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[DF] Immortals Phoenix Rising PS5/Xbox Series S/X vs Switch

wait, Sony gaf told me that control file size is obviously result of Sony i/o, compression etc. And it is trendsetting, some users said that this is becoming a trend etc. and multiple games load times are same or slightly better on ps5 or xbsex and raw ssd speed have nothing to do with this. User Heisenberg007 Heisenberg007 even created a thread for this and people there convince each other why it is the case.
People here will convince themselves of what they want, it doesn't make it true.

Most Xbox fans are gone from here now, so the dog piling doesn't make their system better, just nobody wants to argue it anymore.

So Sony wins, yay.

It's a war of attrition that through banning and moderation Sony won.

Gaf is Somyland once again.
 
Sure the XSS should have said 'up to' 1440p. If it said that would you be happy?
You make no sense, because you could make a 4k game on this machine, is plays 4k video, etc. 1440p in the marketing materials is sneaky because it's based on nothing concrete and it sets the bar too high on something.
Also let's say it did run at 1440p but you played the game on a 1080p TV could you see the higher resolution?
Kind of, super sampling has been a thing for image quality enthusiast for a very long time now.

The point is that limiting the output to 1080p would limit the chances of devs trying to go beyond the machine's actual abilities, and it would set the expectations for you more gullible customers... Si they don't think their fudgy games are what 1440p gaming is (this is what you actually get on the series X).
 
You make no sense, because you could make a 4k game on this machine, is plays 4k video, etc. 1440p in the marketing materials is sneaky because it's based on nothing concrete and it sets the bar too high on something.

Kind of, super sampling has been a thing for image quality enthusiast for a very long time now.

The point is that limiting the output to 1080p would limit the chances of devs trying to go beyond the machine's actual abilities, and it would set the expectations for you more gullible customers... Si they don't think their fudgy games are what 1440p gaming is (this is what you actually get on the series X).
Why would you want to limit the upper end? MS should have just added 2 words and there would not be an issue. There was nothing sneaky especially since there are games that run at 1440p despite the odd resolution. All the features the XSS advertised have been delivered. It's up to the developers to make use of those features to make the games work.
 
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Witcher 3 looks absolutely abysmal as well on the switch.

VocIsoz.png
Novigad is very good, but Toussaint is absolutely incredible on Switch, tons of geometry, very large draw distance. Botw and Immortal are very empty/flat in comparison.

The real impossible port, and the very proof Switch could handle more current gen open world games.
 
It was a mistake in the video... they corrected to 1080p.
Tom often to misses noticeable differences in his articles (often making both versions identical like in COD comparison). According to VGTech the resolution dropped lower than what DF found in both consoles.

So I have just learned that the XSX game has tearing while it's virtually non-existent on PS5. As I thought in their video their aim was to make both versions identical, while PS5 has actually the advantage. On ree in their thread about the comparison.

Haven't seen a single instance of tearing in my 40+ hours with the PS5 version. With the XSX version, I can make it tear whenever I want.

There you have it. The game still performs better on PS5. Nothing changed since VGTech last video.
 
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Tom often to misses noticeable differences in his articles (often making both versions identical like in COD comparison). According to VGTech the resolution dropped lower than what DF found in both consoles.

So I have just learned that the XSX game has tearing while it's virtually non-existent on PS5. As I thought in their video their aim was to make both versions identical, while PS5 has actually the advantage. On ree in their thread about the comparison.



There you have it. The game still performs better on PS5. Nothing changed since VGTech last video.
DF showed PS5 tearing during a fast camera dip from sky to ground.

However if they omitted other instances of tearing on XsX where PS5 does not, well that would be something else altogether. 🤔
 
Tom often to misses noticeable differences in his articles (often making both versions identical like in COD comparison). According to VGTech the resolution dropped lower than what DF found in both consoles.

So I have just learned that the XSX game has tearing while it's virtually non-existent on PS5. As I thought in their video their aim was to make both versions identical, while PS5 has actually the advantage. On ree in their thread about the comparison.



