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DF: Input Lag Tested - Call of Duty vs Battlefield vs Overwatch vs Halo 5

jimboton

Member
Very interesting article. It would have been nice to see tested different versions of the same game, pc too if possible. There was a thread a while ago where someone had supposedly tested xone vs ps4 versions of the same games and his takeaway was that xone games were a tad slower in most cases, he speculated this was due to some kind of OS level 'feature'. Would be nice to see DF look into this.

Also Destiny should have been included, it's a relevant fps I think?
 

nOoblet16

Member
I would assume NXGamer's testing method includes things like TV monitor latency, which I believe the method DF is using bypasses.


Generally speaking, the XBO versions of CoD titles struggle to hold the same 60fps standard of the PS4 counterpart.

Why not include Destiny?


TV input lag added.
He said his numbers don't factor TV input lag.

Also Destiny has 86ms on Xbox one and 97ms on PS4
https://displaylag.com/console-latency-exploring-video-game-input-lag/
 

ethomaz

Banned
He said his numbers don't factor TV input lag.
So maybe something else because DF test in more in line with DisplayLag if you add TV latency.

They include display latency... that is even why Killzone is way lower on DF than DisplayLag.

That means Destiny is probably close to 60-70ms being a 30fps game... that is crazy... it is inline with most 60fps games tested in DF... maybe that is why the gunplay fells so great.
 

nOoblet16

Member
So maybe something else because DF test in more in line with DisplayLag if you add TV latency.


They include display latency... that is even why Killzone is way lower on DF than DisplayLag.

That means Destiny is probably close to 60-70ms being a 30fps game... that is crazy... it is inline with most 60fps games tested in DF... maybe that is why the gunplay fells so great.
No.
Check the link, the number I quoted is without display latency.
They specifically mention that the numbers they have in their test is including 10ms of display lag (which I substracted from their original numbers)

A 30FPS game having 60ms latency seems practically impossible. Going below 100 is hard as it is for a 30FPS game (and yes this is without counting display latency).
 
DF still doing the lord's work. It would be interesting to see if there are input lag discrepancies between platforms, including PC. And wireless vs wired.
 

ethomaz

Banned
No.
Check the link, the number I quoted is without display latency.
They specifically mention that the numbers they have in their test is including 10ms of display lag (which I substracted from their original numbers)

A 30FPS game having 60ms latency seems practically impossible. Going below 100 is hard as it is for a 30FPS game (and yes this is without counting display latency).
They will update with Destiny 2 soon... we will know how much.
 

Paragon

Member
Why? There are lots of methodologies to measure this.
This article does it. You can get Overwatch down to 31 ms in an ideal scenario, and CS:GO down to 20 ms. (I think these numbers are inherently somewhat higher than those used in the DF tests due to the testing methodology)
I like the novel testing method, but I'm left wondering how those numbers compare to other testing methods, and if it might be possible to come up with something similar for a digital signal.
Those Call of Duty numbers seem surprisingly low if the game has V-Sync enabled, but perhaps this testing method is going to produce much lower results than others.
I'm also not sure if firing a shot is going to produce the best results. Battle(non)sense prefers to use strafe inputs for example.

Also while we are at it, i would like to see a comparison between wireless and wired PS4/XB1 controllers. But i guess thats getting too granular.
DualShock 4 wired vs wireless. (wireless is faster)
 
I like the novel testing method, but I'm left wondering how those numbers compare to other testing methods, and if it might be possible to come up with something similar for a digital signal.
Those Call of Duty numbers seem surprisingly low if the game has V-Sync enabled, but perhaps this testing method is going to produce much lower results than others.
I'm also not sure if firing a shot is going to produce the best results. Battle(non)sense prefers to use strafe inputs for example.


DualShock 4 wired vs wireless. (wireless is faster)

Thats wild. I remember someone at microsoft mentioning around the time of the xbox 1 launch that the wired would be faster. But i guess sony has some great wireless technology. Or Blutooth...
 
COD MP has been almost flawless 60FPS since Black Ops 2 in almost all platforms. PS4 version of Ghosts and WiiU version of Black Ops 2 being the two exception. And even in campaign Advanced Warfare and Infinite Warfare provide a very solid 60FPS, more so in the Pro (where even Black Ops 3 campaign performs very solidly)
BO2 on Wii U is about the same as 360 in terms of graphics and framerate in MP - Ghosts on the other hand seems to have noticeable drops on the Wii U.
 

