter? A 2080Ti or 3080Ti is not going to magically make HZD look any better then it already is.
You are claiming that a previous gen game will offer visual fidelity comparable to a next gen game. We have numerous examples of this not being the case. I've listed a few of them already, but I can list plenty more if needed.
I see people poking at DF yet again but have you folks tested the port before having an opinion?
I see people poking at DF yet again but have you folks tested the port before having an opinion?
That's the problem, PC enthusiasts THINK they know what they are missing. Now they can finally experience the game, not just watch few minutes of it on youtube.
You realize a lot of pc players have consoles as well right? I've already got the platinum for HZD and the dlc,I'm just excited to experience a better version of it all over again.
Don't assume PC players are like console players where we believe we can only play on one platform or we bring shame to our plastic box manufacturer.
Lmao Im in a twitter convo with some clowns who say the game can be fixed with mods.
Lmao wtf
Hold a second, now you're assuming console players don't have a PC...
Graphics engines this generation were essentially static for the most part. Some devs did pursue the RT tech but that is few and far between. We'll just have to agree to disagree here.
Absolutely. I'm convinced that Decima engine isn't being overhauled for HFW. I don't see anything "new" to the graphics features list that we haven't already seen before (maybe not in HZD but in other games).
I'm just going to have to disagree here, graphics feature list is just one metric that determines how good a game looks. Anybody can whip something up in UE4 using all the latest graphical techniques, but that offer zero guarantee it will actually look good. As for the Decima engine evolving I think we can just look at the work GG has been doing with the Cloud System Nubis.
It strikes me as unbelievable that the Decima engine will not have significant work done to it to take advantage of the fact that the targeted machine has 8 times the GPU power, a more advanced hardware feature set, 4 fold increase in CPU power, more then twice the amount of available RAM, 2.5 fold increase in memory bandwidth, and a ludicrous difference (50/60 fold?) in I/O. Just compare the difference in fidelity between Killzone 3 and Shadowfall.
Haha exactly my thoughts, currently downloading the gameThis thread is full of playstation players who don't own a PC and were hoping there'd be issues so they could come in here and stir up shit. Meanwhile I'm chilling waiting for the last 45 minutes to pass before launch,really excited to experience a better version of an already awesome game.
Do people play games on PC just to drool about their own PC's performance? Or is it to enjoy games?
So far the port problems seem to be only cosmetical. Like, wow, sometimes it goes below 60fps. Like gee, kill me right now.
If there were like crashes and terrible bugs I would understand. But this is a great game that needs to be enjoyed by everyone who missed it on PS4.
Did you actually watch the video? The problems seem more deep rooted than just cosmetic issues. Got to say it feels like a lot of the same issues I was experiencing with AC: Odyssey in terms of frame hitching and having to fanny about with display settings to get things to work correctly.
This is a real shame for me, as I was really looking forward to playing this game again day one, but now, I don't think I can justify it until the issues are completely ironed out (and they aren't even with the day one patch it seems ).
But as you mentioned cosmetics...