Diablo 3 isn't exactly the most visually impressive game, why is it so demanding?
My guess is they've capped the framerate at 60 on both systems in order to reduce stutter. Unlocked, it's certainly possible the PS4 (and XB1) could hit noticeably higher numbers. I haven't watched the DF analysis yet, but if the PS4 isn't dropping frames at all then that means an unlocked framerate would give it at least 60+ on the low end when action is busy, so it could very well be going MUCH higher than that on occasion.
So in any case, I don't think they gimped the PS4 version at all. We just can't see the performance gap because they capped the framerate, similar to games that run at 1080p/30 on both systems. PS4 might be hitting 45-50 often and XB1 sitting in the 30s, but when you cap them both it will appear to be the same performance.
Fooled me."Huge" double standards that are prevalent here? care to elaborate?
Last time I checked this is GAF not N4G....
"Reaching parity with our partners has been important. But in the end I don't want it to be about a number, because 1080p isn't some mythical, perfect resolution. Framerate to me is significantly more important to gameplay than resolution and the mix of those two which brings the right art style and freedom, whether it's on PlayStation or our platform."
I would say he worded it exactly right so people couldn't say he contradicted himself.
Framerate to me is significantly more important to gameplay than resolution
Diablo 3 isn't exactly the most visually impressive game, why is it so demanding?
Right before the part you bolded:
This statement is clearly at odds with what Blizzard said happened here. It's not unreasonable to call this a contradiction.
As many people have already said: if the game only dips down to the 50s in the most taxing areas then that's a worthy compromise for 1080p.
Seems to be the same as PC, but I'm not too far into the game yet.
i actually would like to see the max mob density on the consoles other than that it seems blizzard did a good job.
This statement is clearly at odds with what Blizzard said happened here. It's not unreasonable to call this a contradiction.
This statement is clearly at odds with what Blizzard said happened here. It's not unreasonable to call this a contradiction.
Right before the part you bolded:
This statement is clearly at odds with what Blizzard said happened here. It's not unreasonable to call this a contradiction.
The full quote is not at odds with anything. People are taking one phrase out of this quote and using it. Typical.
Like you were in the post I initially quoted you mean?
"We did find it challenging early on to get it to 1080p. That's why we made the decision to drop to 900. That's what we demoed and were showing around E3 time. And Microsoft was just like, 'This is unacceptable. You need to figure out a way to get a better resolution.' So we worked with them directly, they gave us a code update to let us get to full 1080p."
If the game doesn't dip more than that, then I wouldn't mind.
Well, seems there's no winning with you. If I would have bolded the whole quote you would have seen FRAMERATE but if you think a few frames will make or brake the game then more power to you. G'day.
I'm honestly a little surprised there's only a 17% max drop in performance from a boost to 1080p
From the quote it seems like MS actually rewrote more efficient code for them? Or is he just referring to the SDK update?
The areas they tested for drops aren't anywhere nearly as taxing as some of the coop Nephalem Rift stuff later on, low 50s will probably be the best case scenario once people are really digging into late game Torment content.
I wonder what a side-by-side comparison of this thread and the PS4 Tomb Raider Definitive Edition DF thread would bare out. I remember a lot of people complaining about that game dropping down under 60fps at 1080p and screaming for a 30fps lock option or a drop in resolution.
So it runs at 60 fps with dips to the low 50s?What's wrong with that?! Would anyone even notice if it was 60 or 52? Doesn't last of us dip to below 50? Should have gone 900p.
It doesn't matter if it's 43, 53, 57 or 48. The point is that it's out of sync with the display's refresh rate and thus causes judder.
It's not like comparing driving at 50km/h vs 60.
MK8's recurring drops to 59fps is very noticeable to many people.
What % of the MK8 owners do you think notice?
It doesn't matter if it's 43, 53, 57 or 48. The point is that it's out of sync with the display's refresh rate and thus causes judder.
It's not like comparing driving at 50km/h vs 60.
MK8's recurring drops to 59fps is very noticeable to many people.
Never drops below 52 and the vast majority of the time it's at 60. Good on MS helping the devs to reach their potential. I guess once they teach each studio the in's and outs once the MS engineers won't need to go back.
Good performance, shame I'm not interested in the title :/
Do you have an XB1?
I wonder what people notice more...
Random frame drops to low 50s or a resolution boost?
No it would not cause judder.It doesn't matter if it's 43, 53, 57 or 48. The point is that it's out of sync with the display's refresh rate and thus causes judder.
It's not like comparing driving at 50km/h vs 60.
MK8's recurring drops to 59fps is very noticeable to many people.
How many titles have worked with MS's engineers now to bump up res? I know Destiny did. Impressive effort from Microsoft if they're really doing a significant portion of the work here. Is that unprecedented? I don't recall it happening before, seems like a sensible way to help dev relations at the same time as making games look better on your console.
Ya know, I kinda laugh at people who think there's some sort of parity conspiracy theory, but if MS really told them that launching at 900p was unacceptable, then...
No it would not cause judder.
MK8 duplicated a frame every 59 frames. That's why it was noticeable.