• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Digital Foundry: Super Mario Odyssey - Docked vs Handheld Comparison

DKqAl9yXkAAP984.jpg

the lava in this game still looking pretty bad/flat but everything else looks good
 
I dunno. Look at Mario Kart 8 on WiiU vs 3D World as an example of a simple AA solution vs no AA solution.

I dunno how people can think there is no AA here. It's not a great solution but it's clearly there.

At 900p I do hope it isn't as blurry as Zelda seemed at times. Can't wait to dive in.

Zelda was dynamic resolution so it dropped to under 900p when the system was taxed. Shouldn't have that here.
 
I dunno. Look at Mario Kart 8 on WiiU vs 3D World as an example of a simple AA solution vs no AA solution.

I dunno how people can think there is no AA here. It's not a great solution but it's clearly there.



Zelda was dynamic resolution so it dropped to under 900p when the system was taxed. Shouldn't have that here.

I was going to do some comparison pics, but I'm having problems finding uncompressed video or images not taken using the photomode which would make the comparison moot. Like it seems pretty clear to me even on youtube footage, but the poor compression on the edges of objects wouldn't give a clear example.
 
I was going to do some comparison pics, but I'm having problems finding uncompressed video or images not taken using the photomode which would make the comparison moot. Like it seems pretty clear to me even on youtube footage, but the poor compression on the edges of objects wouldn't give a clear example.
I made some basic comparisons on the last page. And yeah, the edges in SMO do look smoother.
 
MediocreUnfinishedFunnelweaverspider.gif


You and me brother.

I'll never understand people watching and analyzing every trailer and media put out before a game's release if they intend to play it themselves.

Because some people can still play a game and enjoy it after watching some videos of it? You don't understand people watching them, and I don't understand "media blackouts". Anyway game looks great, and happy about the 60 FPS. Glad to finally use my Switch again.
 
Game is looking so good! Glad they were able to increase up to 900p docked. Not what we would prefer I know, but considering the Switch hardware certainly better than 720p. Can't wait to play this!
 

Zoomed in 4x nearest neighbor taken from a BMP file taken from Digital Foundry's website. I'm not sure if the original was directly captured from the Switch, or via Capture card but it's definitely taken outside of photomode (this was taken from a set of images comparing regular and photo mode).

You can clearly see on the chains an AA solution of some kind. You can tell by the color dithering from the chain's black to the surrounding blue from the water. With no AA or any sort of post processing there would be a clear line between the black and the blue.

As expected, the photomode has an additional AA level on top of this if anyone wants me to post a comparison from the same shot.
 
Why not use SMAA? Or FXAA for that matter. Does wonders for practically nothing.
Glad it's 900p docked at least.
 
Zoomed in 4x nearest neighbor taken from a BMP file taken from Digital Foundry's website. I'm not sure if the original was directly captured from the Switch, or via Capture card but it's definitely taken outside of photomode (this was taken from a set of images comparing regular and photo mode).

You can clearly see on the chains an AA solution of some kind. You can tell by the color dithering from the chain's black to the surrounding blue from the water. With no AA or any sort of post processing there would be a clear line between the black and the blue.

As expected, the photomode has an additional AA level on top of this if anyone wants me to post a comparison from the same shot.

Great shot, yeah that's pretty clearly using some form of AA. OP should probably remove that now, and hopefully DF can edit that out or make a correction.

Obviously the AA could be better, but it's there.
 
No AA is stupid, ruined the art style.

it's become a nintendo staple at this point. make really nice, clean visuals, with great, colourful art styles, and let the lack of AA gouge your eyes out.

is it really expensive for them to add it to games on the switch or something?
 
it's become a nintendo staple at this point. make really nice, clean visuals, with great, colourful art styles, and let the lack of AA gouge your eyes out.

is it really expensive for them to add it to games on the switch or something?

I'm pretty sure the only Nintendo game on Switch with no AA to speak of is MK8D. Every other game (BotW, ARMS, Splatoon 2, SMO) has AA at least in certain areas.

Switch is weak, man.

Not even trolling. Those handheld specs blow considering handheld is the main draw for me.

Huh? How could it be better than 720p/60fps when the screen is 720p? Those are basically the best possible specs for handheld mode you could have...
 
I'm pretty sure the only Nintendo game on Switch with no AA to speak of is MK8D. Every other game (BotW, ARMS, Splatoon 2, SMO) has AA at least in certain areas.



Huh? How could it be better than 720p/60fps when the screen is 720p? Those are basically the best possible specs for handheld mode you could have...

No AA
 
- No AA

Oh FFS...

Edit: so there is some light AA? Well that's good. Even the weird edge AA 3D World used would be better than none.
 
I think I'd prefer a slightly lower resolution if it meant we'd get AA. Jaggies are just too annoying for me.
 
Obviously no apples to apples comparison to prove there is AA since we don't have any exact images without AA at all. These images do illustrate the differences in the level of AA between regular and photo mode though. Same setup as before, BMPs taken from DF's website, 400% nearest neighbor scaling.

First regular:

Even in non-photo mode there are very few stair steps, especially where you'd expect to see them. Where the sand meets the rocks there is a little, but it's more noticable above that where the rock once again meets the sand.

That said, look at things like Mario's hat and nose, and even at 400% scale you can see they are actually pretty round with no clear stepping.

That said, for photo mode:

You can see the stepping is definitely reduced further in the background. You can make out the difference on Mario's nose and hat as well, but it's still pretty subtle. The biggest difference is, of course, the shadows. But as the DF video already stated, that's not a case of AA so much as just straight up higher resolution shadows.
 
At 900p I do hope it isn't as blurry as Zelda seemed at times. Can't wait to dive in.

I would think the blurry look of 900p in zelda was the game dropping 25% of it's resolution in some conditions, plus zelda had a more textured look to everything so resolution changes were really noticible over the cleaner look of mario.
 
Obviously no apples to apples comparison to prove there is AA since we don't have any exact images without AA at all. These images do illustrate the differences in the level of AA between regular and photo mode though. Same setup as before, BMPs taken from DF's website, 400% nearest neighbor scaling.

First regular:


Even in non-photo mode there are very few stair steps, especially where you'd expect to see them. Where the sand meets the rocks there is a little, but it's more noticable above that where the rock once again meets the sand.

That said, look at things like Mario's hat and nose, and even at 400% scale you can see they are actually pretty round with no clear stepping.

That said, for photo mode:


You can see the stepping is definitely reduced further in the background. You can make out the difference on Mario's nose and hat as well, but it's still pretty subtle. The biggest difference is, of course, the shadows. But as the DF video already stated, that's not a case of AA so much as just straight up higher resolution shadows.

Good post again, it's pretty obvious there is AA going on in both modes. People don't seem to know how to recognize it all that easily. For comparison here is a full 1080p screenshot of MK8D that hasn't been zoomed in at all.


You can clearly see more stepping in the background in this image (especially on all of the hanging wires) than in most of the zoomed in SMO screenshots. This is what a complete lack of anti aliasing looks like.

SMO has AA.
 
You can clearly see more stepping in the background in this image than in most of the zoomed in SMO screenshots. This is what a complete lack of anti aliasing looks like.

SMO has AA.

Bingo, the worst part is with DF saying there isn't any, people are going to jump all over the lack of AA despite there being some.
 
SMO is definitely using some basic form of post-AA. I figure it's the exact same AA used in BotW. Funnily enough DF also mistakenly said Zelda had no AA in one of their earlier analyses.
 
Top Bottom