Covetous Shen should be the only character.
No way. Then we wouldn't have Lyndon.
Covetous Shen should be the only character.
I think exceptional whites have higher base stats than magic items (overall modifiers will make magics better). They really should have made them more useful. In the beta they could be turned into scrap which was used to craft. Now they only have 2 types of scrap per difficulty instead of 4. You can use them to craft though.
What I don't like is socketed seems to be a magic prefix so you can't get just normal socketed items (or at least I've never seen one). Also you can't socket item (I had hoped this would be a jeweler feature). The socketing system was better in D2, D3's awesome crafting improvements aside. I hope they expand that more.
Man, Diablo story fans (who do exist) would be pissed if Diablo became a lighthearted franchise like WoW. They're probably pissed already about Covetous Shen already, lol.Covetous Shen should be the only character.
While it's not something I really care about much, my main falling out with the narrative and plotting from the game was how serious and dry it tries to pass itself off as, when it's setting is fundamentally ridiculous, even as far as video games go.
Serious only really worked in the original Diablo, IMO, it had a good horror theme back in the day, although it wouldn't work too well anymore, not with this genre. Diablo II and III is mostly just a difference in art and people are free to disagree but the art in DIII blows the doors off of DII (and every other Blizzard product, honestly) to such a degree that it's not even funny.
Blizzard shines mostly with humor, nowadays, especially now that they aren't as centered on pop culture. Lots of genuinely funny stuff in Cataclysm, one of the highlights of an otherwise blargh expansion.
Welp. Got hacked. Let's see how long restoration takes and where the roll back will put me.
What other than the Stash persists between characters?
Does your blacksmith retain the same training?
New day, new dye.
What other than the Stash persists between characters?
Does your blacksmith retain the same training?
What other than the Stash persists between characters?
Does your blacksmith retain the same training?
I normally like Jennifer Hale but.... what happened. One of the worst performances I've ever heard (ok not really but she can do sooo much better) I mean its not like she had much to work with but lol.
Unfortunately I do not because for whatever reason the app doesn't work on my phone and I don't really want to buy that keychain one.Did you have an authenticator on your account?
"Hey guys, if you don't like it so much, stop playing!"
We all just spent sixty dollars on a game that a lot of us waited for 10 years for, from a developer that we trusted implicitly; I think the folks who are disappointed are entitled to vent their opinions since we shelled out the cash. It wasn't my hope that bitching about the game would be more fun than playing it, but that's what my $60 bought.
Did you have an authenticator on your account?
.
Man, Diablo story fans (who do exist) would be pissed if Diablo became a lighthearted franchise like WoW. They're probably pissed already about Covetous Shen already, lol.
I also like the merchant who says "my people have been beat up and scattered to the wind. But we will survive!!! ... If you buy something"
Unfortunately I do not because for whatever reason the app doesn't work on my phone and I don't really want to buy that keychain one.
It's not the end of the world man, just chill. Nobody's perfect, not even Blizzard. Venting the frustration is all good and well, but it doesn't change the fact that Blizzard has plenty of things to correct and they will improve the rough edges around the game.
Last time I raged this bad was back in 2004-05, as I was frustrated with the druid class in vanilla WoW. Class was beyond broken, with the feral spec doing more dps in caster form with a stick than in the actual dps form (cat) or the ultimate talent of the balance tree being a crappy aoe at the time (hurricane) . I also cannot forget the hilarity of having the paladin class wearing plate and near 50% damage mitigation being forced to heal in raids or the horrid itemization of sets.
You eventually have to learn that shit can and will happen and move on. I'm well past the stage of raging over videogames...
But if WoW2 released a Druid class with a whole new set of balance problems, wouldn't you scratch your head at the fact that 12 years of "lessons learned" didn't seem to apply here?
So tonight this happened.
http://s15.postimage.org/6c8y0lt6j/sothishappened.jpg[//IMG][/QUOTE]
Good morning - I want to play.
Also hide that - I don't think that people venturing in OT want to have everything [spoiler]"secret"[/spoiler] slapped in the face.
why are they even balancing a coop game like this tbh
who cares what the flavour of the month class or skill is, when everyone can make one easily without nearly the time investment something like wow would require
should be more like diablo 2 where after a while they took their time in releasing big patches and then theyd leave shit alone
none of this hotfixing garbage
multishot on dh with fire at will is super good and super fun normal-hell
i suggest it
Covetous Shen should be the only character.
While it's not something I really care about much, my main falling out with the narrative and plotting from the game was how serious and dry it tries to pass itself off as, when it's setting is fundamentally ridiculous, even as far as video games go.
Serious only really worked in the original Diablo, IMO, it had a good horror theme back in the day, although it wouldn't work too well anymore, not with this genre. Diablo II and III is mostly just a difference in art and people are free to disagree but the art in DIII blows the doors off of DII (and every other Blizzard product, honestly) to such a degree that it's not even funny.
Blizzard shines mostly with humor, nowadays, especially now that they aren't as centered on pop culture. Lots of genuinely funny stuff in Cataclysm, one of the highlights of an otherwise blargh expansion.
This is pretty much exactly where I am. I remember rage quitting when they let rogue PvP trinkets break fear, as I played an alliance priest. It was right after BGs came out or thereabouts. I also rage quit again 2 years later because of the Prayer of Mending nerf in BC.It's not the end of the world man, just chill. Nobody's perfect, not even Blizzard. Venting the frustration is all good and well, but it doesn't change the fact that Blizzard has plenty of things to correct and they will improve the rough edges around the game.
