Great game but after you play Diablo 3, even with its faults, going back to Diablo 2 is hard. Something about the flow of combat makes me prefer D3 over D2. Of course, there are elements in 2 that I would prefer in 3 but the patches are slowly making those things possible.
Is it true that in Diablo 3 the story, setting and atmosphere are downgraded to turn the game into a happy lootfest? I never played the third chapter, but I loved the dark setting of the first 2.
the funny thing about diablo2 is that I acknowledge its greatness. Somehow I know it has gameplay that makes you addicted, moreso than Diablo 3 and Diablo 1 had. However, I always return back to Diablo 1. I love the simplicity, forwardness and atmosphere of Diablo 1. What really drives it is the feeling of constant tension. You only go one step at a time because you know you can't handle more than 2 creatures at once. Whilst diablo 2 is more of bam-bam-bam, you go so fast that you can't even process everything in your mind. It's somehow mindless fun. Well, and Diablo 3 is at first more about the story and the effects; it's less about the core gameplay, also (at least the first few months, haven't played it in a long time) tension only came up when fighting against elite monsters and then it was more luck-based whether or not these were fair fights or not. Not a good game design by any means. It did not live up to the first two games. The focus of the developers was wrong. But then again: It only makes Diablo 1 and 2 even more respectable in retrospect.
D2 with LOD is close to perfection.
Stay a while and listen.
Does the game even run well on W7 without having to do all kinds of mods? I have been interesting in revisiting the game but not if it's a hassle. If that's the case i will drive to my storage and dig out my old ass PC that has it installed. Computer is probably so full of viruses i would be afraid to turn it on.
D3 is in a really good place right now. It IS a different game than D2, but as an ARPG it is finally dropping good loot, the AH is shutting down the week after next, and there's actually a fun end game. And all of this is without RoS even out yet.Diablo 2 is a masterpiece; really top of its class.
I tried to like Diablo 3 when it came out, played through regular difficulty and was bored out of my skull. Re-installed recently to try out the new patch and it's still not for me. Might give it another shot but I'm just not sure how I'm supposed to enjoy it.
Frozen Orb is my favourite spell ever. It's so good, I love the 'whooosh' sound it makes.
There'a also nothing quite like seeing "Ring" or "Amulet" in golden colours after you kill a boss.
D3 is in a really good place right now. It IS a different game than D2, but as an ARPG it is finally dropping good loot, the AH is shutting down the week after next, and there's actually a fun end game. And all of this is without RoS even out yet.
After all these years and so many games, I always come back to this one. And unlike most of you, I always played it single player and still do. And this is a big part of why I love it. It doesn't punish you for playing single player.
Not sure if it's still the best. D3 is now outstanding. Marvel Heroes, PoE, and Torchlight 2 are all really great.
ARPG is a too broad term for me to agree with you but if we're talking Looting and Leveling than you might be correct.
The 1994 game Ultima VIII also used mouse controls as well as attempting to add precision jumping sequences reminiscent of a Mario platform game, though reactions to the game's mouse-based combat were mixed. It was not until 1996 that a stagnant PC RPG market was revitalized by Blizzard's Diablo, an action RPG that used a point-and-click interface and offered gamers a free online service to play with others that maintained the same rules and gameplay.
Not sure if it's still the best. D3 is now outstanding.
Not sure if it's still the best. D3 is now outstanding.
Sounds odd but Dark Souls became my Diablo2 replacement when D3 came out and did not impress. Something about the rebuilding characters and trying out new things, even if they did not work, that reminded me of D2.!
I disagree with you, I think it's getting closer to Diablo 2 now than it did before, Diablo 2 originally had tons of issues and it took a long time and really once LOD came out than Diablo 2 hit it's potential.Diablo 3 still can't hold a fucking candle to this game in terms of atmosphere and design even with the loot changes. It just has "better" graphics. The combat is similar, but still nowhere as good. Blizzard may have made it so that more skills are viable the third time around, but in the end you're still primarily using the same one or two skills for just about everything. And in that light, they are ultimately boring compared to the skills you'd spam in Diablo 2. They just aren't anywhere near as fun.
