Freeman
Banned
The industry has a far bigger problem with people pissing on a teams years of work just because certain numbers arent met, and dismissing the game before theyve played a frame (Im not implying that youve not played but I swear to god many wont have bothered before jumping on the fraaaaaaames bandwagon.
Clear gold standard? Because a game does or doesnt hit frames? Your argument is two steps away from 'Trust me Im an expert'.
Its 2014 not 1994, a minimum solid 30fps is a requirement at this point, specially for a game that isn't pushing anything we've never seen before.
Incredibly well said.
I am playing it on the PS4.
Sure, I notice the occasional frame rate drops. I also no doubt noticed the horrid performance of the frame rate in the opening scene, especially when they first get out of the cop car and are outside in the rain, however once I got past that opening scene, I really just notice the occasional drop, and it has by no means detracted from the overall experience in such an impactful way that I can no longer play the game.
Do I prefer it ran at a constant 30 FPS? No, actually I prefer it ran at a constant 60 FPS.
But I am not going to let it outright stop me from playing the game.
I look at it like this.
Some movies that are released, the CGI is incredible yet the acting and story are awful.
Other movies, the story is fantastic, but the CGI is truly awful.
I enjoy them both for what they bring to the medium.
So this is a game that was created by a team who has an amazing premise and a kick ass vision but were not the most adept from a technical standpoint.
It is what it is.
I am still going to enjoy their vision either way.
You movie analogy shouldn't be about special effects, but IQ.
I don't pay to go to the movies to watch a poorly projected movie in 2014, there is a minimal standard of quality for everything.
Even independent movie will easily meet the minimum requirement of actually working.