Let's be honest, though, sub-720p is a heck of a lot uglier than 900p.DF definitely took PS3 to task more for worse IQ than they do now for X1 vs. PS4
Does not solve the issue.Triple Buffering.
Let's be honest, though, sub-720p is a heck of a lot uglier than 900p.DF definitely took PS3 to task more for worse IQ than they do now for X1 vs. PS4
Does not solve the issue.Triple Buffering.
For some people, it could easily matter. It's easy to say "28 fps is 93% the performance of 30fps", but unless you've somehow figured out some kind of gsync-esque technology for console games on a TV, a game that's floating around 28-29fps is going to feel very stuttery compared with a game that's holding a clean 30fps. Even if the magnitude of the the drops is slight, the frequency and duration of the drops is going to produce a noticeable difference to people sensitive to stutter, and the XB1 has an advantage there.
Wow.Even then you try to make a capped game which hits 31fps a bad thing, I doubt you notice any stutter in this rpg when it hits 31fps. Earlier in this thread you mentioned that it rarely happens and in your very limited sample I counted it many times, at least 8. How is that rare in a five minute video mostly portraying battles? How much more does it happen in this 50hr rpg if so prevalent here?
Also, I'm perfectly aware that a capped 30fps should be higher than 30 to stay locked or mostly locked, but if it hits 31 it also means that the threshold is higher. As I've suggested, the way this game drops on the PS4 highly suggests it's un-optimized on that console, (dropping frames in menus et al.), but I really didn't expect df to suggest this or even for you to comment on that bit in my post.
It's just a bit too apparent really, look at df's article on watchdogs, how they downplay the resolution differences and suggest that the game was more optimized on the PS4, it would seem that they're suggesting that consoles are on equal footing but those devs and their optimization priority on the PS4. It's funny, that such things are never suggested in PS4 versions which are not superior framerate wise, when there's evidence to show, and moreso when it is indeed more powerful.
Lovely reading below;
There's just too much in there that's shaming, the last bolded statement even suggests that you would hardly see a difference across 792, 900 and indeed 1080p, bollocks. The fact that so many of these excuses come up when the xbox is in deficit is what's alarming, it happens way too often.
Anyways, dark10x, I suggest that you guys talk to the devs to explain some of the issues you df guys find, I'd still like you to address why the game drops frames whilst drinking a potion in an empty field or when the menu pops. If you're that disappointed with the Ps4 version, I'd wager you would be the first to notice these inconsistencies may not be hardware related, but I digress.
If you call mostly medium setting with a few on high at half the frame rate "parity" I guess so.
I'm guessing in 3 years it'll be more like low settings and 25-30 FPS, just like last gen, vs 60+ FPS and 1440p, 1600p and 4K resolutions on PC.
Though some disagree, I think the PS4 frame rate for image quality tradeoff was the right decision. First off, Dragon Age Inquisition isn't a fast paced action game so frame rate dips won't impact gameplay. Second, the dips appear to be infrequent, and the majority of those are only down to 28 fps. It is only in the rift fights that you see the frame rate dip to its lowest point of 24/25 FPS.
On the other hand, image quality is alway present so it's benefits will always be felt. If the FPS dips were more severe, more numerous, or affected gameplay then the criticism would have more weight. As it stands, on the PS4 the vast majority of the time you will be experiencing both the improved image quality over the XB1 and a good frame rate.
Microsoft has even moneyhatted dark10x now? These threads have become a complete joke. Why is all this conspiracy theory nonsense allowed? It ruins so many threads and seems to be getting worse over time.
How noticeable 900p is vs 1080p is different from person to person and situation to situation as I've explained several times in this thread already.Where did he say in the article IQ disparity is bigger or they are not equal? he made 900P seems like it's not a big deal, he was downplaying the resolution difference.
Technically 900P is a big deal, he is not here to judge subjectively if it looks good enough on his Kuro, he should emphasize 900P is very noticeable compared to native res, if it wasn't all games would run at 900P on consoles instead of targeting 1080P.
How noticeable 900p is vs 1080p is different from person to person and situation to situation as I've explained several times in this thread already.
And again, people can decide for themselves on the issue. There are plenty of comparisons shown that will let people make up their own mind. There is no issue.
Microsoft has even moneyhatted dark10x now? These threads have become a complete joke. Why is all this conspiracy theory nonsense allowed? It ruins so many threads and seems to be getting worse over time.
Because one situation involves a tech analysis with the facts laid bare to see for all while your claims are supported by nothing but unsubstantiated speculation.As you are so intent on "letting people decide for themselves", how about people can also decide for themselves if they think there is an issue or not?
How noticeable 900p is vs 1080p is different from person to person and situation to situation as I've explained several times in this thread already.
And again, people can decide for themselves on the issue. There are plenty of comparisons shown that will let people make up their own mind. There is no issue.
Let's not do a technical analysis, just write a technical summary:How noticeable 900p is vs 1080p is different from person to person and situation to situation as I've explained several times in this thread already.
And again, people can decide for themselves on the issue. There are plenty of comparisons shown that will let people make up their own mind. There is no issue.
Knowing what you know now about the performance of Dragon Age Inquisition, if the PS4 had an option to reduce the resolution to 900p with a locked 30FPS, would you use it? Do you think the general public would use it?
If you're at a desk using a PC monitor with a resolution different than 1600x900 (most people are, obviously) then 900p is going to look pretty ugly due to upscaling artifacts. When in a living room environment, however, the difference becomes much less pronounced. It's certainly noticeable but a 900p game with decent AA is going to look pretty damn clean on a good TV at a normal viewing distance.