There you have it. The game still performs better on PS5. Nothing changed since VGTech last video.

I think VGTech has achieved a superior algorithm app while DF are still counting resolution manually as both NXGamer NXGamer and VGTech showed a much higher accuracy in their reviews/comparisons. Like DF saying drops to a minimum of 1188p on ACV while it's 1080p as stated by VGTech.

acvps5xsxpc.png
 
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wait, Sony gaf told me that control file size is obviously result of Sony i/o, compression etc. And it is trendsetting, some users said that this is becoming a trend etc. and multiple games load times are same or slightly better on ps5 or xbsex and raw ssd speed have nothing to do with this. User Heisenberg007 Heisenberg007 even created a thread for this and people there convince each other why it is the case.
1. I did create a thread. It was definitely better compression in Control because both versions (PS5 and XSX) have the same textures and asset quaity. One is 25 GB, the other one is 42GB. So, obviously, one is better compressed.
2. Trend? Too soon to say that because we just have that one example. I did mention along the lines of in my post that "if this becomes a trend, 667 GB of SSD in PS5 won't feel as bad"
3. The loading times of cross-gen games are mostly the same because of CPU performance, not the I/O. That applies to both consoles. All the old code is written with no decompressor units in mind (because there were no decompressor units in last gen consoles). PS5's principal engineer has also said this much, i.e., all the decompression is being done with CPU in cross-gen games. The dedicated HW units on both consoles are being pretty much completely ignored.
 
The only tearing I picked up on in the XSX version is if you pan the camera up and down really fast, as DF mentioned. Yes, I confirmed VRR was off while testing. I picked it up on the XSX over the PS5 as the PS5 originally had a pretty bad stuttering bug, that has since been patched.
 
Bf6 will be an interesting one me thinks bigger maps bigger player count if its 128 players and destruction that will test the gpu ssd geometry ect etc

Big player count maps in BF are cpu intensive also

Some of the XSS critic big brains here should just do the math. If a big boi console manages 1620p on average, how much should a console with roughly 1/3rd of the power manage to push? Exactly.

Math is fine. The problem is what the hell Microsoft was thinking releasing series S when the console falls into 720p in crossgen games and it needs to survive next 5-6 years.

A draw? No, this is unacceptable. I need a winner! Who gets another one?

I want to see blaaaaaawd!


Each draw is pretty much Sony win - Microsoft built whole console identity about those 12 TFs and how they will be best console for multiplats. You had Phil Spencer going around telling how they feel comfortable being best and want to mantain it. There was whole lot of people telling how xbox will be their primary console while Sony is going to be exclusives only machine.

Instead you have Xbox strugling to mantain parity with theoretically slower machines often only after patching from developer.

It's also win for Sony on technological side when they have 308 mm^2 die size apu going vs 360 mm Xbox Series X to get same performance.
 
Big player count maps in BF are cpu intensive also



Math is fine. The problem is what the hell Microsoft was thinking releasing series S when the console falls into 720p in crossgen games and it needs to survive next 5-6 years.




Each draw is pretty much Sony win - Microsoft built whole console identity about those 12 TFs and how they will be best console for multiplats. You had Phil Spencer going around telling how they feel comfortable being best and want to mantain it. There was whole lot of people telling how xbox will be their primary console while Sony is going to be exclusives only machine.

Instead you have Xbox strugling to mantain parity with theoretically slower machines often only after patching from developer.

It's also win for Sony on technological side when they have 308 mm^2 die size apu going vs 360 mm Xbox Series X to get same performance.

Also from a value perspective, you can get the PS5 DE for 100 bucks cheaper, which is significant.

Sony did a great job - as did MS to be fair. Both are very good for the price.
 
