"But you already knew that... I mean, how couldn't you?"
Guilty Spark shout out ftw
"But you already knew that... I mean, how couldn't you?"
It can be both, you know. It's *NOT* an insult or a put-down.So which is it?
Even if you get ROTTR on Xbox one it's still worth playing. The input lag you're seeing isn't going to impact your playthrough.
Yeah, not sure if I would agree with that sentiment.Even if you get ROTTR on Xbox one it's still worth playing. The input lag you're seeing isn't going to impact your playthrough.
Yeah, I don't think it ruins the game or anything, but it definitely has an impact. The combat just doesn't feel crisp as a result. I'd like to use the bow and arrow or pistol more, but it's more difficult and twitchy to line up shots. I've become somewhat used to it, but it doesn't feel good. Once I got the shotgun, I ended up using that like crazy just because of the wider spread.Even if you get ROTTR on Xbox one it's still worth playing. The input lag you're seeing isn't going to impact your playthrough.
In fact, Rise of the Tomb Raider feels significantly more responsive here on Xbox 360. Pulling off headshots and manipulating the camera is a joy and the entire game feels more satisfying to play.
How much more powerful is the Xbox one compared to the 360? Game looks great on the 360.
Either I'm blind or naive, but that doesn't look 10x more powerful to me. Looks identical minus fancy lighting, bloom, and motion blur.10 times more powerful or so.
Either I'm blind or naive, but that doesn't look 10x more powerful to me. Looks identical minus fancy lighting, bloom, and motion blur.
Either I'm blind or naive, but that doesn't look 10x more powerful to me. Looks identical minus fancy lighting, bloom, and motion blur.
Either I'm blind or naive, but that doesn't look 10x more powerful to me. Looks identical minus fancy lighting, bloom, and motion blur.
Nixxes is better than CD, IMO, and their results have always been better. Obviously their job here is dramatically different but they are wizards.
significantly more input lag on the xbox one as said by dark10x, why? is it a coding problem? is it a hardware problem? can it be fixed with a patch?
Watching now, great work from Nixxes!
I think TressFX/HairWorks is one of my favourite visual features tbh.
What do you mean by that, "Nixxes is better"? They are only working on technical aspects of an already developed game and porting it to another console, This is a huge task and they deserve all the respect in the world for the great work they did with the 360 version of this game, but comparing it to building and developing a game from the ground up, including storytelling, gameplay mechanics and it's own engine seems silly to me, especiall with such a black/white statement like "A is better than B".
Same, I prefer TressFX too but if HairWorks is the only option I still take that over normal hair. also TressFX seems incredibly well optimised seeing how well it works in the XB1 version of this - compare that to the TressFX that debuted in the PC version of TR2013 and there's clearly a lot of work gone into optimisation. The simulation was cut back quite a bit for TRDE but comparing TR2013 PC's TressFX to ROTTR XB1's TressFX shows how far they've come in maintaining a lot of the simulation with less of a performance cost.I prefer Tressfx to be honest. Geralt's hair looks more "plausible" with Hairworks but the shading is not as good, although that could be due to the difference in color. White hair must be more challenging to render (self-shadowing, transparencies and the likes) while brown hair could look better with less going on.
Lara's hair looks great in all situation in ROTTR, regardless of how the hair is lit.
Same, I prefer TressFX too but if HairWorks is the only option I still take that over normal hair. also TressFX seems incredibly well optimised seeing how well it works in the XB1 version of this - compare that to the TressFX that debuted in the PC version of TR2013 and there's clearly a lot of work gone into optimisation. The simulation was cut back quite a bit for TRDE but comparing TR2013 PC's TressFX to ROTTR XB1's TressFX shows how far they've come in maintaining a lot of the simulation with less of a performance cost.
Man, some people already taking this article to be a slight against Xbox One (not here). I do not understand.
I wonder how extensively it'll be used on consoles for MD.Well the first Tressfx had no LOD at all, regardless of the distance between you and the camera the workload was the same. On top of that they have substantially optimized various components. TressFX 1.0 which shipped with TR2013 was a brute force approach, just to put TressFX on the map.
ROTTR and Deus Ex MD use TressFX 3.0 which can also be applied to fur.
I wonder how extensively it'll be used on consoles for MD.
What would you expect from GAF?
The Bone version's the best looking game I've ever seen. Nice to see this port wasn't a cash in.
http://amd-dev.wpengine.netdna-cdn....in-Deus-Ex-Universe-Projects-TressFX-3.0.ppsxROTTR and Deus Ex MD use TressFX 3.0 which can also be applied to fur.
Master to slave strands skinning (also in TressFX 3.0)
- Much less strands to simulate
- Allows shape preserving LODs
- Prevents simulation from breaking too much the haircut (from gravity & displacements)
Shape preserving LODs:
- Progressively reduce the number of strands within each wisp while increasing each strand width.
- Since LOD is applied per wisp, the overall shape is preserved.
Whereas previous updates have been mostly focuses on perf, TressFX 3.0 is a larger update. Its a big update that we hope will be exciting and useful to game developers
Hair shading (good lighting) using Marschner dual highlight approach and Kajiya-Kay lighting model. AA is not hardware MSAA. Calculate coverage in pixel shader and convert to alpha value. Simplified Deep Shadow Map technique. Order-independent transparency (OIT) using a per-pixel linked list (PPLL)
The second video has a very low audio bitrate in the beginning sadly. snip
How much more powerful is the Xbox one compared to the 360? Game looks great on the 360.