anothertech
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Day one
maybe interesting?
maybe interesting?
but but but youtube said, the video was just an hour oldVid’s finally back public btw
yeah that’s the OP lol
No worries. Someone shared the link into a discord I’m in. I watched the vid, made the thread. Had no idea the video was unlisted, until someone pointed that out, and then later DF made the link private. Idk. It’s back now public, thankfully.but but but youtube said, the video was just an hour old
Seems I mixed up this thread with the other one with the weekly DF show...
Yes dying light 2 is the biggest example.
Yes dying light 2 is the biggest example.
You're laughing but if games were more like that then prepare to bend over.A Techland game?
Lemme guess we the Xbox guys and blaming optimization on the tools now?Dying Light is just horribly optimised on consoles. Games like RDR2 or The Last of Us Part II look and perform better even on the PS4.
Nah, never owned an XBox. With Dying Light 2, it is really obvious that Techland has primarily focused on the PC.Lemme guess we the Xbox guys and blaming optimization on the tools now?
I mean Sony guys should be saying about amd zen 1.5 architecture but I guess thats too much of a mouthful for those who wanna just turn on and play muh games on the couch.Nah, never owned an XBox. With Dying Light 2, it is really obvious that Techland has primarily focused on the PC.
Nah they’re blaming it on Techland being a shit developer and they always have been.Lemme guess we the Xbox guys and blaming optimization on the tools now?
Dying Light is just horribly optimised on consoles. Games like RDR2 or The Last of Us Part II look and perform better even on the PS4.
Dying Light is a dense urban enviroment, where you can enter every building, the state of the gameworld is preserved and the game is fully dynamic lit. Last of Us 2 is a small, cramped and static gameworld, with everything prebaked and fixed. Red Dead 2 outside of Saint Dennis is a flat and empty plane. There are clear reasons for each game's performance, its nothing miraculous happening in either dirrection.
Funny the title change, one could believe that they received a phone call from Sony.
Or maybe community feedback that they're tired of their obvious bait.Funny the title change, one could believe that they received a phone call from Sony.
You mean the DF video title? What was it originally?
It is just not the console model (and it is a lie to promise a better world by releasing more frequent updates as tech, at a fixed power envelope, is slowing down).
Consoles are not about evil corps they withhold power from devs and gamers: they are about fa promise of fixed platform that 100% of your users have and low level access that makes it possible and worthwhile to use the unique specs within them. You develop on PC or especially mobile and see the fun that HW diversity really gives you.
Looking at Xbox One X and PS4 Pro and the token support they received also does not inspire confidence. It is a good trick to try to prevent people from demanding lower prices though.
See thread's title.You mean the DF video title? What was it originally?
Exactly, whatever they could brute force. Not all devs, but nothing anyone could quite more than “quick” patches.Token support? I'm pretty sure the majority of games released after those consoles launched have had specific improvements on them (typically higher resolutions, sometimes higher framerates).
Exactly, whatever they could brute force. Not all devs, but nothing anyone could quite more than “quick” patches.
I guessing only the PS5 was mentioned in it. They probably realized that was a bad idea.
See thread's title.
Yeah well, it was the same hardware with more GPU compute units and slightly higher clocks. So that's about what you could expect. And those consoles were explicitly made to achieve higher resolutions in the same games (what with the advent of 4K TVs), not much more.
It is actually a generation newer GPU cores, so new features too, on top of more memory (especially on XOX) and faster clocks. One can say that they were built for brute force usage by devs, but I still get the feeling that if developers had used them as minimum HW specs you would have gotten bolder games.
CPU clock also rose in both models, for the XSX so did bandwidth by a lot, but both GPU’s were based on more modern cores: PS4 Pro was Polaris based with some Vega features (like double rate FP16 or RPM, DCC or Delta Color Compression, etc…).I don't think that's true for the PS4 Pro? My understanding is that it's pretty much the same GPU as in the PS4 x 2, with a slightly higher clock (thus 1.84TF -> 4.2TF rather than just a 2x increase) and a few other minor improvements. XB1 -> XB1X was obviously a bigger leap, partly because the XB1 was shit to start with but also because they waited longer and could make a bigger upgrade.
Still sticking with my point man.A few points you raise are of course correct. Nevertheless, it is more than obvious that Dyning Light 2 does not even come close to exploiting the potential of the current consoles. To a certain extent, this is also due to the fact that the game was released on the old gen. And of course not every studio has the capacity to get the best out of all platforms. In many respects, however, Dying Light 2 is technically absolutely unimpressive. Unlike the other games I mentioned. RDR2 in particular is also much more complex, if you ask me. In Dying Light 2 you only have a bunch of stupid zombies and a few NPCs in between. But the AI here is also anything but good.
By the way, you cannot enter every building in Dying Light 2. Also in terms of the number of zombies, Days Gone impressed me much more.
If the systems had more power we'd be able to get better settings and performance on all the games that's been released, of which many are REALLY lacking. Dying light 2 on PC with RT looks amazing...on console it looks like poop unless you don't have ray tracing AND cut the framerate in half - but without ray tracing it doesn't look next genA few issues:
Dev's have not even yet scratched the surface with the PS5 and Series consoles.
All next gen consoles are not readily available at retail apart from maybe the Series S.
Cross-gen is still unfortunately a thing so the userbase for all games is still split between old and new gen.
Xbox has already sold 15 million over half a year ago from what I could find. It is certainly behind ps5 but not as bad as your making it.They probably heard that PS5 Pro was coming but nothing on Series Xpro yet.
A PS5 Pro would put Xbox in a weird place because PS5 will probably be at 40 million when PS5 Pro come out so they have moved enough PS5 consoles but Series X would be at 15 million at the most & making 3 different Series Consoles will be complicated.
From the rumors I’ve seen it’s more about improving ray tracing. Both consoles are pretty weak in that regard.More about the PS6?
Like what?
That it will eventually be coming? lmao.
PS5 Pro would be dope if this gen is going to be long. I'd get it for the higher resolution/framerate, especially in VR as it will help push the visuals to the max there.
Read it again I said Xbox Series XXbox has already sold 15 million over half a year ago from what I could find. It is certainly behind ps5 but not as bad as your making it.
I think a pro would come out next year. They already have vr coming this year.
Why break out series x but not digital vs Blu-ray ps5? Same number of skews for both at this time. I believe Xbox also ran 3 skews in the past when the one x came out but I could be wrong.Read it again I said Xbox Series X
Because that's how manufacturing works The prices go down with the more that can be made .Why break out series x but not digital vs Blu-ray ps5? Same number of skews for both at this time. I believe Xbox also ran 3 skews in the past when the one x came out but I could be wrong.