Math is fine. The problem is what the hell Microsoft was thinking releasing series S when the console falls into 720p in crossgen games and it needs to survive next 5-6 years.
Exactly. And not that hard to understand, tbh. XSX is a much better value than XSS. Even if you just extend your storage on the XSS, you end up costing $520 with just 1.3 TB of usable storage, minus all the graphic prowess of XSX.
Each draw is pretty much Sony win - Microsoft built whole console identity about those 12 TFs and how they will be best console for multiplats. You had Phil Spencer going around telling how they feel comfortable being best and want to mantain it. There was whole lot of people telling how xbox will be their primary console while Sony is going to be exclusives only machine.

Instead you have Xbox strugling to mantain parity with theoretically slower machines often only after patching from developer.

It's also win for Sony on technological side when they have 308 mm^2 die size apu going vs 360 mm Xbox Series X to get same performance.
Also, DualSense.
 
Each draw is pretty much Sony win - Microsoft built whole console identity about those 12 TFs and how they will be best console for multiplats. You had Phil Spencer going around telling how they feel comfortable being best and want to mantain it. There was whole lot of people telling how xbox will be their primary console while Sony is going to be exclusives only machine.

Instead you have Xbox strugling to mantain parity with theoretically slower machines often only after patching from developer.

It's also win for Sony on technological side when they have 308 mm^2 die size apu going vs 360 mm Xbox Series X to get same performance.
By the same metric its a win for Xbox when it comes to loading times, everyone and their mother was stating that the difference in load times would be immense, yet the reality is basically the same for almost all multiplats that have come out so far. Figures such as 3x faster loading were being thrown around.

The custom SSD and faster NVMe storage comes at a cost premium over the Microsoft solution, so I don't thing there is a technological win for anyone. I'd be shocked if there was a significant price difference in building each $499 console.

At this moment it appears, that for multiplats at least, it appears more and more likely that the differences between the platforms is going to be negligible.

Personally I am buying multiplats on XSX as Microsofts BC strategy will pay for itself going forward. Already locked 30FPS games are getting 60FPS unlocked patches. Imagine how that can turn out for the console generation after this one. Running current 30FPS titles at 60FPS, and current 60FPS titles at 120FPS, with no intervention from the developer needed. Of course I am not a slave to one platform, so if one console has significant advantages over another game then I would get it on that platform.

Now I'm probably going to get blasted as a "MS" fanbody, but no, I am not. PS4 was my favoured console of the past generation and I only started buying multiplats for the Xbox once the X landed. My fondest gaming memories from the past generation have been with Sony exclusives. I would name them here, but we all know the list (even Days Gone was awesome).

My PS5 already has Demon Souls, Miles Morales, Remastered, Astro, and Sackboy all done and dusted.
 
By the same metric its a win for Xbox when it comes to loading times, everyone and their mother was stating that the difference in load times would be immense, yet the reality is basically the same for almost all multiplats that have come out so far. Figures such as 3x faster loading were being thrown around.

The custom SSD and faster NVMe storage comes at a cost premium over the Microsoft solution, so I don't thing there is a technological win for anyone. I'd be shocked if there was a significant price difference in building each $499 console.

At this moment it appears, that for multiplats at least, it appears more and more likely that the differences between the platforms is going to be negligible.

Personally I am buying multiplats on XSX as Microsofts BC strategy will pay for itself going forward. Already locked 30FPS games are getting 60FPS unlocked patches. Imagine how that can turn out for the console generation after this one. Running current 30FPS titles at 60FPS, and current 60FPS titles at 120FPS, with no intervention from the developer needed. Of course I am not a slave to one platform, so if one console has significant advantages over another game then I would get it on that platform.

Now I'm probably going to get blasted as a "MS" fanbody, but no, I am not. PS4 was my favoured console of the past generation and I only started buying multiplats for the Xbox once the X landed. My fondest gaming memories from the past generation have been with Sony exclusives. I would name them here, but we all know the list (even Days Gone was awesome).

My PS5 already has Demon Souls, Miles Morales, Remastered, Astro, and Sackboy all done and dusted.
No, you have a solid reasoning, and that doesn't make you a fanboy. You do you, man!