RoboPlato

I'd be in the dick
Titanfall 2 and Doom are higher than I expected. BF is lower than I expected. Figured CoD would be the lowest considering it has the most simple processing pipeline of all the games tested, although IW is more advanced on that front. Good work there.

Really hope that devs are able to refine rendering processes in order to lower input lag while maintaining a modern visual composition.
 

Ardenyal

Member
Titanfall 2 and Doom are higher than I expected. BF is lower than I expected. Figured CoD would be the lowest considering it has the most simple processing pipeline of all the games tested, although IW is more advanced on that front. Good work there.

Really hope that devs are able to refine rendering processes in order to lower input lag while maintaining a modern visual composition.

Yeah, especially with regards to TF2 considering how customizable the controls are. I thought the game had some aim smoothing going on that made the control feel a little bit swimmy but I guess it's just the input lag.
 

nOoblet16

Member
Titanfall 2 and Doom are higher than I expected. BF is lower than I expected. Figured CoD would be the lowest considering it has the most simple processing pipeline of all the games tested, although IW is more advanced on that front. Good work there.

Really hope that devs are able to refine rendering processes in order to lower input lag while maintaining a modern visual composition.

Yea I agree with this.
Battlefield always felt relatively sluggish (compared to COD, TF2 and Doom) due to its animation/movement system and the uneven framerate that is often closer to 30FPS than 60 (on base PS4) yet it has an input latency that's lower than near perfect 60FPS game like Doom and Titanfall 2 that also feel far more twitchy and responsive than BF.
 

Orca

Member
I don't understand. Can you explain what you mean by that?

Anyways people should just watch the video in the link.

You listed it like Halo was the worst demoed even though it's not. It's led to people who clearly didn't watch the video thinking Halo's input lag is atrocious.
 
Didn't this video literally just show Halo 5 has less lag than Titanfall 2, Doom, Overwatch, as well as any 60fps last gen game? Do people just read the three in the OP and assume Halo 5 is suddenly lag central?
Haha yes apparently
You listed it like Halo was the worst demoed even though it's not. It's led to people who clearly didn't watch the video thinking Halo's input lag is atrocious.
this too. in general, the response times, Battlefield 1 ~ halo 5 and CoD is the clear winner. Good numbers for all 3 really.
 

Orayn

Member
Is this directly tied to the frame rate of the games?

Yes and no. Framerate dictates the fastest possible time between pressing a button and having something happen onscreen, but you can have a 30 FPS game that polls inputs much faster than that or 60 FPS games that respond more slowly than others.
 

Kalentan

Member
Uhm, Infinite Warfare, Battlefield 1, Titanfall 2, and Halo 5 all use dynamic resolution

And, they're all running with their lowest input lag in their series. So..

IIRC Infinite Warfare only uses dynamic in SP but uses a locked in MP.

At least when playing many hours of IW MP I've never noticed any resolution changes.
 

Jhn

Member
I would really like a video that runs this test on more games from this generation that are not first person shooters.
It'd be very interesting to see if my subjective perception matches reality.
 

SebastianM

Member
Didn't this video literally just show Halo 5 has less lag than Titanfall 2, Doom, Overwatch, as well as any 60fps last gen game? Do people just read the three in the OP and assume Halo 5 is suddenly lag central?

Yeah, the numbers show a different story but the truth is that Halo 5's aiming still feels terrible and IMO worse than Titanfall 2 and Doom 2016 (can't speak for Overwatch as I don't play it).

I can't quite put my finger on it but I'm pretty sure it's a mixture of both input lag, and some weird acceleration going on. Quite sad because past 30fps Halos actually felt better to me. Can't aim for shit with the DMR now.
 
Why? There are lots of methodologies to measure this.

This article does it. You can get Overwatch down to 31 ms in an ideal scenario, and CS:GO down to 20 ms. (I think these numbers are inherently somewhat higher than those used in the DF tests due to the testing methodology)

Very nice article on input latency. I've been wondering what the "Reduce Buffering" setting on Overwatch PC yielded and got more info.
 

nOoblet16

Member
Yeah, the numbers show a different story but the truth is that Halo 5's aiming still feels terrible and IMO worse than Titanfall 2 and Doom 2016 (can't speak for Overwatch as I don't play it).

I can't quite put my finger on it but I'm pretty sure it's a mixture of both input lag, and some weird acceleration going on. Quite sad because past 30fps Halos actually felt better to me. Can't aim for shit with the DMR now.

