So is this something that can be addressed by Nintendo with a patch?
I'm almost 100% certain Nintendo will be releasing patches to improve performance for this.
My theory is that they rushed the tail end of development to port it over to Switch as a launch title, since the launch date of Switch was set in stone. My guess is that finalizing all possible content and bug fixes were top priority with this new release date, and performance was left to the wayside to be worked on later as a result.
There is simply no way in my mind that Nintendo, the absolute masters of game polish would let a first party title (let alone a historic GOAT contender like this) remain in the state of performance that it's in now.
Played it for some 15 hours and I actually had no problems until yesterday evening. Well some infrequent drops, but no more than in other open world games. The villages (well Kakariko and Hateno) ran without a hitch. Which made all the complaints about the villages weird (unless you're playing on Wii U). But yesterday being in a wooded area in daytime close to Hyrule Castle and Calamity Ganon, it was definitely chugging along. Once in fifteen hours is fine with me, but odd that performance seems to be inconsistent among players. Perhaps one of the weather settings plays a part here. It's no Far Cry 3 or GTAV on last gens consoles though, luckily.
I don't think Nintendo has ever come out with performance patches. There's a first time for everything, but considering how botw is met with universal appraise, they are less likely imp willing to spend time improving it(if it can be)I'm almost 100% certain Nintendo will be releasing patches to improve performance for this.
My theory is that they rushed the tail end of development to port it over to Switch as a launch title, since the launch date of Switch was set in stone. My guess is that finalizing all possible content and bug fixes were top priority with this new release date, and performance was left to the wayside to be worked on later as a result.
There is simply no way in my mind that Nintendo, the absolute masters of game polish would let a first party title (let alone a historic GOAT contender like this) remain in the state of performance that it's in now.
I'm almost 100% certain Nintendo will be releasing patches to improve performance for this.
My theory is that they rushed the tail end of development to port it over to Switch as a launch title, since the launch date of Switch was set in stone. My guess is that finalizing all possible content and bug fixes were top priority with this new release date, and performance was left to the wayside to be worked on later as a result.
There is simply no way in my mind that Nintendo, the absolute masters of game polish would let a first party title (let alone a historic GOAT contender like this) remain in the state of performance that it's in now.
Switch was pushed back because of Zelda. It wasn't rushed. The performance is fine. It stutters but nothing that makes it unplayable. People are getting way too bent out of shape over not much.
The performance isnt fine. Its really bad sometimes. Currently Im in a jungle area, add rain and you get a slide Show. This game is outstanding, but the Framerate is terrible while docked and I hope Nintendo will fix this.Switch was pushed back because of Zelda. It wasn't rushed. The performance is fine. It stutters but nothing that makes it unplayable. People are getting way too bent out of shape over not much.
Problem is, they can actually improve the game with (almost literally) zero efforts: all they have to do is add an option to run the game at 720p while docked, which is exactly what the system is already capable of in handheld mode. :-\I don't think Nintendo has ever come out with performance patches. There's a first time for everything, but considering how botw is met with universal appraise, they are less likely imp willing to spend time improving it(if it can be)
I don't think Nintendo has ever come out with performance patches. There's a first time for everything, but considering how botw is met with universal appraise, they are less likely imp willing to spend time improving it(if it can be)
Comments like this are hilarious. Just because you're not as sensitive to this stuff doesn't mean it's not a problem. I still haven't played FF15 because of performance issues in Pro mode, and that game actually maintains 30 fps (with terrible frame pacing).
If it doesn't bother you that's fine. But some of us have higher standards for performance and your opinion doesn't discount that.
Boost mode? Let people choose to play games in handheld settings on their TV?
Boost mode should just be running at full Nvidia Shield Tegra X1 clocks while docked. The Switch reportedly runs at a lower clockspeed than the Shield even when docked.
But if the rumors that it's an issue with memory bandwidth constraints are true, then I'm not sure if any arbitrary clockspeed will solve the issue. I don't think there is any way to overclock the memory.
The frame drops aren't inconsistent like you would expect if it was a normal performance issue. It seems to drop from exactly 30fps, to around (I would guess) exactly 20fps, and rarely anywhere inbetween. That suggests to me it's either a vsync issue or something with the memory. The memory thing would explain why 720p portable mode is fine, as it would have a lower memory requirement.
I don't think Nintendo has ever come out with performance patches. There's a first time for everything, but considering how botw is met with universal appraise, they are less likely imp willing to spend time improving it(if it can be)
I don't think Nintendo has ever come out with performance patches. There's a first time for everything, but considering how botw is met with universal appraise, they are less likely imp willing to spend time improving it(if it can be)
people keep saying this but actually 3D zeldas do not have a great track record with frame ratesThere is no need for performance patches when almost all their games have perfect frame rates.
