JareBear: Remastered
Banned
The Last of Us Part 2: hands-on with Naughty Dog's stunning farewell to PS4
The last big hurrah of the PlayStation 3 era, The Last of Us launched on June 14th, 2013 - five months before the arriv…
www.eurogamer.net
Speculating on how it can be showcased on PS5, potentially
Conceivably, titles like TLOU2 and Ghost of Tsushima could allow Sony to make a dramatic statement on its own rendition of Microsoft's 'smart delivery' - buy the game now and enjoy it on PS4, then transition across to PlayStation 5 where the developer could deploy the system's horsepower to deliver a raft of advancements. Perhaps The Last of Us Remastered hints at some of the possibilities there - 60 frames per second and/or higher resolution, for example.
John ( D dark10x ) and Rich give us his hands on impressions playing the game on PS4 Pro
- Review build is still 1440p at 30fps, but ND's temporal AA solution is phenomenal
- "Image quality is still very very good, but not perfect"
- Clear evolution of ND's technology this generation, starting from UC4, to LL, now this
- ND has focused a ton of effort on fidelity, the nitty gritty details, the quality of materials, ambient shadows, indirect lighting, the way grass moves and blows as you move through it, etc
- Impressed with use of screen space reflections combo'd with carefully places cube maps
- Fluidity of movement is "just remarkable," references little things like there are numerous animations for how Ellie can fall off a ledge depending on her positioning and speed, etc
- Companion AI and companion usefulness much improved this time around
- World/areas/maps are definitely more open
- "Kinda the best looking game they have made, but in a different way"
- Finish by speculating which directions they could go with PS5 patch/BC
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