And as you said multiplats will likely have negligible differences. That's all the empirical data so far points to anyway. There were people who were led to believe pre-launch that that wouldn't be the case. That's why the other guy said 'parity' is not a win for MS.
 
He literally showed the tearing on the PS5 version during the video. You know you're off the deep end when you'd rather trust a rando on the internet instead of your own eyes lmao.
If there wasn't the VGTech video, I'd agree with you. Since Cod video done by Tom I don't trust him. He missed too many things in order to make the versions look equal.
 
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Wait, the VGTech video is from the unpatched version?

Oh Man Oops GIF by UFC
I think they simply adjusted the DRS scaling on XSX in order to increase the res at the cost of a bit more tearing. They have done a similar thing on ACV (but here they had reduced the res on XSX in order to reduce the tearing).

So you think Tom faked the tearing on the PS5 version? Like wut.
No. I just think he didn't properly stress test the game on both machines as he wasn't interested in that. On the other hand they were very interested into spending hours doing exactly that in the photo mode of Control when the XSX had the edge.
 
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No, you have a solid reasoning, and that doesn't make you a fanboy. You do you, man!

And as you said multiplats will likely have negligible differences. That's all the empirical data so far points to anyway. There were people who were led to believe pre-launch that that wouldn't be the case. That's why the other guy said 'parity' is not a win for MS.
Yeah, but those people were idiots, even if there is going to be differences going forward with the current DRS and reconstruction methods its going to be nigh impossible for you to spot them.

I'm personally predicting a back and forth for most of this generation, over the most minute differences.
 
Is there any reason why there is no difference in loading times between xbox and ps5?
They are using their own loader on both platforms and not tapping into the native features. Likely a cpu job being so close.

Native Sony api 2 sec flat as observed in 1st party.

Important to note, assets need to be gpu ready to not require cpu intervention. This is legacy last gen stuff here.
 
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They are using their own loader on both platforms and not tapping into the native features. Likely a cpu job being so close.

Native Sony api 2 sec flat as observed in 1st party.

Important to note, assets need to be gpu ready to not require cpu intervention.
Why do you all ignore the actual load time to get into the game?

You just pretend that after it's loaded that's all the time it takes...... u til you play a new game, amd try to go back to it.
 
They are In total denial, they can't even accept the game has been patched on Xbox and just tested again, they want to keep going back to launch version because it's what they want to hear.

Wait, the VGTech video is from the unpatched version?

Oh Man Oops GIF by UFC

As far as I can tell the game has got several patches onPS5 and Series X. This is the only comparison with the new patches.

The other comparisons you have are launch or a few weeks from launch.
I don't remember a time with DF doing later patch analysis, good thing how things evolve!
Glad they catch the right one, after so many, that finally achieved parity for both. Have they catch up with any of those ps5 games, also trending behind, and with possible bugs?
 
I don't remember a time with DF doing later patch analysis, good thing how things evolve!
Glad they catch the right one, after so many, that finally achieved parity for both. Have they catch up with any of those ps5 games, also trending behind, and with possible bugs?

They did this lazy one because they know that others have already moved on and won't expose their half-baked analysis here, with VGTech being direct with no "feeling" BS, only numbers and stats.
 
They did this lazy one because they know that others have already moved on and won't expose their half-baked analysis here, with VGTech being direct with no "feeling" BS, only numbers and stats.
I remember that cringy thread, everyone jerking off over the tiny advantage of the PS5. And now that Ubisoft patched the game, you guys are salty as fuck :messenger_tears_of_joy:
 
They did this lazy one because they know that others have already moved on and won't expose their half-baked analysis here, with VGTech being direct with no "feeling" BS, only numbers and stats.

to be fair you should expect VGT to do another analysis post patch if patch is know to improve a lot of things
 
Math is fine. The problem is what the hell Microsoft was thinking releasing series S when the console falls into 720p in crossgen games and it needs to survive next 5-6 years.
They've explained that they don't see console prices dropping like in the past, and that there's a market for people who don't want or need the advantages that a $500 console offers.

