Consoles use FSR, with very good results
PS5 and Series X uses resolution of 2954x1662
Series S uses resolution of 1970x1108
30 fps with RT enabled. RT only on PS5.
Raytraced Ambient Occlusion on consoles is equivalent to Low on PC
Raytraced reflections on consoles use similar level to Low on PC. But PS5 version might have a bug with fog rendering, that occludes some of the reflections
Excellent frame pace on PS5 and Series X, both on RT mode and 60 FPS mode. No drops of frame rate.
Series S has performance drops to the mid 50s in the 60 FPS mode.