I've found this with PC games as well. When playing on my plasma I can get away with FXAA and it looks excellent but in front of my higher resolution 32" monitor I need better AA and even some downsampling to really produce an appealingly clean image. 900p blown up to 32" on a 1440p panel viewed from close proximity is quite ugly.
Why cant people make up their minds without resorting to such simplicity?Let's not do a technical analysis, just write a technical summary:
PS4- 1080P, minor and often frame dips, 30 for majority of time
XB1- 900P, constant 30
That's it, just let people decide and make up their mind! no need to add anything over that, tell them about IQ differences, nothing, 900p? just a random number, no biggie.
from a technical analysis standpoint, it is objectively superior.
I think the frustration with this analysis, or its focus, is how it lacks consistency to last generations analysis format. the discrepancies were much smaller but emphasized much, much more, usually in favor of 360.
dark is not biased, the accusations are just residual of DF articles lacking prior-gen consistency.
edit: sorry just saw above comment from Mod.
Am I crazy for thinking this game just doesn't look very impressive at all?... I actually think the graphics are kind of bad relative to some of the other titles releasing this fall.
Am I crazy for thinking this game just doesn't look very impressive at all?... I actually think the graphics are kind of bad relative to some of the other titles releasing this fall.
Am I crazy for thinking this game just doesn't look very impressive at all?... I actually think the graphics are kind of bad relative to some of the other titles releasing this fall.
Well, cause you do need to make it clear for some of the less informed people, for someone who reads this analysis and don't have a good enough knowledge, it seems like both versions are pretty much the same, with a minor advantage to each version, this is not true at all, but this is the impression it makes.Why cant people make up their minds without resorting to such simplicity?
I dont think you give people enough credit. They can make up their minds fine with the info in the article. Again, no issue.
Am I crazy for thinking this game just doesn't look very impressive at all?... I actually think the graphics are kind of bad relative to some of the other titles releasing this fall.
Well, cause you do need to make it clear for some of the less informed people, for someone who reads this analysis and don't have a good enough knowledge, it seems like both versions are pretty much the same, with a minor advantage to each version, this is not true at all, but this is the impression it makes.
IQ advantage is pretty big, framerate one is pretty close, that's it.
Its not the tech analysis itself that is put to the task, but the interpretation. Also ... What are my claims exactly here, according to you?Because one situation involves a tech analysis with the facts laid bare to see for all while your claims are supported by nothing but unsubstantiated speculation.
Bit of a difference.
Hey, may I ask what program you used to take that screenshot? It looks so clean/crisp.
That looks nice enough, is this the PC version? It seems like there's just a large level of inconsistency between the environments themselves because I downloaded the Gamersyde footage of the console versions and I was rather underwhelmed. I find the whole thing a bit strange since I think Mass Effect 3 looked pretty visually impressive for the time, but this just doesn't look all that different to me than the 360 games Bioware put out. I guess that's somewhat to be expected being cross gen and all, but still...I think it's beautiful. I haven't taken very many screenshots, but I did take this one because I was so stricken at the time.
Am I crazy for thinking this game just doesn't look very impressive at all?... I actually think the graphics are kind of bad relative to some of the other titles releasing this fall.
That looks nice enough, is this the PC version? It seems like there's just a large level of inconsistency between the environments themselves because I downloaded the Gamersyde footage of the console versions and I was rather underwhelmed. I find the whole thing a bit strange since I think Mass Effect 3 looked pretty visually impressive for the time, but this just doesn't look all that different to me than the 360 games Bioware put out. I guess that's somewhat to be expected being cross gen and all, but still...
Depends on how exactly the implementation juggles frames, but yes, you certainly can trade the two off ("soft vsync" often experiences some stuttering if it's failing to meet its target in a sustained way, if the implementation decides to stop the tearing as it drops toward the middle of the frame). Replace "stuttering" with "tearing" in my post and you have a similar point, though.I'm pretty sure that "stuttering" is due to duplicate frames which comes about from frame drops and being vsync'd, this game uses soft vsync.
Triple-buffering is exactly the situation my description refers to. Relative to double-buffered vsync it allows more continuous adjustments in framerate in a time-averaged-over-several-frames sense, but it manages it by allowing individual frame times to flop about all over the place. A triple-buffered game running at 29fps and sending video to a 60Hz screen is going to be stuttery.Triple Buffering.
Am I crazy for thinking this game just doesn't look very impressive at all?... I actually think the graphics are kind of bad relative to some of the other titles releasing this fall.
Like most face-offs I feel the ps4 is the better choice here. The frame drops are few and happen very infrequently and aren't a big issue for a rpg - having a native resolution with great iq is much better.
Am I crazy for thinking this game just doesn't look very impressive at all?... I actually think the graphics are kind of bad relative to some of the other titles releasing this fall.
Like most face-offs I feel the ps4 is the better choice here. The frame drops are few and happen very infrequently and aren't a big issue for a rpg - having a native resolution with great iq is much better.
Am I crazy for thinking this game just doesn't look very impressive at all?... I actually think the graphics are kind of bad relative to some of the other titles releasing this fall.
The game seems to fair a lot better when you hide the horrendous low poly character models.I think the game looks phenomenal.
All taken from the PS4 version.
The game seems to fair a lot better when you hide the horrendous low poly character models.
Once again, DF downplays the advantages of the PS4 version, since the difference in the tesselation is not even a factor on the verdict, but i bet if it was the other way around they'd be exacerbating the difference