FOR THE MONTH OF JANUARY
I GUESS THEY DID MENTION SOMETHING ABOUT IT, THANKS.
FOR THE MONTH OF JANUARY
In some ways like monster density I believe it is. The differences are relatively minor though, in my opinion.
Own on both PC and PS4....
Maybe I'll start up the ps4 game again, will wait for Digital Foundry verdict though.
The first screens are from the extra content that simulates old graphics from Diablo 1. It was harmless bait.
Yep, it sucks.
That's the retro mode to make it look more like Diablo 1, just a joke.
thanks GAF, I just went ahead and bought this from my local GS. Shame I don't have access to my old PS3 version anymore to online transfer data, have to start a new game ... i ain't complaining
1080p screens
4K screens hopefully assisting in pixel counting
AH, got it .. sorry, I've never played a DIablo game
Couldn't you just boot it up and form an opinion of your own?
So the diablo I have on PS4 is different than the diablo I have on pc?
Get it jj...... DOOOOO ITTTTTT.
I will if it has online co-op and you tag it up with me
EDIT: Oh and CH4fx .. I got Bloodborne!!!!!
Just you guys wait. It'll probably be a 4K UI.
^^^
I doubt that they will do serious work to Diablo 3 as they farted out the weakest PS4 Pro patch to date with the much more recent game, Overwatch
It is already more than the ui. It's been confirmed.
It's more of a hold your horses statement
Is this the diablo remaster update or?
Is this the diablo remaster update or?
So tempting to get this. I played a lot of it on PC back at release but haven't played the expansion content yet.
My backlog though...
And this is really, really nice.Here are your receipts from the official patch notes:
Added a 64-bit client as default for 64-bit Microsoft Windows operating systems
With this, players should see improvements to system performance and faster loading times
This change uses DirectX 11 natively, which brings support for normal maps, per pixel lighting and improved anti-aliasing options
The 32-bit client is still available as an option through the Battle.net Launcher
Added a screen space ambient occlusion (SSAO) pixel shader option
Added a large cursor option
Improved support for 60Hz+ monitors
Is this 4k/60?
The screenshot says 4k but no mention of the framerate?
supersampling for 1080 user?
I love that they added 4K support just in time for an event that deliberately looks bad.
I played most of it at Internet Cafes as I was living in Korea at the time and they were cheap and the game was huge over there then haha.I think the PC expansion would still be better if you have a PC to play it on. I'm assuming a bigger community, better support and more content over the long run. The console version is always a bit behind in that regard. It's still useful to get the console version for couch co-op.
So what's the consensus? Downsampled or not?
I don't know about consensus, but from my analysis the game is not downsampled at 1080p. It doesn't have particularly strong AA at that resolution; it looks like the same decent coverage shown in old screenshots. My personal guess is that 1080p on Pro is likely identical to playing on standard PS4.From the screens posted in this thread thus far it looks like it.
No need to wait for them, graphical analysis is not the sole responsibility of five guys on earth. Bearing in mind that I could always be wrong, here's what I've found from the shots:Hope someone at DF will be wake at the crack of dawn to the video analysis.
Lol. Good point.I love that they added 4K support just in time for an event that deliberately looks bad.
The camera view is halved on console - viewing area for the player lower > monster awareness and AI changed accordingly. Monster density lower, monster hp lower. Autoaim for ranged as opposed to exact aim with mouse. Changed cooldown timer for certain abilities. Click to move on PC using pathfinding algorithms and much more flexible in moving and combat due to this. Direct control of characters on console - inneficient and limiting control method so dodge was implemented as a support crutch for consoles. And who know what else. All this stuff acumulates so it becomes a different playing and feeling experience on PC or consoles.
We Overwatch now.dear god why????
Nope, Noomi's a sheep. Baaaa!Couldn't you just boot it up and form an opinion of your own?
I don't know about consensus, but from my analysis the game is not downsampled at 1080p. It doesn't have particularly strong AA at that resolution; it looks like the same decent coverage shown in old screenshots. My personal guess is that 1080p on Pro is likely identical to playing on standard PS4.
No need to wait for them, graphical analysis is not the sole responsibility of five guys on earth. Bearing in mind that I could always be wrong, here's what I've found from the shots:
- At 4K, Pro is probably rendering at native 4K. There's slight possibilities of checkerboard 4K, or a slightly lower res such as 1800p, but I'd bet it's a full-size render.
- As mentioned earlier in the thread, art elements of the UI like the quickbar skills are upscaled from 1080p. Text and polygonal stuff like quest markers are native 4K.
- There's stronger AA at 4K than there is at 1080p. I'd say it's likely post-process, because it appears to affect textures as well as edges.
fuck me wasn't this just on sale too for less than 20 bucks on PSN??