I mean, it runs even better of Bayonetta on 360, in proportion, and you blame the cpu weakness for some weird issue in some spots where on ps4 it's flawless? Maybe it's a strange bug/issue? Even DF analysis has some difficult to find a clear explanation. Ps4 pro has a faster cpu, there is no reason to struggle in the same cpu scenario of the base ps4, especially if the game runs even better most of the time. But if you want to continue to blame the hardware, OK, go on.
Everyone is talking about those cutscenes, but are they in real time to begin with?
I play on a 1440p monitor and one of the most jarring things is jumping from gameplay with nice AA/Downsampling to pre-recorded Bink Vídeo cutscenes. I can't imagine how it's going to be when we jump to 4k monitors in a few years.
Well yes, that is the scenario I am describing. The video data would get uploaded to a texture which is the native resolution of the video in question. (And then later rendered to the screen)
After the upload is where you'd run the AA.