I don't think that correlates to 33% more fun.
This is a tech thread, if you don't like specs, there are enough other threads to visit.
I don't think that correlates to 33% more fun.
Sony's internal studios will produce some amazing stuff. Third parties will be held back by the architecture of the XBone, and games will suffer as a result.
How is this good news?
Microsoft appears to have invested a massive amount in accommodating live TV when the overall trend is moving towards time-shifted viewing and streaming media - something it almost completely ignored in its presentation. It's a very curious decision and a massive gamble.[/URL]
What I'm wondering is, if devs can add more bells and whistles to their games on PS4 with minimal effort, due to easier development, why would they deliberately hold back? I understand in the PS3's case, it was harder to code for and such, but if that hurdle has been eliminated for the most part, wouldn't they want to put their best foot forward? I might be in the minority of people who believe that based on the specs given so far, we will see a clear difference in multiplats this time around.An argument can be made that other devs will hold back but will Sony's?
Imagine what devs like Naughty Dog, Polyphony, Guerrilla Games and many more will do with 50% more power. Will devs like Kojima sit back and watch this or will they also step up?
But can Wii U do 600 GFLOPS?Combined with the 2GB of RAM, it seems there's a Wii U of difference between the PS4 and the Xbone.
No, but Phil Harrison can, apparently.But can Wii U do 600 GFLOPS?
What I'm wondering is, if devs can add more bells and whistles to their games on PS4 with minimal effort, due to easier development, why would they deliberately hold back? I understand in the PS3's case, it was harder to code for and such, but if that hurdle has been eliminated for the most part, wouldn't they want to put their best foot forward? I might be in the minority of people who believe that based on the specs given so far, we will see a clear difference in multiplats this time around.
The gap is bigger than I expected. It's a real shame that very few multiplats will actually take advantage of it, if the past is anything to go by.
First party stuff though, whew, it should really be something. Somehow I doubt we'll see a Forza 7 vs GT7 comparison thread.
Much weaker GPU.
Much slower RAM.
Less RAM available for games.
Most likely more CPU cores reserved for non-gaming tasks then PS4.
Boom.
Good job Bone games won't be crippled by Kinect rubbish. Oh wait...Gameplay > marginal difference in graphics.
What I'm wondering is, if devs can add more bells and whistles to their games on PS4 with minimal effort, due to easier development, why would they deliberately hold back? I understand in the PS3's case, it was harder to code for and such, but if that hurdle has been eliminated for the most part, wouldn't they want to put their best foot forward? I might be in the minority of people who believe that based on the specs given so far, we will see a clear difference in multiplats this time around.
I don't think that correlates to 33% more fun.
so this feels like a "360" no pun intended back in the day where PS3 was (is) more power then Xbox & it really didn't matter to much at the end of the day it was all about the games & alot of the popular games ended up being these amazing indie games that came out - this should be interesting console generation.
so this feels like a "360" no pun intended back in the day where PS3 was (is) more power then Xbox & it really didn't matter to much at the end of the day it was all about the games & alot of the popular games ended up being these amazing indie games that came out - this should be interesting console generation.
slow_clap.gifNo, it correlates to 50% more fun. The XBone will be 33% less fun, obviously.
Yes, please...I feel we should really add a basic math/history/literacy test to the registration process.
Sony's internal studios will produce some amazing stuff. Third parties will be held back by the architecture of the XBone, and games will suffer as a result.
How is this good news?
Combined with the 2GB of RAM, it seems there's a Wii U of difference between the PS4 and the Xbone.
Difference between XBone and PS4 two Wii U's duct-taped together confirmed.Gemüsepizza;58575901 said:It's actually a two WiiU difference (1 WiiU = ~300GFLOPS/1GB RAM for games).jk
People who think 1/3 is not significant please look at this chart
That's significant.
What I'm wondering is, if devs can add more bells and whistles to their games on PS4 with minimal effort, due to easier development, why would they deliberately hold back? I understand in the PS3's case, it was harder to code for and such, but if that hurdle has been eliminated for the most part, wouldn't they want to put their best foot forward? I might be in the minority of people who believe that based on the specs given so far, we will see a clear difference in multiplats this time around.
I dunno, when it was PS2 vs the original Xbox, the differences were fairly clear, even if it was cleaner IQ and slightly better textures.
Man, the 26 people who will be able to afford a ps4 at launch will sure be lording it over the XBox fans
Jokes aside, what do we reckon the price difference will be, if any, between the two?
Would you rather have:
- Excessive powah for more £/$
- Less powah for less £/$?
Bearing in mind the actual practical difference between the the projected TFLOPpage?
The DS4 doesn't seem in anyway antiquated compared to the XB1 pad.if Sony would just get rid of its antiquated controller design this console war would be over
I've heard a couple of times about Microsoft demanding that competing versions can't have significant differences if they launch simultaneously.
This is just anonymous insider info so there's no hard proof for it though.
if Sony would just get rid of its antiquated controller design this console war would be over
The DS4 doesn't seem in anyway antiquated compared to the XB1 pad.
I hope there is a dog in KZSF...and i hope it looks glorious.
its a similar design to its ps1 counterpart, which was released in 95? i can't go back to the playstation controller after using the 360.
I can't be the only one of the same mindset
With similar architectures it'll be very easy to add extra visual effects, AA, physics objects, etc on PS4. Most next gen engines are designed to be quite scaleable so I expect some noticiable differences in some games. The RAM is the bit that will hold games back once mid-late gen games start coming about.Sony's internal studios will produce some amazing stuff. Third parties will be held back by the architecture of the XBone, and games will suffer as a result.
How is this good news?
Difference between XBone and PS4 two Wii U's duct-taped together confirmed.
Are people silly enough to think a third party software developer won't know how to squeeze more muscle out of the PS4 than the do for come? Seriously?