• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Digital Foundry: Performance Analysis: The Evil Within

Jesus Christ....low 20's? That is fucking unacceptable from a current-gen game. How could any dev be happy with releasing such shoddy work?

And to top it of, the graphics aren't particularly impressive, and the res/aspect ratio has been lowered...and they STILL couldn't manage a locked 30fps.

Ugh.
 
Goddamn Tango Gameworks fucked up. What stopped me from getting the PC version is the fact that anyone with a 16:10 screen gets even less screen real estate than the Xbone version :/ Steam sale it is :(
 
Doesnt sound that good :( Damn it!

- I wanted to buy Driveclub but EVO fucked up
- I wanted to buy Destiny well, we all know that ''story''
- I wanted to buy Evil Within but it couldn't deliver the hype

Damn it...I will stop wanting games and be surprised by sleeping hits
 
Yeah I got the PS4 version and it's definitely the worst performing console game I've played in some time. Pretty disappointing. And I'm generally pretty forgiving when it comes to frame rate.
 
If you're alarmed about buying the PC game based on Bethesda's alarmingly high recommended specs, at least we have some good news there. A 4GB graphics card doesn't seem to be required at all for 1080p gameplay, and we've run the game just fine on the mid-range GTX 760, while even the entry-level enthusiast GTX 750 Ti offers console-style frame-rates at 1080p on max settings. As for hitting a consistent 60fps - well, it's here that the unoptimised nature of the PC port becomes apparent: we'll have more on that in a later update.

So I was right about it being a bad port.

Thanks for being wrong Alexandros.
 
I knew it was gonna be bad when they announced they were using the idtech engine. The idtech engine needs to die, no more games on that crap engine plz.
 
I've said this but I'll say it again: They shouldn't have messed with Idtech 5 which is an engine designed for 60 fps. Heavily modifying an engine like that can only bring bad results.

I wonder if it was Bethesda being cheap and just said they had to use the free in house engine. Why they didn't just pick UE I will never understand. Getting that running at 30 on both gens should not be that hard and that engine has actual support in Japanese which probably also helps.
 
Doesnt sound that good :( Damn it!

- I wanted to buy Driveclub but EVO fucked up
- I wanted to buy Destiny well, we all know that ''story''
- I wanted to buy Evil Within but it couldn't deliver the hype

Damn it...I will stop wanting games and be surprised by sleeping hits

Shadow of mordor is fantastic, i just finished it and sent it back to gamefly, but watched a youtube video of other stuff I never tried and now I want tit back again. :(
 
I doubt we'll ever know, but I'll be really interested to find out why whoever created the PC port chose to make some of the decisions they did. OpenGL draw calls are sent to a DirectX render target (weird!) and full screen is actually a borderless windowed mode, meaning G-Sync can't be supported.
 
Goddamn Tango Gameworks fucked up. What stopped me from getting the PC version is the fact that anyone with a 16:10 screen gets even less screen real estate than the Xbone version :/ Steam sale it is :(

We can currently configure the aspect ratio and resolution to arbitrary values, just need to be able to adjust the FOV along with it. Larger aspect ratios significantly decrease the already small FOV.

So I was right about it being a bad port.

I wouldn't call it a bad port, but it is inconsistent.

The game actually runs at 60 FPS on moderate hardware, but certain areas are extremely unoptimized. Couple that with the strange design decisions and you are left with a poor first imoression.
 
From the sound of it this seems like something highly unlikely to be fixed via patch, makes me wonder why they chose to say for the moment (perhaps eluding to the fact that they havent played the whole game?)
 
So I was right about it being a bad port.

Thanks for being wrong Alexandros.

The developers said that unlocking the frame rate may lead to quirks and that they're working on it. Meanwhile, even low end cards like the 750 Ti are running this 30 fps locked at 1080p at max settings and the VRAM requirements were clearly bullshit. It's clearly not the best port ever but, to be honest, I don't feel like I was wrong. It's certainly much better than the PS4 version you wanted to buy and I think I lead you to the right choice.
 
Glad I went with PC. I was even asking if I should just get the PS4 vers since the PC is designed for 30fps.

Guess the lesson I learned, or a reminder to me, is if you have a good PC, any multi-plat game will be better on it then the consoles.
 
