Going back to their MW2 PC days...
Dedicated servers are confirmed for the PC and 360 version.
If they get the Xbox One version running at 1080p and maintain the 60fps by launch, then the Xbox One version will be the one to get, because of the servers...
Sometimes I actually wish for a competitive game with less graphical spectacle. Many games have become so overloaded with effects that you can have a hard time locating and focusing on targets.
I still don't see whats so special about this game. People keep saying it looks impressive, and how it was one of the best games at e3.what about this game is so impressive? I would like to know.
1080p or bust.
So how is that supposed to work in places like Australia?
I keep hearing about how amazing these dedicated servers all over the world will be... But that kind of ignores that not all the parts of the world actually have a cloud server.
Pro's and cons...
If they get the Xbox One version running at 1080p and maintain the 60fps by launch, then the Xbox One version will be the one to get, because of the servers...
If they don't, PC version will have the advantage.
That is providing you want to play the PC version at 1080p and not some larger resolution display.
PC it is, I want the best experience.
So how is that supposed to work in places like Australia?
I keep hearing about how amazing these dedicated servers all over the world will be... But that kind of ignores that not all the parts of the world actually have a cloud server.
That looks *so* good and I hate arena-type shooters, usually. This looks like a great balance. Fast-paced, but not too fast-paced.![]()
This is what I mean by PC'ers loving it. Reminds me of earlier shooters that were fast paced with a lot of movement.
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As expected, I wouldnt be surprised if this is the same conclusion for all clowd-enabled titles.
End of story.
So how is that supposed to work in places like Australia?
I keep hearing about how amazing these dedicated servers all over the world will be... But that kind of ignores that not all the parts of the world actually have a cloud server.
This isn't some tiny startup; Azure is everywhere.
This image is outdated, but it certainly shows it's reach. Expect there to be even more CDN locations by now.
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It's probably busier on screen than most online games, so good luck with that lol.
http://www.youtube.com/watch?v=qSclSedw09EWhat video is this one from (I saw the original E3 one I don't remember this part being there)?
http://www.neogaf.com/forum/showthread.php?t=611476&highlight=I still don't see whats so special about this game. People keep saying it looks impressive, and how it was one of the best games at e3.what about this game is so impressive? I would like to know.
So...wait. The XBOX One can not display a fucking source game engine @1080p/60FPS with tons of FSAA? Source engine...the engine that runs on my "ok" pc with crazy high downsampling res and tons of FSAA @well over 100FPS.
Is this a joke? Behold the power of 1,1TFLOPS.
You are a funny one!So...wait. The XBOX One can not display a fucking source game engine @1080p/60FPS with tons of FSAA? Source engine...the engine that runs on my "ok" pc with crazy high downsampling res and tons of FSAA @well over 100FPS.
Is this a joke? Behold the power of 1,1TFLOPS.
It's not the same Source engine.So...wait. The XBOX One can not display a fucking source game engine @1080p/60FPS with tons of FSAA? Source engine...the engine that runs on my "ok" pc with crazy high downsampling res and tons of FSAA @well over 100FPS.
Is this a joke? Behold the power of 1,1TFLOPS.
For those expecting "normal" Source engine - don't. Those super smart coders (like Calen in this thread!) have re-written a massive amount of the codebase. The renderer is completely new (multi-threaded, DX11, 64bit, etc.), along with all the sound code, netcode, input code, etc. There's a lot of cores on the Xbox One, and the coders are actively working on utilizing them as much as possible.
The game is targeted to launch next year in spring. It is very much under development.No 1080p? Is it a joke? With the 10 years old source engine?
Lol nevermind. It's pretty obvious from your first post that you have no idea what you're talking about. Carry on.And because they are so "super smart" the game does run sub 1080p? Ok.
I'm curious, would it be such a huge deal if it wasn't native (1920 x) 1080p especially in motion?
And because they are so "super smart" the game does run sub 1080p? Ok.
So how is that supposed to work in places like Australia?
I keep hearing about how amazing these dedicated servers all over the world will be... But that kind of ignores that not all the parts of the world actually have a cloud server.
That's the logical conclusion for 100% of multiplat games.
So...wait. The XBOX One can not display a fucking source game engine @1080p/60FPS with tons of FSAA? Source engine...the engine that runs on my "ok" pc with crazy high downsampling res and tons of FSAA @well over 100FPS.
Is this a joke? Behold the power of 1,1TFLOPS.
The demo shows a largely static level by design, with no procedural damage to the environment in the manner of Battlefield 4 or The Division, nor rag-doll physics - everything is set in stone, and not even the grass or trees animate.
For those expecting "normal" Source engine - don't. Those super smart coders (like Calen in this thread!) have re-written a massive amount of the codebase. The renderer is completely new (multi-threaded, DX11, 64bit, etc.), along with all the sound code, netcode, input code, etc. There's a lot of cores on the Xbox One, and the coders are actively working on utilizing them as much as possible.
Lol nevermind. It's pretty obvious from your first post that you have no idea what you're talking about. Carry on.
It's got mechs in it and it is not brown.