I've been holding back for one since launch but I'm not seeing the pro's outweigh the cons.
I'll wait for the PC performance thread.
whats the cons? One con i guess which is price. Others?
I've been holding back for one since launch but I'm not seeing the pro's outweigh the cons.
I'll wait for the PC performance thread.
Some of it definitely seems to be related to loading.I've played for about 10 hours (on a Pro) and the framerate haven't messed with my gameplay so far. It's mostly noticeable when you run through certain places in the world. Should also say that my console has never been this loud when playing a game, also depends on the area.
Question, could the open world stutter be tied to loading? Or does it persist if you stop and wait in the same place? Haven't tried it myself, but I also don't have frame-times and framerates at hand.
Some of it definitely seems to be related to loading.
Mommy, what is that one robot doing to the other robot at 2:31?
https://youtu.be/lRlGlMMn830?t=2m31s
I was thinking/hoping the same, but I can only imagine there are tons of reasons why'd there be a bottle neck.DF should test if having an SSD alleviates those problems if so.
Or maybe it's RAM? I dunno.
Man that sucks i can take some frame drops but tearing kills me .
Might hold off from this for now .
Video cut-scenes still 900p.
Coming from Platinum it's pretty normal, they aren't masters of the stable performance...
Well I noticed that in the demo, The cutscenes even have the aliaising of the PS4 version, then when the gameplay comes suddenly the alisaisng disappears and the IQ gets better due to the higher resolution.
That's so damn weird. 99% of the time games use the best platform available to make cutscenes out of. I wonder if the cutscenes had already been pre rendered before they got their pro units. Are the cutscenes that demanding that a ps4 couldn't do them in real time?
Why wouldn't they use the PC version to render the cutscenes?
cut scene being 900p probably means the game was very far into development when they have to add pro support. Still sucks but I guess reshade on PC can also apply smaa to the video cut scenes. Personally I hate pre recorded videos unless its high quality CG, they takes up tons of space on the HDD and compression quality is always very bad. They should have done most cut scene in real time, nothing from the demo looks impossible even on standard ps4. Gravity Rush 2 is also another game that uses pre recorded videos, which is even more lame consider you get to wear different outfit in game but they don't show up in cut scene.
Man, I wish Platinum Game's software performance was as legendary as their mastery of the action genre.
Yeah. 900p. No AA and 30fps. They look terrible.I don't want to watch anything, but are the 900p cutscenes also with no AA?
Because that will be fucking rough going from, say, 1440p with AA to 900p no AA. Might be worthwhile to write a specific injector to run SMAA on them at their native resolution.
Wait is this coming to PC?Was expecting way better from the pro.
Come on SE give me the damn PC release date!
Yes but they're witholding information on release date.Wait is this coming to PC?
Better get ready for that injector thenYeah. 900p. No AA and 30fps. They look terrible.
... and people ask what the advantage of an exclusive marketing deal would be.Wait is this coming to PC?
Any chance this will get patched?
Better get ready for that injector then .
Wait is this coming to PC?
Generally, I'd assume the frame to be uploaded from the host to a 1600x900 buffer on the GPU in a specific format before being presented. You'd run the AA right after data is transferred to the buffer.It could be glorious. I can think of more games that suffered it like Lord of Shadows with 720p noAA cinematics.
How could you guess a cinematic is running? Injecting the specific decoder?
nvm. Didn't read properly.Wait I was told just the demo had this set up and the final version Pro would hit above 1080p 60fps
That's disappointing.900p on base PS4, 1080p on Pro. Video cut-scenes still 900p...
Cutscenes are 900p on Pro and pc ?
Ehh when will devs learn?
Generally, I'd assume the frame to be uploaded from the host to a 1600x900 buffer on the GPU in a specific format before being presented. You'd run the AA right after data is transferred to the buffer.
Even if I get the PC version, I doubt it can run any better on 970 card...
How much is Square paying you, you shill?If you sleep on this game because of the performance issues, you're really missing out on an incredible game. I do hope the PC version offers a stutter-free experience, but while every issue mentioned is very noticeable, it isn't a big enough deal to skip such a gem. Even for someone like me who tends to get motion sickness from unstable framerates, I don't get that at all with this game. Might have something to do with my camera settings, though.
There's a Bayonetta 2 !?tbf not that many people bought bayo 2 lol
Well yes, that is the scenario I am describing. The video data would get uploaded to a texture which is the native resolution of the video in question. (And then later rendered to the screen)Usually games that do that don't change screen resolution for cinematics but scale video decoding to game resolution.
Is it possible that the engine/game itself is just not optimized? I mean, if games like Horizon Zero Dawn can run on PS4 pro flawlessly, then I'd imagine game like this could do the same.Good chance the performance issues are caused by CPU constraints.
Good chance the performance issues are caused by CPU constraints.
Of course it's not perfectly optimized -- but that's besides the point of determining which hardware components are the bottleneck in which situation. There will still be one or more component which, if more powerful, would improve the framerate. Determining which those are is interesting from a technical perspective, and also to estimate what you can expect on a given PC in terms of resolution/IQ/framerate.Is it possible that the engine/game itself is just not optimized? I mean, if games like Horizon Zero Dawn can run on PS4 pro flawlessly, then I'd imagine game like this could do the same.
I was joking , but it's pretty telling how undersold this game is.oh boy.
Do you have a Wii U?
Disappointing coming from Platinum, particularly for those who own a Pro.
No, sadly they are videos captured from base PS4. 900p, no AA and 30FPS to boot. Real shame how they handled that.Everyone is talking about those cutscenes, but are they in real time to begin with?
Yes but they're witholding information on release date.
Better get ready for that injector then
... and people ask what the advantage of an exclusive marketing deal would be.