Weltall Zero
Member
Strange that they don't mention the short freezes during combat with the Wii U version starting at 6:08.
Um, what? Do you mean the intentional hitstop effects that have been in every zelda since Wind Waker?
Strange that they don't mention the short freezes during combat with the Wii U version starting at 6:08.
Well, at lest there is somebody working hard on Zelda performance...
Neither has particularly good AA? They have no AA.
Neither has particularly good AA? They have no AA.
Source? Direct feed material clearly showed post AA being used.
Erm what?Right now all games perform worse on Cemu. Perhaps in some future it will be better.
Nonetheless it's a bit disgusting that the Cemu guy "works hard" to get Zelda runnable on Cemu. It's a new game and he provides a tool to play the pirated version.
Um, what? Do you mean the intentional hitstop effects that have been in every zelda since Wind Waker?
Nonetheless it's a bit disgusting that the Cemu guy "works hard" to get Zelda runnable on Cemu. It's a new game and he provides a tool to play the pirated version.
I've played for 5 hours on the Switch (4.5 docked, .5 handheld) and while there have been frame drops, they've not been a hinderence to the beauty of the game and they are few and far between.
Probably. 😏It's trying to do you a favor by telling you to not play on the Wii U gamepad.
Right now all games perform worse on Cemu. Perhaps in some future it will be better.
Nonetheless it's a bit disgusting that the Cemu guy "works hard" to get Zelda runnable on Cemu. It's a new game and he provides a tool to play the pirated version.
I find it a bit disgusting you accusing the guy.
At least the guy cares enough and puts effort for a better version.
Sorry, but no they're not.
Right now all games perform worse on Cemu. Perhaps in some future it will be better.
Nonetheless it's a bit disgusting that the Cemu guy "works hard" to get Zelda runnable on Cemu. It's a new game and he provides a tool to play the pirated version.
There is always one holier than thou post in every thread that remotely mentions emulation. It's getting so tiring.
I own a Wii u and a retail copy of BotW. So I shouldn't be able to play a better version of this game on my PC?
When did the guy started putting the effort in? Wii U version was only officially available from yesterday.
Erm what?
You do realise that working on an emulator does not mean "pirated version!!" right? The people who work on it use their own console and game and emulation is fully legal, so is dumping files from your WiiU
This is my fear as well, but hopefully not.My fear is that Nintendo will just focus on patches for the Switch, and leave us Wii U owners in the dust.
I was gonna play it this weekend, but I'll wait for performance enhancements... Either from patches, or when it runs on Cemu.
Well, at least there is somebody working hard on Zelda performance...
Fan anyone tell me howis on Switch, performance wise? I'm there now on Wii U, and it's unbelievably awful. Depending on where you're turning the camera, it can turn in a sustained 20 FPS, and it just looks so bad. It's pretty unbearable to the point that I just want to leave despite how much I'm enjoying walking around, talking to everyone, doing side quests, etc. Is the Switch any better when it comes to towns/villages, etc.? The nearbyKakariko Villagewere terrible in this regard as well.stables
It was mentioned on the video (1:10) that both versions would need scaling to our 1080p and 4k tvs.
Correct me if im wrong, but as far as im aware, 720p scales perfectly to 4k at a 9:1 pixel ratio. In theory if you are playing on a 4k tv, the wii u version should be better.
In my experience the area has been fine.
It's mostly when there's nothing on the screen at all that you notice it slowing to a crawl on Switch. An empty field? A mountainous peak? Better stutter to a slideshow.
It sounds slightly but it's not so much. It's 56% more pixels being pushed.So...
The vast majority of the game is the same across all platforms.
Switch in portable mode = 720p on a 720p handheld. Steady 30 fps.
Switch in docked mode = 900p upscaled to 1080p. Some framerate drops.
Wii U = 720p upscaled to 1080p. An entirely different but similar set of framerate drops.
Switch has a little bit better graphical performance. Either no framerate drops in handheld mode, or slightly increased resolution in docked mode.
So the 900p on the Switch won't look so good on my B6 this coming week?
B6 is a 4k tv?
Im not completely sure, id have to test out both versions.
I did play zelda on a 4k tv, briefly. The image quality did not bother me at all.
Without upscaling the image is less blurry. I think we should ask the DF guys to answer this for us.
Well, I'm glad I didn't have a massively inferior experience on Wii U.
At the same time, what I'm really interested in is their analysis of the trouble spots later on. Really looking forward to that video.
Fan anyone tell me howis on Switch, performance wise? I'm there now on Wii U, and it's unbelievably awful. Depending on where you're turning the camera, it can turn in a sustained 20 FPS, and it just looks so bad. It's pretty unbearable to the point that I just want to leave despite how much I'm enjoying walking around, talking to everyone, doing side quests, etc. Is the Switch any better when it comes to towns/villages, etc.? The nearbyKakariko Villagewere terrible in this regard as well.stables