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DF: Nier Automata demo PS4 vs PS4 Pro

That is a huge difference, holy crap

To be fair, in motion its not anywhere near as bad as that photo suggests on base PS4, coming from someone who has played the demo on base PS4 many times. 60fps helps significantly to smooth out the presentation, and it helps that the games muted color scheme generally limits the issues with artifacting.

Richard had to go to 400% zoom to show off the jagged edges on geometry most clearly, so in practice sitting back from the screen, its not that big a deal just in my experience.
 
I played it on the Pro, and thought it didn't have a Pro mode. It's disappointing to hear the standard PS4 version is 900p. It doesn't look like it should be pushing the standard system too much.

I hope the final game will be better, but I don't expect it. :-/
 
The base PS4 version is totally fine, going from my experience with the demo, but I expected more out of the Pro. I'd honestly take downsampling over the graphical enhancements, except for AF, that should be in.

But I don't have a Pro anyway, so whatever.
 
Neither versions are really doing it for me.

I think I'm going to wait for the PC version.
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OK.
sorry had to do it.
Not a big deal. As usual, the NeoGaf hyperbole force is out and is spouting their UNACCEPTABLE rhetoric.
What gets me is that the demo for this game has a thread 60+ pages in with people praising how good it looks, plays, feels, but when DF puts out their video simply stating the differences between the two versions, the game becomes "unacceptable".
 
What gets me is that the demo for this game has a thread 60+ pages in with people praising how good it looks, plays, feels, but when DF puts out their video simply stating the differences between the two versions, the game becomes
"unacceptable".

Maybe because the fact that some people think the game could be technically better or perform better on the given hardware doesn't go against the idea that is a great game that plays very good?

Go figure.
 
900p is fine, they just really need to get some form of AA in there to clean up the jaggies. I'm sure they will get it in by the time the game releases as well
 
I feel like there'd be a lot less complaining if the base version was 1080/30 and the Pro version was 1080/60.

30 fps platinum game.. ha you'd see more complaints. 30 fps is almost always a complaint for an action game, hell a good chunk of comments when the new patch came out for FF15 were if 60 fps was implemented yet.
 
30 fps platinum game.. ha you'd see more complaints. 30 fps is almost always a complaint for an action game, hell a good chunk of comments when the new patch came out for FF15 were if 60 fps was implemented yet.
I agree. I'm just saying that a lot of people expected, or were at least hoping, that the Pro could provide a boost of fps for games already at 1080p, especially for non 4k tv owners. Somehow the expectation that it should be 1080p as a base regardless of the framerate is suddenly applied to this game.
 
Maybe because the fact that some people think the game could be technically better or perform better on the given hardware doesn't go against the idea that is a great game that plays very good?

Go figure.
My comment was directed at those who find it unacceptable after watching the DF video. There is barely any of that in the demo thread. I'm guessing that you played the demo and decided that you'll wait for the PC version as well, huh?
 
30 fps platinum game.. ha you'd see more complaints. 30 fps is almost always a complaint for an action game, hell a good chunk of comments when the new patch came out for FF15 were if 60 fps was implemented yet.
Well Vanquish was (often sub) 30FPS platinum game, Wonderful 101 spends majority of its time in 30s and low 40s (which is probably where most locked 30FPS games run at were they to be unlocked).

And then there's that version of Bayonetta :P
 
I agree that it should be 60fps. Maybe not less complaining... but this is why I think certain expectations exist:

- PS4 Pro is announced.
"I don't have a 4K tv. Will it makes my 1080/30 games 60fps?"

-900/60 game comes out
"All PS4 games should be 1080p!"

Either people expect games to always be 1080p regardless of framerate or insinuating the game should sacrifice framerate for 1080p. They don't realize that this is actually a prime example of utilizing the Pro's extra power.
 
Well Vanquish was (often sub) 30FPS platinum game, Wonderful 101 spends majority of its time in 30s and low 40s (which is probably where most locked 30FPS games run at were they to be unlocked).

