Synth_floyd
Banned
The beta ends on May 1. And then the full game releases on the 15th.
Beta just ended. Can't wait till the 15th.
Did anyone find a way to prevent people (friends) from joining your game?
Playing with other people feels more like a race than playing a game. You don't have time to gather and sort weapons, items, craft, sell, carefully choose your skills, take in the story, etc etc. and all the players are just racing to beat the game as fast as possible. Nobody chats either. It takes all the "game" out of it and reduces it to a clicky spam-fest.
I finished the beta last night with 3 of my buddies. It was really fun! I played as the wizard and enjoyed it, but I was wondering how the weapons work. Can I wield anything as a wizard? Does he even use weapons? Every time I attack it would ve a spell instead of a sword slash.
I really love that since this is so PvE focused that they can just run WILD with the item bonuses. I was picking up shit with extra gold from mobs, extra exp, freaking Run speed, attack speed, increased magical item find. I mean holy shit. The item bonuses are insane, I cannot wait to see where else it goes. I think I even had something that increased the range from which I could loot gold LOL!
Sairyu said:What I find really interesting about a game such as Diablo is how lots of different people can take completely different things away from each character. How I felt completely unempowered and like I was doing something wrong with the Wizard class yet others feel like gods of destruction. How I feel like a spry, tactical death machine with the Demon Hunter yet others feel like a weak fool.
And really, all this is only when we're forced into sharing the same builds. When we're floating around level 30 and being able to completely change the way these characters work should we so wish, how we're all going to have opinions of each class that are even more wildly divergent.
Such possibilities and playstyle diversity is fascinating to me, and I cannot even begin to imagine the work Blizzard have to do to balance these things.
Speaking of loot, I really hope armor and weapons have even better mods than in diablo 2; they're gonna need more depth to balance out for the more shallowness in other departments. How are they going to do + skill mods? Will they have rune mods for specific skills? I'm very curious to see how this plays out.
This link from kyubajin a couple of pages back really does a great job of explaining it.
http://us.battle.net/d3/en/forum/topic/3811455085
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Speaking of loot, I really hope armor and weapons have even better mods than in diablo 2; they're gonna need more depth to balance out for the more shallowness in other departments. How are they going to do + skill mods? Will they have rune mods for specific skills? I'm very curious to see how this plays out.
Any reason to keep the Diablo 3 beta on my PC, or can I just delete it?
I can't wait for the amount of this:
that will be happening on May 15th and beyond. Sure, there will still be some valid complaints, but I imagine a lot more crow eating than anything else. Especially having played with Hazaro and others in the extra content that was only available for a weekend before getting patched out.
So how many people gave HC a real shot? I felt it was the only way to really play the game. Otherwise it was just too damn easy.
So how many people gave HC a real shot? I felt it was the only way to really play the game. Otherwise it was just too damn easy.
Played for about 45 minutes. Still dont get the appeal at all. What a boring game.
Yeah? My Diablo asked me to click on things and make them explode.diablo asks us how deep down the rabbit hole we'd like to go.
This link from kyubajin a couple of pages back really does a great job of explaining it.
http://us.battle.net/d3/en/forum/topic/3811455085
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You really don't get that? You don't get how that would be appealing?Yeah? My Diablo asked me to click on things and make them explode.
Yeah? My Diablo asked me to click on things and make them explode.
You really don't get that? You don't get how that would be appealing?
Yeah? My Diablo asked me to click on things and make them explode.
Anyone know what added perk playing at higher difficulties provide? Just watched a video where some of the Blizzard people are talking about why this game begins at Nightmare.
And from the sounds of it I don't know how people are going to take their Hardcore characters to Inferno. Good lord.
Played for about 8 hours. Now I get what the fuss is all about. What an awesome game.
For those that bought the game off battle.net, can you preload the game yet?
Better loot. But added resistances and whatnot to monsters in the higher difficulties also means you need to figure out a build and it's less click-to-win than Normal.
Better loot. But added resistances and whatnot to monsters in the higher difficulties also means you need to figure out a build and it's less click-to-win than Normal.
Will there actually be "builds"?
It seemed like you just unlocked more options as you level up.
Will there actually be "builds"?
It seemed like you just unlocked more options as you level up.
Will there actually be "builds"?
It seemed like you just unlocked more options as you level up.
Yes, there will be builds.
A build in Diablo 3 will consist of 5 things:
1) Skill choices (which 6 you will use - that is the core of your build
2) Supporting skill choices (which passives you take to make sense with that core)
3) Designing your gear around your build (what stats to prefer over what, which items you go that improve certain skills compared to a general raw damage increase instead, etc)
4) Gemming around your skill choices (around your core) - in Inferno+ characters, the gems that you use will worth SHITTON of money, so it is not child's play
5) If Blizzard somehow makes your hirelings just 1-2 percent relevant to Inferno gameplay, then you will need to gear/"talent" them up specifically for your build.
I really wish people would stop calling the game "too easy". It was the first freaking level on normal difficulty!