blame space
Banned
yeah i just docked it in order to charge it up. horse + combat + forest is choppy as heck.
People who say they don't notice the framerate drops tend to oblivious about these things.
Ignorance is bliss.
With that said, it really hurts the experience. It's not a good sign when the framerate takes a dive during the very fist enemy you encounter.
It's not game breaking, but it's not something that should be happening in 2017 on a flagship title.
Then again, we are asking a lot from a $200 tablet.
I really hope a performance patch is released, but it's Nintendo, so I'm not holding my breath (sorry).
If one hasn't noticed the frame drops in docked mode one should play for several hours in handheld mode only and then one shall see the light.
It does, according to df. This should tell everyone that we aren't asking "too much" to switch. Dynamic resolution would've solved everything that they couldn't fix in time for launch, because that's what this is about. Rushed launch.It's gonna be hard for me to come back to BotW when Mario Kart 8 Deluxe comes out, assuming that the latter runs at 1080p60
Aww man, I've only played portable mode, and the IQ and texture quality has bugged me (and draw distance)... Now I'm disappointed that I'm missing something playing portable only!Agreeing with these sentiments. In my brief time playing on the portable screen, I'm bugged by the texture quality. Everything feels more crisp, despite some extra drops, on my TV.
Love this game.
"Sun and grass" doesn't necessarily cause drops, there's usually something else going on. It drops with rain as well in certain situations, i went back toVillage, this time it was raining and the frame dropped in different parts of the town. Doesn't happen with normal wheather. The other village i visited was perfect.Kakariko
Anyway the worst offender is double buffering because it makes the game automatically drop to 20fps even if it was actually running at say, 27. They should fire whoever thought that was acceptable.
Drops are still pretty rare, but that doesn't excuse such a stupid choice.
People who say they don't notice the framerate drops tend to oblivious about these things. It's not that it's not happening to you. you just don't know any better.
Ignorance is bliss.
With that said, it really hurts the experience. It's not a good sign when the framerate takes a dive during the very fist enemy you encounter.
It's not game breaking, but it's not something that should be happening in 2017 on a flagship title.
Then again, we are asking a lot from a $200 tablet.
I really hope a performance patch is released, but it's Nintendo, so I'm not holding my breath (sorry).
All they need to do is offer the option to render in handheld mode when docked. I'd rather take 720p at locked 30fps then 900p at 20fps. I played in handheld mode for the first time today during a break at school and it was absolutely blissful compared to docked.
Or they could change their Vsync implementation. I have no idea why some devs continue to use standard double buffer Vsync on consoles. Drops to 25-26fps would be a lot more tolerable than hard locks down to 20fps.
What's the benefit of double buffering? I feel like in this case it's just causing a lot of unnecessary harm.
I'm really curious about the root cause. Shadows / shaders? The mobile mode apparently has almost no cutbacks to rendering settings other than resolution, so the fillrate is only going up about 50% when it gets docked and the system should have about twice as much rendering power when docked so... it should be something that can be patched, right?Occasional drops are fine, but seeing how well the game plays in portable compared to docked, there shouldn't be any excuse.
Nintendo has to fix this.
It drops to exactly 20 fps which leads me to believe it's more of a software issue than a hardware issue. In theory could be patched.I'm really curious about the root cause. Shadows / shaders? The mobile mode apparently has almost no cutbacks to rendering settings other than resolution, so the fillrate is only going up about 50% when it gets docked and the system should have about twice as much rendering power when docked so... it should be something that can be patched, right?
It drops to exactly 20 fps which leads me to believe it's more of a software issue than a hardware issue. In theory could be patched.
What does the wii u version run at, res and frame rate? Seems like it might be the best bet for playing it on a TV.
What does the wii u version run at, res and frame rate? Seems like it might be the best bet for playing it on a TV.
What does the wii u version run at, res and frame rate? Seems like it might be the best bet for playing it on a TV.
I mean, people are fine playing games on Xbox One that are 720p, let alone most Wii U games so it's probably fine on TV if you're okay with the softer image.It runs about as well as Switch docked but at 720p instead of 900p. So no, not the best bet for playing on a TV. Switch is still the best possible experience even with the drops.
Those of you excusing occasional drops haven't reached the Deku Tree yet. Woah boy, the game is practically a slide show in those woods.
I'm thinking that's part of the inconstancy in frame rate between docked and handheld modes. I believe several aspects are higher quality when the Switch is docked.
Aww man, I've only played portable mode, and the IQ and texture quality has bugged me (and draw distance)... Now I'm disappointed that I'm missing something playing portable only!
It does, according to df. This should tell everyone that we aren't asking "too much" to switch. Dynamic resolution would've solved everything that they couldn't fix in time for launch, because that's what this is about. Rushed launch.
Aww man, I've only played portable mode, and the IQ and texture quality has bugged me (and draw distance)... Now I'm disappointed that I'm missing something playing portable only!
LOL. I noticed my very first frame drop at the very first bokoblin encounter...right outside the chamber you wake up in. Seems pretty frequent when there are large patches of grass around. It's very distracting to me.
It runs about as well as Switch docked but at 720p instead of 900p. So no, not the best bet for playing on a TV. Switch is still the best possible experience even with the drops.
I think the game is great and perfectly playable, but it's true that there are some places with significant framerate drops. The long road to Zora's domain has nonstop rain and at one point there's a camp of Lizalfos with electric arrows. The framerate in that entire area tanks while docked. I took the Switch off the dock and it was running at a steady 30fps. This is true of several areas with lots of grass combined with water reflections, rain, environmental effects, etc.
Regardless I'd say so far this has happened less than 5% of my 15~ hours spent playing the game across 4 regions of the map. Claims that "the Switch can't play its own flagship killer app" are just a dumb lie.
no way in hell it would ever run at 60fps even at 720p"Run game in handheld profile" should be in the docked options.
I'd wager if optimised Switch could run BotW at 720p/60fps in docked mode as it seems GPU limited at 900p. Fast Racing goes from 720/30 on Wii U to 1080/60 with better visuals in MP mode on Switch.
Pretty sure draw distance is reduced in portable mode. Maybe not by much but there's definitely more visible pop-in in my limited play time.
I dunno, I think a more solid frame rate is better than a very slight upgrade in res. Either way I don't want a Switch so I guess it doesn't really matter to me, I'm just glad it runs better on the Wii U.
Sorry if this has been answered but I'm trying to avoid all Zelda footage and info before I play it.
I'm curious if the game (and/or other Switch games) run smoother if TV output resolution is set to 720p in the system settings?