Davey Cakes
Member
For the record, I totally believed you.lol.
And some folks had the gall to imply I was bullshitting.
For the record, I totally believed you.lol.
And some folks had the gall to imply I was bullshitting.
Fast rmx is 1080p but I can't say for bomberman.DF saying docked mode should have been 720p
Is this why other switch games are currently that resolution on docked?
Fan anyone tell me howis on Switch, performance wise? I'm there now on Wii U, and it's unbelievably awful. Depending on where you're turning the camera, it can turn in a sustained 20 FPS, and it just looks so bad. It's pretty unbearable to the point that I just want to leave despite how much I'm enjoying walking around, talking to everyone, doing side quests, etc. Is the Switch any better when it comes to towns/villages, etc.? The nearbyKakariko Villagewere terrible in this regard as well.stables
seemed fine to me on the Switch. I'm guessing the reason it's killing the Wii U framerate is because of the seamless loading of the interiors.Kakariko village
Zelda switch docked performance is just unacceptable. If the portable is a constant 720p30 then I automatically expect the docked mode to be superior. This is wrong.
The game runs like absolute dog shit on Wii U. Frequent FPS drops in every town and combat.
The game is amazing, but there shouldn't be any excuses for how badly it performs.
Interesting. Does this mean it can potentially not have added input lag with respect to the original hardware?Modern high-level emulation isn't remotely cycle-accurate, so it's perfectly possible for the emulated platform to run the game at 30 FPS in situations where the hardware platform drops frames.
So the 900p on the Switch won't look so good on my B6 this coming week?
I have the WiiU version on the way and I am glad I stuck with my WiiU, there seems to be pretty bad issues on both WiiU and Switch versions in different areas I admit, but it's not perfect on Switch so there is little point in getting a Switch with the costs involved, I think in pushing for a Switch version and adding in elements for the higher power but porting from WiiU code has impacted both versions and made both worse than they could have been, if built only for WiiU then the WiiU version would be better and if built only for Switch it would run better.
My main concern (going off topic) is Nintendo seemingly had nothing else to launch with the Switch, and is this launch game already pushing the Switches limits? I doubt that it is, but it is a valid question I think.
:/
Playing on Wii U. I don't regret it at all.
This has happened to me a few times on the docked version of Switch Zelda.Strange that they don't mention the short freezes during combat with the Wii U version starting at 6:08.
Has there ever been such a small difference in games between a generation before?
Has there ever been such a small difference in games between a generation before?
Both.but mostly the first one its clear they had trouble adapting to Switch architecture after making Zelda U for so longIt feels like they either did an exceptional job with the Wii U version or the Switch is a pisspoor step up from the U. There's no visual difference essentially other than the resolution and the Switch can't even maintain a better framerate.
This will probably be the first game that i will buy just to play it on a emulator.
"Disgusting" is a bit hyperbolic. If you own the game and dislike the performance, there is nothing wrong with trying alternatives.Right now all games perform worse on Cemu. Perhaps in some future it will be better.
Nonetheless it's a bit disgusting that the Cemu guy "works hard" to get Zelda runnable on Cemu. It's a new game and he provides a tool to play the pirated version.
Knowing that the game uses a double buffer v-sync, that the game logic is not tied to framerate and that the menu runs at 60fps on CEMU, I wouldn't discard the game being able to run at rock solid 60fps on CEMU without issues.
Emulation is not piracy.Nonetheless it's a bit disgusting that the Cemu guy "works hard" to get Zelda runnable on Cemu. It's a new game and he provides a tool to play the pirated version.
A lot of emulators are now including options to overclock the emulated hardware, which can help with performance issues.I get the resolution and texture filtering will be great. But how will CEMU improve the performance?
Or they decided that an extra frame of input lag at 30 FPS would be pretty bad. (depends how triple buffering is implemented)Double Buffering in 2017? The fuck? Is the hardware really that starved for memory?
If HDTVs did unfiltered scaling that could be true.It was mentioned on the video (1:10) that both versions would need scaling to our 1080p and 4k tvs.
Correct me if im wrong, but as far as im aware, 720p scales perfectly to 4k at a 9:1 pixel ratio. In theory if you are playing on a 4k tv, the wii u version should be better.
It was mentioned on the video (1:10) that both versions would need scaling to our 1080p and 4k tvs.
Correct me if im wrong, but as far as im aware, 720p scales perfectly to 4k at a 9:1 pixel ratio. In theory if you are playing on a 4k tv, the wii u version should be better.
The Switch's tegra chip is better suited for 720p than 900p.
Welp.
Those lurches in battle looked horrid. Thankfully Wii U version compares just fine, given the hardware, and seems to validate a decision to not drop $360+ to play BotW.