I never understood the obsession with resolution and frame rate. I'm playing on ps4, yeah it looks ugly at times but it is fully playable. The whole notion of graphics and slight performance issues completely ruining a game is alien to me, but there are people sensitive to it. I would like to understand why it's so important to some.

Monitors/TVs have fixed resolutions. It's not as much an obsession as ensuring that you're getting a game that's actually fit for purpose.

That and the industry has been espousing the values of HD resolutions for 10 years now, but they've constantly underperformed. They should be held accountable for that.
 
Doesnt sound that good :( Damn it!

- I wanted to buy Driveclub but EVO fucked up
- I wanted to buy Destiny well, we all know that ''story''
- I wanted to buy Evil Within but it couldn't deliver the hype

Damn it...I will stop wanting games and be surprised by sleeping hits

I'm in the same boat. Almost all of the games I was really looking forward this month have been mostly disappointing. Mordor, Driveclub, Isolation, Evil Within, Pre-Sequel....

Since I saved so much money this month I'm hoping to blow it all on the stellar November line up,
 
I find it astounding that my Frankenstein'd desktop (Q9450 + 8GB RAM + 750 Ti) could feasibly play this at a similar level to a PS4. I doubt I'd get similar performance from any other current-gen PC port.

You probably would in Alien Isolation:

https://www.youtube.com/watch?v=qwL9CBPDqYM

With a 750 ti + Q8300 , it dips into the 30's at the worst. Admittedly, it's only using console AO and SMAA Tx1, but it is also taking a performance hit from shadowplay.
 
I'm in the same boat. Almost all of the games I was really looking forward this month have been mostly disappointing. Mordor, Driveclub, Isolation, Evil Within, Pre-Sequel....

Since I saved so much money this month I'm hoping to blow it all on the stellar November line up,

How many of those games have you actually played and found disappointing? Are you just going based off of reviews or what?

I'm sure that "stellar November line up" will have ample disappointment as well if you're using review scores to dictate what you play.
 
Wow, reading through this thread, from the original article, to other people's impressions, it makes me feel like I'm almost playing a different game than everyone else. I guess I'm one of those that aren't sensitive to these issues, I suppose. I'm really not having any major issues in my playthrough on the Xbox One.
 
Goddamn Tango Gameworks fucked up. What stopped me from getting the PC version is the fact that anyone with a 16:10 screen gets even less screen real estate than the Xbone version :/ Steam sale it is :(

The technical aspects don't stop the game from being enjoyable.

Helps that art direction is superb.
 
How many of those games have you actually played and found disappointing? Are you just going based off of reviews or what?

I'm sure that "stellar November line up" will have ample disappointment as well if you're using review scores to dictate what you play.

I played 3 of the 5, calm down.
 
Wow, reading through this thread, from the original article, to other people's impressions, it makes me feel like I'm almost playing a different game than everyone else. I guess I'm one of those that aren't sensitive to these issues, I suppose. I'm really not having any major issues in my playthrough on the Xbox One.

Chapter 4 here. My only complaint is the black bars during more open/exploring-focused areas. In hallways and tighter spaces, like in Chapter 1, sometimes the black bars actually work in favor of the visual composition of a scene. But when you're outside really trying to take in the environment and look for items, they can be noticeably restrictive.

But people saying the game is "genuinely terrible" or whatever... that's ridiculous. Yes, the game is a technical disappointment, but it's still more than playable and looks great as far as lighting, effects, color palette, etc is concerned.
 
The technical aspects don't stop the game from being enjoyable.

Helps that art direction is superb.

correct. don't let a technical detail or a few dropped frames (really, it's not as bad as some of you are making out) cause you to miss out on such a lovingly made, brilliant game. I just love this game so much.
 
How/why did they ever wind up using Tech 5 for this? What's the back story here? This was clearly a disaster waiting to happen. Was Bethesda the only company willing to finance the game and forced them to use Tech 5?
 
The developers said that unlocking the frame rate may lead to quirks and that they're working on it. Meanwhile, even low end cards like the 750 Ti are running this 30 fps locked at 1080p at max settings and the VRAM requirements were clearly bullshit. It's clearly not the best port ever but, to be honest, I don't feel like I was wrong. It's certainly much better than the PS4 version you wanted to buy and I think I lead you to the right choice.

Actually my original post prompted my own opinion that some what bad port's or un-optimized games like Evil within, would be better off on console. Yes it's not perfect and there's Frame rate dips, but at least on PS4 that's the majority of the issues. While on PC there could be more apparent bugs that haven't reared their ugly head yet on specific configurations.

