Before it was speculated that PS5 Gpu was closer to RTX 2070
You do know that the 2060 super is pretty similar in performance as a 2070.
But Alex is hot!Clickbait title. Alex doing the Alex thing. He knows it is a disingenuous statement since we do not know the efficiency of RDNA2. Nor does he know what degree of efficiency gains that are seen since it is a console (always more efficient than a PC) and from all the customisations (I/O, cache management and geometry engine). And finally he does not know what the RT solution looks like.
DF should know better. It is almost time for them to silently drop Alex - he drags down the brand they have built up. I have no beef with the rest of the DF crew - Alex however says these plain stupid things over and over.
You have a scar fetish I see.But Alex is hot!
Clickbait title. Alex doing the Alex thing. He knows it is a disingenuous statement since we do not know the efficiency of RDNA2. Nor does he know what degree of efficiency gains that are seen since it is a console (always more efficient than a PC) and from all the customisations (I/O, cache management and geometry engine). And finally he does not know what the RT solution looks like.
DF should know better. It is almost time for them to silently drop Alex - he drags down the brand they have built up. I have no beef with the rest of the DF crew - Alex however says these plain stupid things over and over.
we still have to see them comparing XSX to a 2070 no super or something. That's why.Why does everyone get offended when DF does any PS5 speculation? I don’t see people doing the same on DF Xbox content.
they aren’t saying this is definite either, just what they are able to tell based on the games they’ve been able to test against.
Some people in here need to get off their high horse and stop freaking out whenever the PS5 gets mentioned.
They analyse things, and this is their current analysis based on what they have seen.
Get a grip people, they aren’t saying it’s bad because they think it’s the equivalent to a 2060s... that’s a GOOD thing.
Actually Alex explained on Era that he spoke to DF team and it was s team decision to go with 2060S instead of 2070S, so let's please stop this Alex bashing. Alex also explained that this is approximation and NOT ONE TO ONE comparison (he used caps). The whole point of comparison was to get close approximation of how PS5 GPU might perform in ray tracing, nothing more.Clickbait title. Alex doing the Alex thing. He knows it is a disingenuous statement since we do not know the efficiency of RDNA2. Nor does he know what degree of efficiency gains that are seen since it is a console (always more efficient than a PC) and from all the customisations (I/O, cache management and geometry engine). And finally he does not know what the RT solution looks like.
DF should know better. It is almost time for them to silently drop Alex - he drags down the brand they have built up. I have no beef with the rest of the DF crew - Alex however says these plain stupid things over and over.
Actually Alex explained on Era that he spoke to DF team and it was s team decision to go with 2060S instead of 2070S, so let's please stop this Alex bashing. Alex also explained that this is approximation and NOT ONE TO ONE comparison (he used caps).
Why are you so harsh on him? He's taken the 2060s as a reference point to show the effects of optimization regarding raytraced reflections. Assuming it's in the same ballpark as the PS5 GPU. He's not saying that it will be, just that it's his guess. And that's not actually the point of this video.
Don't understand what's so bad about this that DF should drop him.
Actually technical head of Unreal Engine engineering who knows more about PS5 than anyone on this forum said it was a very good video and gives an idea of how ray tracing will work on consoles and what sacrifices will need to be made. The only people that are console warring are tech illiterates on forums such as this one.what is DFbusters specialty again ?
Build argument taking things out of context and/or adding warring one onto it....
Actually technical head of Unreal Engine engineering who knows more about PS5 than anyone on this forum said it was a very good video and gives an idea of how rat tracing will work on consoles and what sacrifices will need to be made. The only people that are console warring are tech illiterates on forums such as this one.
If he thought RTX 2060S was an unfair point of approximation or that PS5 ray tracing was far superior then he wouldn't be praising that video and speaking well of it.He commented on what to RT and what not to, and how to make the trade-off between RT and traditional shader work. That piece if the video was good - including the discussion with the UE engineer.
That is not the discussion however - it is the 2060 Super comparison that is plainly non-sensical.
The 5700 XT, which is the closest point of comparison available, performs almost perfectly in between a 2060 Super and 2070 Super. Unfortunately it couldn't be used for this comparison because it doesn't support hardware accelerated raytracing. So really it's a choice between the 2060 Super or 2070 Super. Neither is equivalent to the PS5 GPU, but both can be used to illustrate the performance hit of using full resolution raytraced reflections on PC, and the gains from reducing the resolution of raytraced effects.The first is that the comparison does not make any sense as a base-case for a comparison from any single parameter. Secondly, he has been doing these really disingenuous statements a few times now. I am a data-driven person and when you try to create an analog you need to base that on something. I can honestly not pick a single number from the 2060 Super as a starting point for the comparison - can you? It has 30% less power, 50% less VRAM and 15-30% lower frequency. And an architectural disadvantage. And without the console efficiency gain taken into consideration (same for PS and Xbox). And without the customizations. Etc.
On what planet does 2060 Super make sense as an analog?
Why does everyone get offended when DF does any PS5 speculation? I don’t see people doing the same on DF Xbox content.
they aren’t saying this is definite either, just what they are able to tell based on the games they’ve been able to test against.
Some people in here need to get off their high horse and stop freaking out whenever the PS5 gets mentioned.
They analyse things, and this is their current analysis based on what they have seen.
Get a grip people, they aren’t saying it’s bad because they think it’s the equivalent to a 2060s... that’s a GOOD thing.
The first is that the comparison does not make any sense as a base-case for a comparison from any single parameter. Secondly, he has been doing these really disingenuous statements a few times now. I am a data-driven person and when you try to create an analog you need to base that on something. I can honestly not pick a single number from the 2060 Super as a starting point for the comparison - can you? It has 30% less power, 50% less VRAM and 15-30% lower frequency. And an architectural disadvantage. And without the console efficiency gain taken into consideration (same for PS and Xbox). And without the customizations. Etc.
On what planet does 2060 Super make sense as an analog?
What do you expect? A ps5 costs 499, and a 2060 super is around 400 bucks. Disc drive, cpu, 1tb PCI SSD, power supply, ram and motherboard for 99 bucks.
I swear to god some of you act as if Sony or Microsoft have no budgets and are free to lose 400 per console sold.
BC on Series X works without the RDNA2 enhancements as Microsoft explained, so the Series X GPU is actually performing like a GCN 12.15 GPU would. I think PS5 BC will work the same unless Sony codes their BC to take advantage of new architecture, but that's probably too much hassle.I'm happy that they claimed so. But didn't they say that BC mode on XSX is "immense"?
Sekiro 1800p on XSX:
Sekiro: Shadows Die Twice also runs at 1800p on both of these platforms but the image quality looks better on the Xbox One X with better shadows offered along with it.
.Sekiro: Shadows Die Twice Performance Is A Mess, Runs At 1800p On PS4 Pro And Xbox One X
Sekiro: Shadows Die Twice is available tomorrow and we already have our first look at the performance profile of the game, and it doesn't sound that greatgearnuke.com
Sekiro at a higher resolution, native 4K, most likely ultra settings, on RTX 2060 Super:
BC mode was "ok", not "immense". It's in the level of RX Vega 64. But did they say so? Nope.