BradleyLove
Member
Yeah, its 720p and it streams in 60fps, but hey You get 8GB GDDR5 of RAM for 400$!
So relevant. So salty.
Yeah, its 720p and it streams in 60fps, but hey You get 8GB GDDR5 of RAM for 400$!
Yeah, its 720p and it streams in 60fps, but hey You get 8GB GDDR5 of RAM for 400$!
OnLive streaming probably has better quality than this XD
Yeah, its 720p and it streams in 60fps, but hey You get 8GB GDDR5 of RAM for 400$!
Seriously? Here are several extremely common gameplay scenarios where a single sequence can easily take longer than 5 minutes:Also, they state as a fact that "five minutes of spooled gameplay isn't really enough". For what, exactly? Sure, more is always better, but other than professional videos like walkthroughs or let's plays which should be done with dedicated hardware anyway I can't think of any reason I would need more than 5 minutes.
Seriously? Here are several extremely common gameplay scenarios where a single sequence can easily take longer than 5 minutes:
Boss fight
Turret or driving/piloting part in FPS/TPS
Stealth infiltration of fortified area
Room puzzle in exploration game
Achievement/trophy for completing a level quickly
Plus many more, I'm sure. And this is not to mention that the whole point of putting a Share function in the console and button on the controller is to lower the wall between "professional" videos and the masses, and allow everyone to post their discoveries. Just one example: with a 15-minute limit, you could grab all the collectibles in a level, then edit down to show where they each are in a shorter upload.
There are many use cases.
I also really like having the clips associated with my profile. It's fun to watch other friend's clips be it of cool stuff in BF4 or an excellent match of Killer Instinct.
I agree about the lack of screenshot functionality though on Xbox, also the complete lack of streaming.
I wish Sony would allow us customization on how far back to record though. Although very useful I rarely need 15 minutes. Most of the things I want to record are just quick "oh that's cool" moments. Hopefully they provide something similar to Microsoft and Onlive where you can quickly record only the past 30 or 10 seconds or so.
You can have that on ps4 too, as long as you have a facebook or twitter linked you can see all the videos and screen shots people on your friends list have uploaded on the whats new feed. Streaming quality when ive changed to best looks real good, i do have 20mb upload though so might be the reason.
If I want to save videos, but not have people on Facebook see them, is there something I can short of making a dummy FB account?
Seriously? Here are several extremely common gameplay scenarios where a single sequence can easily take longer than 5 minutes:
Boss fight
Turret or driving/piloting part in FPS/TPS
Stealth infiltration of fortified area
Room puzzle in exploration game
Achievement/trophy for completing a level quickly
Plus many more, I'm sure. And this is not to mention that the whole point of putting a Share function in the console and button on the controller is to lower the wall between "professional" videos and the masses, and allow everyone to post their discoveries. Just one example: with a 15-minute limit, you could grab all the collectibles in a level, then edit down to show where they each are in a shorter upload.
There are many use cases.
So relevant. So salty.
You know, there's salt, and there's straight up acting like a child. This is the latter.
Sit down, bro. Don't let this get your blood pressure up.
Of course not every instance of every thing I mentioned is going to be longer than five minutes. The point isn't about specific lengths of specific things, it's about consumer freedom. They bought the game, they should get to use broadcasting features however they like, whether or not they're conforming to your own invented "rules".I disagree, the point is to share cool moments you experience in games not to generate long detailed guides which all of your examples boil down to with the exception of boss fights. Though I think you're underestimating how long 5 minutes is if you think many boss fights are longer
Doesn't Sony have video editing software out there for PC? Would it be impossible for them to implement that into the share functionality?
Beside clipping and picture in picture what else would you need? Do people really use those cheesy effects on the XB1?
Don't you mean artifacts? Animus needs better video encoding!those are animus effects!
Don't you mean artifacts? Animus needs better video encoding!
... Anyways, I suspect the XB1 having it was purely reactionary to the PS4 having it, you can see that was designed around having it even with a dedicated share button (though I'm still dumb and stuck to tradition and would rather have had Select... especially since instead if that light they probably could've had a fat Share button) whereas the XB1 just expects you to tell Kinect to record and doesn't go back as far. That's actually kind of theme so far it seem: Sony knew what they wanted and built the system around that, while Microsoft seemed sort of lost as to how to iterate on the 360 while winning more of the mainstream crowd while clearly being more technologically advanced. Microsoft can REALLY nail something when everything's firing on all cylinders, but when they're not... well, they've done worse anyway.
I think the Xbox One is better for casual recording of quick clips. The convenience of the Xbox, Record That voice command can't be understated. Seems like the PS4 is more functional for more serious users.
Double-tap the share button and you have the equivalent of "Xbox, Record That".