It falls to 720p because the main consoles fall to 1440p.

Now honestly, what do you think happens first? Do the Series X and PS5 stop pushing 60fps to maintain a high resolution - in which case the Series S will do the same - or we get 1080p-1440p games as standard?

I know what I'd bet on.
 
They've explained that they don't see console prices dropping like in the past, and that there's a market for people who don't want or need the advantages that a $500 console offers.

It falls to 720p because the main consoles fall to 1440p.

Now honestly, what do you think happens first? Do the Series X and PS5 stop pushing 60fps to maintain a high resolution - in which case the Series S will do the same - or we get 1080p-1440p games as standard?

I know what I'd bet on.
60 fps isn't going away imo. Maybe Microsoft's bet was that everything would be 4k30 so that the XSS could push something like 1200p at all times and be a nice little side console for the kids who only have a full HD tv in their bedroom or something, but that's not how this gen has been going so far.
 
60 fps isn't going away imo. Maybe Microsoft's bet was that everything would be 4k30 so that the XSS could push something like 1200p at all times and be a nice little side console for the kids who only have a full HD tv in their bedroom or something, but that's not how this gen has been going so far.
Graphics sell consoles. Graphics sell games. Framerate doesn't, and if framerate gets in the way of graphics, framerate is going to be dropped.

If we're lucky, we might continue to get options, because that's already been established. I don't see a problem with that. if the S drops too badly to sub-720p, you can just disable that option (either by the user not changing the default or by a hard lock on the developer side).

But I can't see the trend continuing if we start getting too low resolution on these big blockbusters. Uncharted 5 isn't going to let you make it look like it's been through a cheese grater just to play at 60fps.
 
I don't remember a time with DF doing later patch analysis, good thing how things evolve!
Glad they catch the right one, after so many, that finally achieved parity for both. Have they catch up with any of those ps5 games, also trending behind, and with possible bugs?

It's probably because they never did the Switch version originally, you can remove the tin foil hat.
 
They've explained that they don't see console prices dropping like in the past, and that there's a market for people who don't want or need the advantages that a $500 console offers.

It falls to 720p because the main consoles fall to 1440p.

Now honestly, what do you think happens first? Do the Series X and PS5 stop pushing 60fps to maintain a high resolution - in which case the Series S will do the same - or we get 1080p-1440p games as standard?

I know what I'd bet on.
Damn, making me nervous that games with 60fps options are going to go away. Grfx do indeed sell games unfortunately

I can't go back to 30. I just hope that options are here to stay
 
They did this lazy one because they know that others have already moved on and won't expose their half-baked analysis here, with VGTech being direct with no "feeling" BS, only numbers and stats.
Naughty DF being mean to PlayStation.

Ubi have also improved the ps5 version. Your post reads like a desperate search for anything that can be claimed as a "win" for the Sony army.

This is what happens when devs have a bit longer with the hardware, and don't have to rush for launch. This is common sense. Every game released so far could be improved on both systems with a bit longer in the oven.
 
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I remember that cringy thread, everyone jerking off over the tiny advantage of the PS5. And now that Ubisoft patched the game, you guys are salty as fuck :messenger_tears_of_joy:

It was a dual advantage in resolution and framerates, so it was massive.

to be fair you should expect VGT to do another analysis post patch if patch is know to improve a lot of things

Can't see that, DF just avoided this comparison for too long for an obvious reason, to make a fake parity that can be easily exposed by others if it was fresh out of the oven. They're doing their best to please MS anyway.
 
It was a dual advantage in resolution and framerates, so it was massive.



Can't see that, DF just avoided this comparison for too long for an obvious reason, to make a fake parity that can be easily exposed by others if it was fresh out of the oven. They're doing their best to please MS anyway.
Or perhaps they were asked not to, because an improvement for all systems was coming.
 
