NTIETS13A_Superiority
Banned
I see a ton of flapping jaws from Sony and MS but neither has show anything that was overly impressive.
I agree... I do not expect to be wholly impressed till second or third year games.
I see a ton of flapping jaws from Sony and MS but neither has show anything that was overly impressive.
I wonder how Senjitsusage or whatever is name is feels about the latency response they gave after he has spent the last six months and countless paragraphs hyping up the esram latency advantage that would make xone match the ps4.
You can shit on it as much as you like but the reality is still that it's a powerful next gen games machine that already has some wonderful looking games coming out for it; Ryse, Forza 5 and Dead Rising 3. And will continue to have beautiful looking games on it for it's entire generation.
But why do you think those things won't be on PS4 versions? Is that not the kind of thing included in high end DX11 settings?
Ryse: 25 fps
Forgot about those. I wouldn't be surprised if the next Tomb Raider and Deus Ex are also next gen/PC only. Rocksteady is working on a mystery project too iirc.
Publishers are actually moving faster than I expected in terms of next-gen only development.
EA Sports are supposed to be using their new Ignite engine - although it hasn't particularly impressed thus far, as far as I'm aware.
Uhhh.. what are you talking about whining. I haven't complained one time in this thread.
This is the third time I've post in this thread.
Why so serious? I came in this thread to read the newest info. There's some interesting reads. Ha ha.... Wow you so angry. I agree with The OddOne. I'm coming into this reading the new info. I already know the PS4 is more powerful than the X1. I'm not sure where the whining from me is you're ranting about.
I've already heard quite a bit about latency from someone already programming for the system. I don't need an article reinforcement. Thanks for your consideration though.![]()
I've already heard quite a bit about latency from someone already programming for the system. I don't need an article reinforcement. Thanks for your consideration though.![]()
Well, without going into any theoretical biases, it's easy to see why people would think so. If you copypaste the titles of Next Gen articles from Digital Foundry since August, you'll see this.
Xbox One:
Digital Foundry: the complete Xbox One architects interview - The whole story.
Microsoft to unlock more GPU power for Xbox One developers - Kinect and app reservations will be accessible to game-makers.
Digital Foundry vs. the Xbox One architects - "There's a lot of misinformation out there and a lot of people who don't get it. We're actually extremely proud of our design."
Xbox One exclusive Ryse runs at 900p - Full HD off the table for Crytek's showcase. Digital Foundry assesses the news
Xbox One CPU speed increased by 9.375 per cent - 1.6GHz processor bumped up to 1.75GHz in production hardware.
Beyond live TV - what the Xbox One user interface means for gamers - Digital Foundry on the next-gen dash, voice control... and Kinect.
Digital Foundry vs. Respawn: the Titanfall interview - Xbox One, the cloud, the Source Engine - and the 1080p60 question
Xbox One graphics speed increased by 6.62 per cent - GPU receives post-E3 53MHz speed boost.
PS4:
Digital Foundry vs. Resogun - Head-to-head with Housemarque, plus exclusive PlayStation 4 60fps gameplay video.
Mark Cerny: lead architect of... PlayStation Vita? - PS4 design chief also responsible for Sony's handheld.
It's probably safe to say DF is more interested in Xbox One, or Microsoft really wants to talk to them all the time. Or Sony PR could just be slacking off since they're in the publicity lead.
I've already heard quite a bit about latency from someone already programming for the system. I don't need an article reinforcement. Thanks for your consideration though.![]()
I've already heard quite a bit about latency from someone already programming for the system. I don't need an article reinforcement. Thanks for your consideration though.![]()
What do you mean by this?
Are you saying the information in this article is not accurate?
Hmmmmm.....It's interesting that in all these PS4/Xbox1 hardware comparison threads on NeoGAF, the Xbox1's chips are always mentioned (especially SHAPE), but we never talk about the ARM chip/SoC that seems to be exclusive to the PS4.![]()
I've already heard quite a bit about latency from someone already programming for the system. I don't need an article reinforcement. Thanks for your consideration though.![]()
What would MS fellow know about ps4? why is albert posting info as an official MS representative without checking his fact?
bottom line is he Lies , make shit up and spins. I cant stand him. I made multiple post about him making shit up , contradict himself and then contradict his own people info.
Wow, that's some lopsided coverage.
I've already heard quite a bit about latency from someone already programming for the system. I don't need an article reinforcement. Thanks for your consideration though.![]()
I read lifeexpectancy's post as Lorelai.
I don't really believe the 'gamble' people constantly talk about. Isn't the cost of technology a fairly measurable and predictable thing? Why would MS have been blind-sighted by the GDDR5 being an acceptable cost for 8GB? Also, why would Sony have lied about it? They've claimed they wanted 4, but were pushed to 8 by developer pressures. That doesn't seem like the PR spin you'd put on that decision if it wasn't true.
