The screenshots look like from yabause, to be honest.
The second batch came from the most recent version of SSF, the high resolution images came from Yabause.
Sorry dude, but yes. That's better than spreading disinformation. It's doing a disservice to the community, that can last for years, by pawning off inaccurate emulator screenshots, especially of 3D games, as what a game looked like on real hardware.
No apologies.
I do mark my screen grabs as emulator screenshots, so I'm not trying to pass off any disinformation. And I was trying to get a comparison of the actual game models, not what they look like hidden behind low resolutions and scanlines. But even using an emulator like Yabause (which is not a great emulator at all) it is still hard to do as it distorts the game models. I'm sure there are a way to export the models out of the game and into a 3D program. But that seems like too much work.
People really over look how much technique can over come hardware limitations. The DS isn't that much more powerful than the PS1, but look at how good the model looks compared to it. Developers are just getting better at making 3D games and applying it to old hardware. Even at a low resolution, you can tell Chris's face look so much better.
I'd say that both machines are similarly matched in many ways. The Nintendo DS does have an ARM CPU that runs at twice the clock speed of the PS1's and does have newer feature sets to it, but the PS1 has a dedicated GPU unlike the NDS. The DS also have a secondary ARM CPU at 33mhz and roughly about twice as much system RAM that isn't bottle necked by a small texture cache like the N64. Some of the DS games have some really impressive textures when viewed in higher resolutions.
The 3DS does also have texture/ perspective correction built into the hardware, so you don't really have issues with swimming textures and shaky polygons that you would find on old older 32bit hardware and DOS era PC games, but the DS lacks any filtering or AA, which I think was intentional because of the touch screen. But the polygons look much more "solid" on the DS.
But Resident Evil on the DS does show hos much better and more efficient character modeling techniques have become since the PS1 days. There are a lot less wasted polygons, and less emphasis on those weird looking "ball joints" that used to be so common in early '90s CG and games.
Oh yes, that does look like someone didn't manage to make proper faces with quads.
I don;t think it has anything to do with the modelers, it seems to be more about the hardware trying to render so many quads so close together and not being able to piece them together in proper alignment.
Also, I tried using the XRGB's zoom function (which definitely reveals image noise as well)...
...another one
Great screenshots. Jill has an anime face in the first screenshot and not so much in the second one.
I don't know how this thread jumped off topic to Resident Evil. But it did. I think some of the RE games would make a really good retro comparison video (RE1, RE2, RE4?) and so would Tomb Raider 1.