Input latency is more than just aiming. It also affects movement, firing, jumping, throwing etc all of which Halo 5 does exceedingly well in terms of responsiveness.

The reason Halo 5 aiming feels off is not due to input latency but rather the aiming curve cause it gave in to the esport fad.
 
Always had a feeling that this was the reason why peole still play COD. Peoplecan say whatever they want about the series, but it still holds a plac as being a solid twitch styled FPS multiplayer game.

Would love to see a PC verion, but there are so many more variables involed there.
 

-TK-

Member
Well it felt like unresponsive shit to play, just like all Killzone games, no suprise it's that high.

Yeah, hah hah. It is so bad. H5 feels like a shit too. Siege felt bad at first, but they fixed the input lag problems.

Not really any surprises here. Cod gets lots of hate, but the controls are the best I've seen seen in any console fps.
 

defghik

Member
Input latency is more than just aiming. It also affects movement, firing, jumping, throwing etc all of which Halo 5 does exceedingly well in terms of responsiveness.

The reason Halo 5 aiming feels off is not due to input latency but rather the aiming curve cause it gave in to the esport fad.
Huh? Competitive players have complained about it more than anybody. It's just a bad design decision, nothing to do with "giving in" to anybody.

Halo 3 had a similar problem - the aiming feels like shit compared to the other games in the series (obviously with Halo 5 being the exception). There was a ton of bitching about it back in 2007.
 

nOoblet16

Member
Bn
Well it felt like unresponsive shit to play, just like all Killzone games, no suprise it's that high.

Pretty surprising such a high value (110 ms) for Killzone Shadow Fall SP. Hmmm.

Uh wut? 110 is par for the course and rather above average quality for a 30fps game (check BF3 on PS3 that is 157ms). Killzone 2 had 160-170ms of lag, now that is bad. Battlefield 4 on PS4 is almost 100ms and that's higher than Killzone Shadowfall MP and just a hair less than the SP that runs at lower framerate.
 

BigEmil

Junior Member
Just played cod black ops 3 and it's super responsive I reckon it would be one of the best input lag here
 

SmokedMeat

Gamer™
Redbox gave me a free game rental, so I used it to try CoD IW on PS4. Gotta be honest, I'm enjoying the campaign and the controls feel great.
 

Durante

Member
Why? There are lots of methodologies to measure this.

This article does it. You can get Overwatch down to 31 ms in an ideal scenario, and CS:GO down to 20 ms. (I think these numbers are inherently somewhat higher than those used in the DF tests due to the testing methodology)
Correction: I was actually misreading the article - you can apparently get Overwatch down to 19 ms, and CS:GO to 14 ms.
 
Yeah, the numbers show a different story but the truth is that Halo 5's aiming still feels terrible and IMO worse than Titanfall 2 and Doom 2016 (can't speak for Overwatch as I don't play it).

I can't quite put my finger on it but I'm pretty sure it's a mixture of both input lag, and some weird acceleration going on. Quite sad because past 30fps Halos actually felt better to me. Can't aim for shit with the DMR now.

Confirmation bias makes fools of us all.
 

Renekton

Member
You listed it like Halo was the worst demoed even though it's not. It's led to people who clearly didn't watch the video thinking Halo's input lag is atrocious.
Disagree. I don't think my spoilered text would lead to that conclusion about Halo, unless I put a (worst/best) like I did for 1st-place COD.

Anyways, people should just watch the video.
 

RoboPlato

I'd be in the dick
One thing that's neat about these tests is that it answers some of my questions about how checkerboard and adaptive resolution impact input latency. Turns out very little. CoD IW and BF1 both use adaptive res in conjunction with checkerboard and have great results.
 

Head.spawn

Junior Member
Disagree. I don't think my spoilered text would lead to that conclusion about Halo, unless I put a (worst/best) like I did for 1st-place COD.

Anyways, people should just watch the video.

That's honestly how I read it when I clicked on this thread earlier today, you have no qualifiers or data given or context other than CoD>BF>Halo 5, so it's initially vague as to why you chose those three and nobody will know that unless you had already sat and watched the entire video.. kinda baffled me at first because Halo 5 had always felt great to me.

Luckily others in the thread had filled in the data by the time I scrolled down a bit while I was watching it. Probably could've just added "Top 3" for a bit of clarity, the ">" kind doesn't quite say that IMO.
 
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