And then there's that version of Bayonetta :P

That version of Bayonetta was developed by a Sega in-house studio, Platinum didn't even touch it. Adding to that, Vanquish was also a game that led on PS3, the only game they did on the 360 was a 60 FPS 720p title. Vanquish was both sub HD and 30 FPS.

I guess what I'm trying to say is if Vanquish had been led on and made as a 360 game in mind, it might also have been 60 FPS as Platinum seemed better accustomed to that console. Rising was a big plus and was 720p/60 on both PS360.
 
That version of Bayonetta was developed by a Sega in-house studio, Platinum didn't even touch it. Adding to that, Vanquish was also a game that led on PS3, the only game they did on the 360 was a 60 FPS 720p title. Vanquish was both sub HD and 30 FPS.

I guess what I'm trying to say is if Vanquish had been led on and made as a 360 game in mind, it might also have been 60 FPS as Platinum seemed better accustomed to that console. Rising was a big plus and was 720p/60 on both PS360.
Uh you wish.
The reason Vanquish is 30 and sub HD has nothing to do with PS3 being the lead rather than Xbox 360. It was just a more graphically demanding tittle that was using tech beyond anything seen in other platinum games.
 
Uh you wish.
The reason Vanquish is 30 and sub HD has nothing to do with PS3 being the lead rather than Xbox 360. It was just a more graphically demanding tittle that was using tech beyond anything seen in other platinum games.

Ok maybe not both, but I'd still bet it would have at least been a native 720p.
 
Maybe because the fact that some people think the game could be technically better or perform better on the given hardware doesn't go against the idea that is a great game that plays very good?

Go figure.

I think we should keep our technical expectations in check when discussing Platinum Games. They are not known for pushing consoles, are they?
 
is AF an issue on ps4's systems structure and fixed on pro?

Most (if not all?) Pro patched games indeed feature considerably better texture filtering. The biggest contrast that I've experienced so far is in FFXV. The base PS4 has hardly any AF, the Pro HQ version has however one of the best that I've seen on console yet.

Standard PS4:
30468122834_93098a4b8e_o.png


PS4 Pro HQ:
30921923470_f37caef7f6_o.png
 
Most (if not all?) Pro patched games indeed feature considerably better texture filtering. The biggest contrast that I've experienced so far is in FFXV. The base PS4 has hardly any SF, the Pro HQ version has however one of the best that I've seen on console yet.
Dat difference in AF!!!
 
I guess the only real problem that I have is 900p 30fps cutscenes. And tbh that's a pretty big thing to me.

I mean, the cutscenes don't even look that much better in this game.
 
The base PS4 version is totally fine, going from my experience with the demo, but I expected more out of the Pro. I'd honestly take downsampling over the graphical enhancements, except for AF, that should be in.

But I don't have a Pro anyway, so whatever.

Platinum is working on "4K" mode so we will probably get downsampling on the Pro.
 
Platinum games never focus on visuals cause they are pushing 60fps over everything else. People say they want that yet complain when they get it.

They really don't, just look at the framerate of most of their games. They usually aim for 60fps but aren't too fussed if it doesn't reach the target or drops a lot. Bayonetta 2 and TW101 are pretty extreme examples of that, but their other games also drop a lot of frames.

They have their reasons for doing things this way, but saying they care about framerate above all else is wrong. They seem to value spectacle over that.
 
My comment was directed at those who find it unacceptable after watching the DF video. There is barely any of that in the demo thread. I'm guessing that you played the demo and decided that you'll wait for the PC version as well, huh?

Nope, I didn't play the demo as I consider that spoilers that will take from the final experience. Given the option I will play on PC, yes, the best machine at my disposal.

I think we should keep our technical expectations in check when discussing Platinum Games. They are not known for pushing consoles, are they?