Last time I raged this bad was back in 2004-05, as I was frustrated with the druid class in vanilla WoW. Class was beyond broken, with the feral spec doing more dps in caster form with a stick than in the actual dps form (cat) or the ultimate talent of the balance tree being a crappy aoe at the time (hurricane) . I also cannot forget the hilarity of having the paladin class wearing plate and near 50% damage mitigation being forced to heal in raids or the horrid itemization of sets.
You eventually have to learn that shit can and will happen and move on. I'm well past the stage of raging over videogames...
But if WoW2 released a Druid class with a whole new set of balance problems, wouldn't you scratch your head at the fact that 12 years of "lessons learned" didn't seem to apply here?
It's part of the problem with running WoW for years n years and the culture that comes with it.Yeah. All those years of the Hammerdin and sorceresses being BY FAR the best boss runners, they never saw nerfs. But this is a very different design paradigm. We don't let every class have their schtick that makes them OP in their own way, every class needs to step in line with Blizzard's very narrow vision of the right way to build them. It makes balancing easy. It also makes the game boring.
Yeah. All those years of the Hammerdin and sorceresses being BY FAR the best boss runners, they never saw nerfs. But this is a very different design paradigm. We don't let every class have their schtick that makes them OP in their own way, every class needs to step in line with Blizzard's very narrow vision of the right way to build them. It makes balancing easy. It also makes the game boring.
why does it matter which class is the best at boss running when everyone has access to the same classes without a massive time delay?
Act I isn't really inferno, more like Hell+Inferno should not be watered down. The gear/builds will come. People are farming certain portions of act 2/3 already.
Monk seems to be working better now in Inferno (Act I for me), it's either the 3 protection cooldowns build or there actually was some issue with damage reduction skills.
This Youtube review of D3 Inferno is excellent and just shows how absurd it is with the 100K hit when the guy has excellent gear:
http://www.youtube.com/watch?v=u8CBbeSAjVo
If Blizzard can't realize that the number of angry players is directly proportional to people hitting hell/inferno and that the gear is getting stale, then Houston we have a problem.
Honestly though, with how fast Blizzard is at fixing issues for good (not these hotfix nerfs), I don't see this game getting the proper attention it deserves for some time. And I don't know how much more my attention span will be around.
You know, maybe like the Cupcake/Bioware story, we should all get together and send a massive crate full of dark souls copies to Blizzard HQ. Give them a hint that it is possible to be very difficult and rewarding, while not being so obviously cheap (and IMO untested).
Inferno should not be watered down. The gear/builds will come. People are farming certain portions of act 2/3 already.
Monk seems to be working better now in Inferno (Act I for me), it's either the 3 protection cooldowns build or there actually was some issue with damage reduction skills.
i dont knowAgain, really strongly disagree with this video and think it's almost absurd. The glorification of boss farming (and the ease with which one got to that highly repetitive action) as "immensely" exciting strikes me as almost antithetical to what most players would say.
I greatly prefer a brutal, unkillable set of levels to an easy set of levels I can repetitively farm for the best loot within hours of making a character (Which was in fact possible in late D2). This does not mean that Inferno is perfect, mind you; just that this dislike of the difficulty really surprises me. Diablo is supposed to last years! Decades! And we're complaining about not being able to beat the content in 10 days?
As a counter to this video, I suggest watching Kripparian's stream, in which I have frequently seen him easily and handily clearing Inferno Act II as a Barbarian. He accomplished this so fast by bypassing the content and glitching it, but a regular player could accomplish it by hundreds of hours of farming -- similar to the hundreds of hours people seemed to spend on Baal runs, except much more fun because the boss isn't a cakewalk in the process.
I think I'm coming to the conclusion that some people play this game for different reasons than I do: some people don't seem to want a challenge, and view the loot as the entire and exclusive purpose of the end game. I'm guessing some people actually enjoyed Baal runs and are looking forward to an extremely easy, highly repetitive process of farming. All I can say is that this isn't what I want, but that doesn't make me the majority opinion nor does it mean I find Inferno to be the ideal solution to this situation.
Seems like vendor trash to me, but I could be wrong.
How much can I sell this for on the AH?
Again, really strongly disagree with this video and think it's almost absurd. The glorification of boss farming (and the ease with which one got to that highly repetitive action) as "immensely" exciting strikes me as almost antithetical to what most players would say.
I greatly prefer a brutal, unkillable set of levels to an easy set of levels I can repetitively farm for the best loot within hours of making a character (Which was in fact possible in late D2). This does not mean that Inferno is perfect, mind you; just that this dislike of the difficulty really surprises me. Diablo is supposed to last years! Decades! And we're complaining about not being able to beat the content in 10 days?
As a counter to this video, I suggest watching Kripparian's stream, in which I have already seen him easily and handily clearing Inferno Act II as a Barbarian (he is currently working his way through Act III inferno slowly, but steadily without ridiculously repetitive suicide runs). He accomplished this so fast by bypassing the content and glitching it, but a regular player could accomplish it by hundreds of hours of farming -- similar to the hundreds of hours people seemed to spend on Baal runs, except much more fun because the boss isn't a cakewalk in the process.
I think I'm coming to the conclusion that some people play this game for different reasons than I do: some people don't seem to want a challenge, and view the loot as the entire and exclusive purpose of the end game. I'm guessing some people actually enjoyed Baal runs and are looking forward to an extremely easy, highly repetitive process of farming. All I can say is that this isn't what I want, but that doesn't make me the majority opinion nor does it mean I find Inferno to be the ideal solution to this situation.