I stand by my original statement that the engine they are using is un-optimized and it shows on both Console and PC.

Regardless if it works ok in some area's and not so well in others.

Shadows of mordor still with the HD tecture pack uses too much memory than it should, and the textures don't even look well done. WHich shows you the engine was not optimized for PC, but then again outside of character models didn't have a lot going on in terms of effects.

But the engine was un-optimized. If it was VRAM usage wouldn't be cut and paste from console. Even though I know it only uses what it needs to, the difference in image quality on textures does not go along well with the amount of vram needed and used.

Especially when you look at other games that have been ported over to PC with success.

Look at Ryse:Son of rome which locks the high setting out for people with below 3gb of ram. Though it's crytek and they have a PC background again, engine is not optimized for PC's.

If it was there would be a significant increase in image quality. And there isn't out side of frame rate and resolution.

Same is for SHadows of Mordor, game doesn't blow you away at Ultra, and neither does Ryse compared to the console counterparts.
 
Doesnt sound that good :( Damn it!

- I wanted to buy Driveclub but EVO fucked up
- I wanted to buy Destiny well, we all know that ''story''
- I wanted to buy Evil Within but it couldn't deliver the hype

Damn it...I will stop wanting games and be surprised by sleeping hits

lemme borrow your ps4. I want Evo and Alien Isolation. PM me for my terms.
 
Mikami... how deep the Japanese legends are falling...

3931001-6323123951-dean%2B.gif

can we stop with the hyperbole? have you even PLAYED the game? mikami isn't a programmer, he's a game designer

look, the shitty performance is a fucking bummer. but the game is great
was shadow of the colossus a piece of shit that didn't deserve your money on ps2? because that game ran like GARBAGE
 
can we stop with the hyperbole? have you even PLAYED the game? mikami isn't a programmer, he's a game designer

look, the shitty performance is a fucking bummer. but the game is great
was shadow of the colossus a piece of shit that didn't deserve your money on ps2? because that game ran like GARBAGE

.

This 'waah game is a pass, frame dips' attitude from some quarters is absolute crap.

The game deserves a wide audience.
 
What is ULMB?

Please reflect again: you are NOT sensitive too framerate issues.

That's not true, I could not play through gta 5 and hated the last of us ps3 because they could never maintain a good frame rate. In comparison, from what I've played of the Xbox one versions, there hasn't been a time where I've noticed the frame rate be janky at all. I've only played through the first two chapters though.
 
The developers said that unlocking the frame rate may lead to quirks and that they're working on it. Meanwhile, even low end cards like the 750 Ti are running this 30 fps locked at 1080p at max settings and the VRAM requirements were clearly bullshit. It's clearly not the best port ever but, to be honest, I don't feel like I was wrong. It's certainly much better than the PS4 version you wanted to buy and I think I lead you to the right choice.



People should learn what a bad port is and what a good port is. It's not "either good or bad". There are cases of just straight ports too.
This one runs efficiently, which means as good, if not better on similar hardware than PS4, has options for AA and shadows.
People were just panicking over 4GB of VRAM and such...
 
how petty and pathetic. All he said was "let's wait and see before jumping to conclusions."

Go read his other post's from the that thread. He gives an example of the game running on an alien ware, a tested, pre-built system, running Mordor on HIgh.

Which goes with my last post about it not having a lot going on in the engine to use such high specs, and vram.

It is I will say in way more stable shape than Evil Within, but the whole VRAM usage and what it needs to attempt ULTRA with the patch installed.

His video did not tell me if they were running pre-or post patch. WHich I guess there is a difference in VRAM usage and performance.
 
At the same settings, including AA....your system is actually about equal to the PS4 at worst, it might would even win in the framerate department on some games.

For example.

Looking at benchmarks across the web I found this for Shadow of Mordor...

With a 750 Ti with a 3770k and running @ 1920x1080 High Preset...that benchmark averaged 43.4fps. The console version of that game (both X1 and PS4) run at 30fps. The console versions also use a medium level LOD and have less foliage.

I know your CPU is no 3770k, but a lot of games are now more GPU dependant. Also, your Q9450 would, again, at worst...equal the AMD CPUs in these consoles. I'd think you could average near 30 in a lot of games with the mix of high and medium the PS4 will get.

