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Digital Foundry: Performance Analysis: The Evil Within

Pro-tip, take system requirements with a bowl of salt.



Wolfenstein was fine, no idea about last gen versions though.

Wolfestin ran on next gen consoles and looked like last gen game at variable resolution. Also it ran like shit on AMD cards.
Dont get me wrong it was awesome game and hoping TEW is also the same but instead of making it easier the engine is holding them back
 
As expected, the idea that the XB1 version outperformed PS4 represented wishful thinking / an abject inability to perceive frame rate.

Seems like a good game so far, but it certainly struggles technically (PS4). I can't help but think a relatively small developer (Tango) having to cook it up for five different formats has led to these issues being exacerbated considerably.

They should've just had PS4, Xbox One, & PC versions to begin with.

Not picking this up until it's at $20.
 
So, is this the worst performing game on current-gen consoles? The PS4 version's pushing a resolution roughly equivalent to 900p and staying in the 20s, and the Xbox One version's just over 720p.
 
This has to be the worst running current gen game on consoles so far. Wonder who handled all those versions. Tango in Japan or some team in the west with Bethesda. I really want to buy the game, but with that performance, the immersion will suffer pretty hard.

I heard Thief was pretty bad.
 
This generation of consoles is gonna blow ass so hard. Shame on Sony and MS for peddling these booty consoles that are already woefully outdated.
 
Played a bit more of the game tonight and found that chapter 5 ran a hell of a lot better than the first few chapters. Hopefully that keeps up.
 
The performance of this game isn't nearly as bad as the worst performing games from the start of last gen.

That was almost 9 years ago. There is no comparison and no excuse in 2014 for there to be issues like like in a $60 game. When a AA game like Sniper Elite 3 looks and runs better and is released for $10 cheaper, there's legitimate reason to be disappointed in the way this runs.
 
Rage looks as good as The Evil Within, even better in some situations. I think some of the vistas of the city in TEW are pretty weak.
Rage doesn't have dynamic environment lighting though, most of it is pre-baked. It's like an opposite of Tech 4's direction.
 
Because $600 consoles worked out great last time.


Xbox360 wasnt $600 and the PS3 was largely only that expensive because they were trying to shove BluRay down everyones throat. Xbox360 also launched with a GPU that had a number of features that were coming on next generation tier PC cards.

At launch the Xbox360 was actually very powerful in a lot of ways and easily held its own against PC titles in some ways. Consoles usually launched capable of performing higher than the average PC, even higher than or as high as some really beastly ones. This genertion, the consoles came out the gate getting barely better performance than mid tier PC's. My older GTX670 is able to play games at higher resolutions, with more effects and more stable frame rates than these next gen consoles right from launch and even right now, and it is what, 2, maybe 3 yrs old?

This is definitely the first generation of consoles that were easily out classed by the PC right from the get go, and not by monster PC's, PC's that had already been available for years.
 
This has to be the worst running current gen game on consoles so far. Wonder who handled all those versions. Tango in Japan or some team in the west with Bethesda. I really want to buy the game, but with that performance, the immersion will suffer pretty hard.

It's amazing a product like this can even come out in 2014. It's pretty much a technical disaster on all fronts. Goofy letterbox, low res, low framerate, camera way too close, janky controls, etc. I'll leave the tech analysis to more informed people but goddamn, the game is pretty embarrassing.

It's fun though. I'm enjoying it despite the extensive tech problems.
 
The performance of this game isn't nearly as bad as the worst performing games from the start of last gen.

Seriously, go back and look at early last gen stuff like Oblivion or Saint's Row1

They

Run

Fucking

Awful


Making my way through Ch3 right now in TEW and honestly the performance is fine. IQ more than makes up for the slight framedips.
 
My older GTX670 is able to play games at higher resolutions, with more effects and more stable frame rates than these next gen consoles right from launch and even right now, and it is what, 2, maybe 3 yrs old?

The 670 is just as old as the ps4/xb1's GPU's. It also beats both of them almost combined. (7790+7870)
 
So, is this the worst performing game on current-gen consoles? The PS4 version's pushing a resolution roughly equivalent to 900p and staying in the 20s, and the Xbox One version's just over 720p.

thief didnt run great. albeit it was rendering full screen. not as pretty as this game though (imo)
 
I'm sure everyone remembers how garbage Far Cry 3 ran on ps3/360. - http://www.eurogamer.net/articles/digitalfoundry-far-cry-3-face-off

Was there a massive wave of people saying "don't support this" etc etc?

Not really comparable. Far Cry 3 was pushing 7 year old hardware to the limits, and the PC port was great. This seems like Bethesda made Tango use id-tech instead of paying for licencing fees. There's loads of new features that have been added to the engine that it possibly wasn't built to support, like dynamic lighting. By the looks of that Digital Foundry analysis, it wasn't ready for prime time but they probably wanted to hit in October regardless.
 
Yeeeeah about that.

If GameGPU's benches are to belived its not number of cores or clock speed that counts but architecture. An i3 Haswell beating out a 6 core X79 i7? Granted that's still at 1920x1080 so they're not really as good an indicator of CPU performance than a lower bunch of settings would have provided. PCGH should hopefully be doing some benches sometime soon so will be nice to compare them to and hopefully they'll be done under a more taxing situation.

http://www.pcgameshardware.de/The-E...s/Benchmark-Systemanforderungen-Test-1139281/

Here you have it.
 
That's bad, and i'm really happy i went with the PC version.
The experience provided by this game (when it runs good) is great. It's a damn shame it's ruined by underperforming console builds.
I still blame the engine above everything.
I blame Bethesda. They are well known for selling glitchy messy games yet they have a fully functioning Seasons Pass and DLC

Loving it on PC! Solid 30 fps everywhere with NO drops and to boot, down sampling from a glorious 3200 x 1800 resolution at maximum settings.