I really don't get that point of view, I just don't see how you can write off the game like that.I guess it's good that people like it, but that game is just unsalvagable in my eyes. Increasing drop rates doesn't fix the +main-stat problem, or how boring the progression is when a level 60 weapon is always way better than a level 55 one, or how stupid it is that casters do spell damage based on weapon damage, or how DPS is the only stat that matters on weapons, or that a spear is functionally identical to a dagger etc. It doesn't fix the shitty boss fights, champion affixes, environments or the quest system.
I really don't get that point of view, I just don't see how you can write off the game like that.
Personally I fucking hated D2. Everything was so archaic and frustrating. Got to act 3 and quit.
Diablo 3 still can't hold a fucking candle to this game in terms of atmosphere and design even with the loot changes. It just has "better" graphics. The combat is similar, but still nowhere as good. Blizzard may have made it so that more skills are viable the third time around, but in the end you're still primarily using the same one or two skills for just about everything. And in that light, they are ultimately boring compared to the skills you'd spam in Diablo 2. They just aren't anywhere near as fun.
Diablo 3 never had anything close to:
The orignal CE Necro
The nerfed CE Necro + Summons
The Skelemancer/Zookeeper
The Hammerdin (we'll see how close the Crusader gets)
The Orb Sorceress (bomb was a more convoluted way to get kind of similar, but not quite the same results)
The Nova Sorceress
The original Singer Barbarian
The original WW Barbarian
The nerfed WW Barbarian
The Strafeazon
The Multishot Amazon
The Burizon
The Javazon
Don't forget the Frenzy Barb (It wasn't viable in hell but it was hella fun!) and the Zeal Paladin. It's all about that attack speed, boys!
Don't forget the Frenzy Barb (It wasn't viable in hell but it was hella fun!) and the Zeal Paladin. It's all about that attack speed, boys!
played the hell out of D2 in college. LOD made it better.
I think the addition of the runes and charms in LOD was one of my favorite aspects and something I miss from D3 (and the horadric cube). I was really hoping that we would get that for ROS expansion but instead it seems like just more items (which is fine I guess) and a new Act/class but it doesn't feel like there is anything substantial being added to the CORE experience.
loot 2.0 has made it fun to play self-found (which is how I played mostly before anyways) but I don't feel like that ADDED anything meaningful to the game. It just re-balanced stuff to how it feels like it needed to be from day 1.
I know LOD was a long long time ago but it just feels like it was a much more significant content addition and game-changer than ROS is going to be.
I still occasionally fire up D2 though. I have my old Blizzard sorceress and hammerdin that took a LOT of failed builds before they felt right. Game is still a lot of fun but hard to go back to vanilla D2.
Take nostalgia out of the equation and I think D3 is the better game. If it weren't for poor level design and story, it would be so much better. But the core mechanics and flow of gameplay is vastly superior to D2. The Witch Doctor is one of the best realized concepts I've ever seen in a game.
Don't forget the Frenzy Barb (It wasn't viable in hell but it was hella fun!) and the Zeal Paladin. It's all about that attack speed, boys!
Take nostalgia out of the equation and I think D3 is the better game. If it weren't for poor level design and story, it would be so much better. But the core mechanics and flow of gameplay is vastly superior to D2. The Witch Doctor is one of the best realized concepts I've ever seen in a game.
True, but Zealots only mattered if they had a Schaefer's (*which was almost as rare as a not botted/duped/bought Windforce). They weren't really viable on the higher difficulties as anything other than to screw around with. I didn't mention Frenzy simply because it was never as overpowered as the WW or Singer builds. The original WW + Iceblink = lols.
1.10. Stopped playing it years ago when I started focusing more on EQ/WoW.
What as the last version of D2 that you played? I had a Zealot that could rush hell with a ebotd berserker axe. Hammerdin was definitely better overall, but zeal may have dealt even more damage against single enemies.