You probably would in Alien Isolation:

https://www.youtube.com/watch?v=qwL9CBPDqYM

With a 750 ti + Q8300 , it dips into the 30's at the worst. Admittedly, it's only using console AO and SMAA Tx1, but it is also taking a performance hit from shadowplay.

And here I was planning to build a new PC next year. ;)

But yeah, it's amazing how well Intel knocked it out the park with the Core 2's and Sandybridge. In what other era would a 7-year-old CPU still be relevant?
 
Wow this is really abysmal. I was talking back and forth with people in the OT last night and they were complaining about the PS4 versions FPS, but the X1's resolution being that low, with the heavy letterboxing and that out of sync render is atrocious. Not that I'm taking a side, the PS4 version is a mess too. Tango should be embarrassed with how terrible this game runs. I will maybe pick this up when its $20 if I'm not busy playing/buying better games....


iPpLK5Yl.gif
 
The developers said that unlocking the frame rate may lead to quirks and that they're working on it. Meanwhile, even low end cards like the 750 Ti are running this 30 fps locked at 1080p at max settings and the VRAM requirements were clearly bullshit. It's clearly not the best port ever but, to be honest, I don't feel like I was wrong. It's certainly much better than the PS4 version you wanted to buy and I think I lead you to the right choice.
One of the weirder issues I've noticed with unlocking the frame-rate is that reloading a level after death can introduce strange frame pacing issues where, all of the sudden, the frame-rate looks super jerky despite producing solid numbers. Clearly not everyone is seeing that but it's kept me from being able to use 60 fps on the PC version as it ends up having issues like that. Really hope they can sort that out for those users running into consistency issues.
 
People should learn what a bad port is and what a good port is. It's not "either good or bad". There are cases of just straight ports too.
This one runs efficiently, which means as good, if not better on similar hardware than PS4, has options for AA and shadows.
People were just panicking over 4GB of VRAM and such...

No this is not a good port I'll agree with you, it's just I would expect with Bethesda publishing, they could afford some extra people to make it run well and smooth on PC.

Right now it seems to be a in between port, which to me is a headache. Especially when most of the games I'v bought and played this last year have been nothing but gravy.

But these recent batch of ports straight over from PS4, XBone, show how it's going to be a while till be see fidelity close battlefield, sleeping dogs, Hitman, Tomb raider,Castlevania:Lord of shadow, etc.
 
.

This 'waah game is a pass, frame dips' attitude from some quarters is absolute crap.

The game deserves a wide audience.

Why? The game dips into the low 20's, something that undeniably affects the gameplay, and thus affects how enjoyable the game is to play. People have a right to be angry and disappointed if the end product runs so poorly.

Sure, the game might deserve a wide audience, but it deserves better performance also. For both the gamers and the devs sake.
 
.

This 'waah game is a pass, frame dips' attitude from some quarters is absolute crap.

The game deserves a wide audience.

Preach. I have found it to be an awesome experience so far, despite all of the hiccups in performance. It needs to be addressed but jesus...
 
Doesnt sound that good :( Damn it!

- I wanted to buy Driveclub but EVO fucked up
- I wanted to buy Destiny well, we all know that ''story''
- I wanted to buy Evil Within but it couldn't deliver the hype

Damn it...I will stop wanting games and be surprised by sleeping hits

You should try actually playing the games.
 
No this is not a good port I'll agree with you, it's just I would expect with Bethesda publishing, they could afford some extra people to make it run well and smooth on PC.

Right now it seems to be a in between port, which to me is a headache. Especially when most of the games I'v bought and played this last year have been nothing but gravy.

But these recent batch of ports straight over from PS4, XBone, show how it's going to be a while till be see fidelity close battlefield, sleeping dogs, Hitman, Tomb raider,Castlevania:Lord of shadow, etc.




It's not a good port, but it's not bad either. At least, it offers nice performance and options.
 
can we stop with the hyperbole? have you even PLAYED the game? mikami isn't a programmer, he's a game designer

look, the shitty performance is a fucking bummer. but the game is great
was shadow of the colossus a piece of shit that didn't deserve your money on ps2? because that game ran like GARBAGE

Shadow of the Colossus was pushing the PS2 hardware though. This game should barely make the current gen consoles even flinch with how little the engine is actually rendering on screen. There is no excuse for this, really as both consoles have way better looking and more demanding games that run better.
 
Top Bottom