The PC version is good guys.

The PC version is good
Runs at 30FPS

It's amazing a product like this can even come out in 2014. It's pretty much a technical disaster on all fronts. Goofy letterbox, low res, low framerate, camera way too close, janky controls, etc. I'll leave the tech analysis to more informed people but goddamn, the game is pretty embarrassing.

It's fun though. I'm enjoying it despite the extensive tech problems.

I feel the same.
 
Rage doesn't have dynamic environment lighting though, most of it is pre-baked. It's like an opposite of Tech 4's direction.
The whole point of 5 is 60fps and the ability to stream in those big ass megatextures. Looks like Tango went a bit overboard with the lighting and shadow effects, and ended up pushing it a bit too far.
 
Shame, I was interested in this but since Alien Isolation runs better I'll most likely pick that up and buy Evil within when the price drops.

Also (and I may be wrong) but I was under the impression that the ID tech 5 engine couldn't go under 60FPS? Wasn't that one of its big selling points?
 
Also (and I may be wrong) but I was under the impression that the ID tech 5 engine couldn't go under 60FPS? Wasn't that one of its big selling points?

If done correctly than the engine is ok. But the reason Tango had to work with this was that it's an inhouse engine available for free. Licencing another tech would have cost too much. Shame that neither the documentation was in Japanese nor is the engine suited for heavy alpha effects.
 
Only turned it on, skipped the first cut scene and walked into the mental asylum as I was playing around with removing the black bars and fixing the fov (which I have thanks to the helpful posts in the pc performance thread).

Anyway what little I saw, this is not a good looking game. A lot of aliasing, some really ordinary models. Either the engine is just bad and doesnt work well on consoles or the team struggled to optimise because a game that looks like this shouldnt be struggling these consoles.
 
I played 30 minutes of it, and I immediately regretted spending money. I have a reAl problem with the frame rate and tight camera.
Since I bought the game, I feel obliged to play it, but I am disApointed , technicAlly, in the game.
 
Watched that DF framerate video and holy hell, this game runs like shit, which is bad for a game that doesn't look particularly good either. I wasn't surprised to hear that it runs on the same engine as Wolfenstein, that game looks like ass as well(though at least it didn't run like shit...).

This has to be one of the most technical disappointments this year.
 
The fact that its a bit of a mess across all platforms suggests a lot of issues with the engine and the developers who used it.

I mean even the PS4 version is at 768 and a choppy 30?

Christ.
 
Joke post ?

How can console hope for 60 fps when framerate drops to low 20 ?

Are...are you serious? You do know that Wolfenstein: TNO also ran on idTech5 and was a solid 60fps for each console, right? This engine is designed to run exclusively at 60fps with no hiccups.

The engine that TEW uses was designed strictly for 60fps. The studio had to modify it heavily to get it to "run" at a cinematic 30fps. All of that tinkering led to poor optimization and the bad fps you see now.
 
Played the first 4 chapters. I'm as sensitive as can be to performance issues, however there's been far worse so this is definitely overblown. Its such a shame, from what I've played, the game is wonderful.

However, first chapter is fine, but when it opens up a little, there's a fair amount of stuttering which accompanies the fluctuating frame rate. I saw this the most in chapter 3.
 
The fact that its a bit of a mess across all platforms suggests a lot of issues with the engine and the developers who used it.

I mean even the PS4 version is at 768 and a choppy 30?

Christ.

Technically it's at 1080p, with 312 vertical lines filled with redundant information (black pixels). Still, the 2.5:1 image that has to be rendered is smaller than full screen and a choppy sub 30 framerate is still inexcusable.
 
This generation of consoles is gonna blow ass so hard. Shame on Sony and MS for peddling these booty consoles that are already woefully outdated.

If you stop to think for like one second it's obvious that the problem with TEW is the devs and/or the engine, given that many games have been released on these consoles that look good and perform well. Tango made some unforgivable choices regarding the trade off between fidelity and performance.
 
The game looks great and is perfectly playable.

People need to stop making sweeping statements unless they've played extensively on the console version.

This is not a game you should boycott because of a slightly sub par performance.

Unless you were never interested in the game in the first place.
 
If you stop to think for like one second it's obvious that the problem with TEW is the devs and/or the engine, given that many games have been released on these consoles that look good and perform well. Tango made some unforgivable choices regarding the trade off between fidelity and performance.

Serious question:

Has there been a 1080p 60fps game that looks very good whilst also having complex graphics?
 
Serious question:

Has there been a 1080p 60fps game that looks very good whilst also having complex graphics?

Serious answer: "very good" cannot be defined adequately to use it as a criterion for judgment.

Are the consoles weaker than they could have been? Of course. They could have put 1000 dollar GPUs in them. Would that have been smart?

What I'm responding to is the idea that this game's bad performance is evidence of a hardware problem. It's not. It's evidence of bad choices and priorities during development. Other debs have not had trouble making better looking games that run at a more consistent framerate. The fact that framerate is 30 rather than 60 is a developer choice, as it always has been, between fidelity and performance.
 
The game looks great and is perfectly playable.

People need to stop making sweeping statements unless they've played extensively on the console version.

This is not a game you should boycott because of a slightly sub par performance.

Unless you were never interested in the game in the first place.

Fair enough but it's still my money and I could at least expect a solid performing game for something that even wants an extra "next-gen tax". Also, DF captured and posted direct feed videos, so I know pretty much what to expect and if it's bearble for me or not and from I've seen it's something I would not spend the MSRP of 70 EUR here in EU.
 
The framerate never goes into unplayable territory, it's just annoying.

I'm all for performance but this is way blown out of proportion, specially when the game is so good. It's a "console game" type of performance.
 
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