No one is asking for U4 60 fps graphics but considering what's on screen I don't find it unreasonable to ask for 1080p on PS4 and 2k or 4k check for Pro.
 
Most (if not all?) Pro patched games indeed feature considerably better texture filtering. The biggest contrast that I've experienced so far is in FFXV. The base PS4 has hardly any AF, the Pro HQ version has however one of the best that I've seen on console yet.
I never understood the AF situation with the PS4. I thought there was an issue before with the SDK or something and that led to a lot of games being released without any AF enabled. Didn't they fix that issue a long time ago? Why are games still coming out without any AF on the PS4, and why do the Pro versions now have AF? Is it really a demanding option that takes up valuable resources and is only feasible now with a 4 teraflop machine? I mean, I've been using AF eversince I had a geforce 4 ti (which is ancient lol) and I don't think I have ever experienced any game breaking performance loss from it.
 
Nope, I didn't play the demo as I consider that spoilers that will take from the final experience. Given the option I will play on PC, yes, the best machine at my disposal.



No one is asking for U4 60 fps graphics but considering what's on screen I don't find it unreasonable to ask for 1080p on PS4 and 2k or 4k check for Pro.
On the other hand, having played the demo, considering just how many enemies and moving particles/objects + effects can be on the screen at times, not to mention this game having really open environments that have been shown off in the other videos, I think it really may be too much to ask actually unless you're willing to accept a ton of framerate drops to below 30fps in those situations.
 
So the Pro can't even keep a consistent 60 FPS? Seriously....

How is the pro going to handle up coming games like Horizon Zero Dawn?
 
So the Pro can't even keep a consistent 60 FPS? Seriously....

How is the pro going to handle up coming games like Horizon Zero Dawn?
Whether a game hits 60fps or not is entirely up to the devs and the engine/optimizations they made, so whatever changes they made for the Pro version and the way the engine is handling them is preventing it from hitting that. Then again, this is a demo, could be ironed out by the time the final game releases.

Horizon Zero Dawn is likely going to be terrific, being a first party title and all that's releasing a decent amount of time after the Pro has been on the market.
 
So the Pro can't even keep a consistent 60 FPS? Seriously....

How is the pro going to handle up coming games like Horizon Zero Dawn?

"This game cant even handle a 60fps game that prioritizes CPU power with an upclocked jaguar? How is it going to handle a 30fps GPU oriented title like Horizon Zero dawn with twice the GPU power of PS4 by a completely different developer with a completely different engine and budget!?"

People dont know anything about how games work.
 
So the Pro can't even keep a consistent 60 FPS? Seriously....

How is the pro going to handle up coming games like Horizon Zero Dawn?

Horizon is a first party game, 30fps and has a TON more money and resources being poured into it. Also Guerrilla has an amazing engine.

Also this is a DEMO and probably an older version of the game that has two months of optimization left.
 
Most (if not all?) Pro patched games indeed feature considerably better texture filtering. The biggest contrast that I've experienced so far is in FFXV. The base PS4 has hardly any AF, the Pro HQ version has however one of the best that I've seen on console yet.

Holy shit, that almost makes it look like a different game... huge difference, honestly! Gotta get myself a Pro.
 
Hopefully the base PS4 gets bumped up. I don't see any reason why it would be 900p, unless the dev wants the game to be completely locked at 60fps 100% of the time.

Hopefully this doesn't start a trend where developers get lazy and just leave the base PS4 version at "good enough".

lazy devs am I right?
 
So the Pro can't even keep a consistent 60 FPS? Seriously....

How is the pro going to handle up coming games like Horizon Zero Dawn?

You think apples are very sweet so you're complaining about the taste of an orange ?
 
Isn't 900p60fps pretty standard for the regular PS4? Battlefield, Uncharted, Mirrors Edge, etc. I'm glad Platinum are finally producing a much more solid frame rate to start with on consoles in general after their last gen / Wii U games.
 
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