Here is the thing, PS5 and Series X have 8K somewhere in their marketing (boxes, pamphlet, etc.) and it's because they support it as their max output resolution, like the PRO consoles did with 4K, even the Series S did, however MS were sneaky in their marketing material about what it actually meant.

Now, the series S is a new low, the resolution they list in their marketing material is not a max output resolution (it outputs at 4K) but on the Series S they claim a "gaming resolution" -- which is ironically closer to what you get on the Series X in a lot of games.

W3l5HDH.png


1440p has nothing to do with anything else than setting expectations, often times games actually run sub 1080p.

So, they should have stuck to 1080p in the marketing material, actually they should have limited the video output to 1080p--given the target audience it would not have been an issue AND it would have better differentiated the series S from the X, etc. also, it would have prevented devs from trying to go overboard resolution wise.
It's the usual over promise under deliver. What's funny is, Sony zealot, fanboy plastic box worship right? At least it's based on a pretty damn good track record and 25 years of consistently delivering. And yet, you'll have another subset that will defend being lied to CONSTANTLY. And very recent exampleS. And furthermore, some who don't have an Xbox yet pretend to be these referees who come in and "defend" something they perceive as a slight for a system they don't have and go back to the x ot and take part in the constant complaining about ruined threads and shitposting and great contributors being driven off and wah wah So they're basically in a box like the gimp from pulp fiction. ;)

The only worst then the supposed "warriors" is the people who pretend not to do it and yet are right there at every turn doing just that.

One guy brought The War into here, one guy alone. The first page and a half is cut and dry.

He got called on it.

I'm not sorry.

Ignoring trolls doesn't make them go away. People gonna talk shit, they gonna get corrected.
 
Can't see that, DF just avoided this comparison for too long for an obvious reason, to make a fake parity that can be easily exposed by others if it was fresh out of the oven. They're doing their best to please MS anyway.
It can literally be "exposed" right now. Nothing is stopping VGtech or any other of the various youtubers that do these tests to verify the results.

That being said, there are several patch notes for the game that mention performance improvements:

1.02
Various performance improvements.
1.03
Performance improvements on all platforms
1.04
Performance Improvements.
 
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you shit on DF and spread various acquistions targeting them, do you have any proof Or is it simply all tinfoil fanboy shit?

what next? will you make memes telling us that ms paid developers not to use full raw speed of ps5 ssd? /s
 
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you shit on DF and spread various acquistions targeting them, do you have any proof Or is it simply all tinfoil fanboy shit?

what next? will you make memes telling us that ms paid developers not to use full raw speed of ps5 ssd? /s

If you weren't around (busy, work, kidnapped, etc) we've already had evidence of MS execs bragging about putting DF in their pockets (screenshots) shared with the mods by HeisenbergFX4 HeisenbergFX4 . I really don't like tagging him around and annoy him but you probably didn't know about it. They are actually his friends and the screenshots are from the game chat convo so don't expect anyone sharing them publicly but the moderation team are aware of it.

And speaking of SSD speeds, it's too early for most devs to code for it vs first party.
 
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If you weren't around (busy, work, kidnapped, etc) we've already have evidence of MS execs bragging about putting DF in their pockets (screenshots) shared with the mods by HeisenbergFX4 HeisenbergFX4 . I really don't like tagging him around and annoy him but you probably didn't know about it. They are actually his friends and the screenshots are from the game chat convo so don't expect anyone sharing them publicly but the moderation team are aware of it.

And speaking of SSD speeds, it's too early for most devs to code for it vs first party.
They are doing a rather poor job of shilling for MS then. All those PS5 only videos that they have put out, and being one of the first to point out the Xbox struggling severely in some sections of AC: Valhalla. Oh, let us not forget the near 1.5 hours of combined deep dive videos they did on Demon Souls. Or continually listing Sony exclusives in their best graphics of the year videos. Frankly if they were in MS pockets I would have asked for my money back by now.
 
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