They will continue working on the game anyway for dlc, so I dont think its that unlikely.
people keep saying this but actually 3D zeldas do not have a great track record with frame rates
i know but you were saying almost all of their games have perfect frame rates which strictly speaking about 3D zeldas that is certainly not the case. patches or noThe Wii and everything older didn't allow for patches, so it wasn't an option. I guess you have a point with the HD remakes.
This game is designed around the 1gb memory limitation of the Wii U, so Switches 3.25 gb should be plenty.
I think it could be the cpu. 3 cores 1 ghz A57 is pretty slow.
I've definitely noticed some drops, but so far it honestly haven't been as bad as I expected. It's pretty rare, and never lasts for very long. But I'm not all that far into the game yet, so maybe it gets worse. The biggest issue is that any time it does drop it drops straight down to 20fps. The game might actually be running at 29.5fps, but because of what looks like double-buffered v-sync the end result is much worse. Please patch in a better v-sync solution, Nintendo. Or do something else to keep it consistently above 30.
i know but you were saying almost all of their games have perfect frame rates which strictly speaking about 3D zeldas that is certainly not the case. patches or no
people keep saying this but actually 3D zeldas do not have a great track record with frame rates
Which 3D Zelda games have subpar frame rates? OoT/Majora's were designed around 20fps so they don't count.
all of them have drops, especially the HD remasters. don't get me wrong i'm not saying their frame rates are shit or are even as bad as BOTW but people keep repeating this idea about nintendo and perfect frame rates and i'm just pointing out that for Zelda specifically that isn't trueWhich 3D Zelda games have subpar frame rates? OoT/Majora's were designed around 20fps so they don't count.
Which 3D Zelda games have subpar frame rates? OoT/Majora's were designed around 20fps so they don't count.
people keep saying this but actually 3D zeldas do not have a great track record with frame rates
I can't tell if this is a joke or not? Help
all of them have drops, especially the HD remasters. don't get me wrong i'm not saying their frame rates are shit or are even as bad as BOTW but people keep repeating this idea about nintendo and perfect frame rates and i'm just pointing out that for Zelda specifically that isn't true
I don't even.
This is what I think it is. You'd have thought a gsync style solution was possible these days, considering who's making the thing.
all of them have drops, especially the HD remasters. don't get me wrong i'm not saying their frame rates are shit or are even as bad as BOTW but people keep repeating this idea about nintendo and perfect frame rates and i'm just pointing out that for Zelda specifically that isn't true
I can't tell if this is a joke or not? Help
you've basically said the exact same thing as my post just worded differentlyNone of them have significant drops. The worst offenders are the remasters, and they only drop occasionally and much less severely than BotW.
That wouldn't really work, since TVs don't support that. But triple-buffered v-sync would be nice.
But it runs fine in portable mode? And outside of the screen resolution (which shouldn't affect CPU) it doesn't look like many settings have been altered between the two modes.
Care to elaborate why it would be a joke?
Which 3D Zelda games have subpar frame rates? OoT/Majora's were designed around 20fps so they don't count.
Allow me to quote someone
We're talking about framerate drops here, not base framerate. The N64 Zeldas were pretty much stable at their target framerates.
20fps is a subpar framerate my dude
my investigation regarding the severe frame drops:
it has something to do with the immense "3D interactive" skybox and the (weather, lightning etc) effects it spawns.
having played my fair share of high end triple A open world games, I do have to say that BotW's skybox plus it's features is among the best (if not the best) I have seen in a game so far and it's definitely too much for the WiiU and perhaps even the switch. even though I think the switch version might be poorly "tuned".
maybe a patch will help (the switch version)
another thing: the engine they used for BotW might be the same as the Xenoblade X engine. or at least it's based on it.
Xenoblade X (IMO a technical marvel that it even runs so good on WiiU) runs pretty constant 30fps though BUT completley lacks the mighty BotW 3D skybox plus it's impressive lightning. maybe that's thing which brings WiiU and the switch to it's knees
I guess that would makes sense
Today, yes. On the N64 it was common. But if you don't understand how that's not the point I can't help you.
Which 3D Zelda games have subpar frame rates? OoT/Majora's were designed around 20fps so they don't count.
I am simply responding to someone asking which 3D Zelda games have subpar framerates and them saying that the OoT and Majora both have 20fps in the same sentence?
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what the fuck? my dude? are you talking about? Jesus christ