Hmm who to believe more.
Andrew Goossen: My name is Andrew Goossen - I'm a technical fellow at Microsoft. I was one of the architects for the Xbox One.
Nick Baker: I'm Nick Baker, I manage the hardware architecture team. We've worked on pretty much all instances of the Xbox.
or Senjutsu's secret source.
But why do you think they will have to be on both? I know some people seem to think MS will pay developers to cripple PS4 SKUs, but they won't. MS aren't going to take their ball and go home if AC4 has better water on PS4. If developers aren't implementing this stuff, I'd imagine it's because they don't think it's worth it, and the XBO is hardly a factor in that. It wouldn't be worth making these games prettier at all if it wasn't for the XBO existing too.It can be done, But i think it comes down to the expense(in terms of computation) of it, If it is more expensive on the xb1 due to the architecture perhaps not handling GPGPU as well, then another solution would probably have to be used. They would more than likely use the same solution in PS4 to save on development costs.
If the features are then implemented in the PC build then perhaps the PS4 will too, but personally I don't think it will.
We won't really know until we have a large library of games to compare between exclusives and non-exclusives and see if there is a significant difference in the usage of GPGPU.
I've already heard quite a bit about latency from someone already programming for the system. I don't need an article reinforcement. Thanks for your consideration though.![]()
Hmm who to believe more.
Andrew Goossen: My name is Andrew Goossen - I'm a technical fellow at Microsoft. I was one of the architects for the Xbox One.
Nick Baker: I'm Nick Baker, I manage the hardware architecture team. We've worked on pretty much all instances of the Xbox.
or Senjutsu's secret source.
Yeah. Although it's still not any proof of a bias. Microsoft is probably very eager to cart the engineers into interviews to get in some positive coverage, and DF as a tech subsite would be crazy not to publish the stuff they're getting.
To be fair, Senjustu's does keep saying he isn't very technical, so theres a fair chance (according to him) that he plain misunderstood what he was told.
Wow, if you're going to scramble for excuses, you should really come up with some better ones.
Yeah. Although it's still not any proof of a bias. Microsoft is probably very eager to cart the engineers into interviews to get in some positive coverage, and DF as a tech subsite would be crazy not to publish the stuff they're getting.
Read the Xbox One articles and say again that they aren't biased.
The 10% "unlock" article is a prime example of a biased article.
What? :lolThey look decently enough but
Ryse: 25 fps, screen tearings, 900p
Forza: PS2 style shadowing technique.
But why do you think they will have to be on both? I know some people seem to think MS will pay developers to cripple PS4 SKUs, but they won't. MS aren't going to take their ball and go home if AC4 has better water on PS4. If developers aren't implementing this stuff, I'd imagine it's because they don't think it's worth it, and the XBO is hardly a factor in that. It wouldn't be worth making these games prettier at all if it wasn't for the XBO existing too.
I don't think developers are going to want a huge gulf between Sony's first party releases and their own, even if it means the XBO version looks a little worse by comparison than MS would ideally like.
I remember that thread. An unsubstantiated hearsay claim on twitter that a fanboy misguidedly turned into a thread that was locked by a mod.
Have you got any verified quotes from any devs that have stated that the Xbox One is handicapped?
What? :lol
But why do you think those things won't be on PS4 versions? Is that not the kind of thing included in high end DX11 settings?
GPGPU can do much more than eye candy, for example if developers used four CUs on the PS4 for complex physics making the game much more realistic(think of a racing game) how will the developers make the game run on the XO? this is one of the reason why GPGPU will be limited on multiplatform games.
How is the xbone not handicapped?
That's disrespectful to the hard-working engineers that created Direct X. The Xbone is "handi-capable".
It's probably safe to say DF is more interested in Xbox One, or Microsoft really wants to talk to them all the time. Or Sony PR could just be slacking off since they're in the publicity lead.
Make a new thread, so we can finally talk about itHmmmmm.....It's interesting that in all these PS4/Xbox1 hardware comparison threads on NeoGAF, the Xbox1's chips are always mentioned (especially SHAPE), but we never talk about the ARM chip/SoC that seems to be exclusive to the PS4.![]()
lol that was a good one....Or maybe, just maybe to a dedicated techie like RL, Microsoft's somewhat oblique approach to matching the PS4's more powerful, brute force way of doing things has more journalistic interest and likely to be appreciated by readers of his articles.
To any reasonable person, my theory is somewhat more credible don't you think?
Or maybe, just maybe to a dedicated techie like RL, Microsoft's somewhat oblique approach to matching the PS4's more powerful, brute force way of doing things has more journalistic interest and likely to be appreciated by readers of his articles.
I for one, am interested in how they're trying to do more with less.
But to some on this forum, that just makes him a Microsoft agent intent on bringing Sony down.
To any reasonable person, my theory is somewhat more credible don't you think?
But if that was the case, then why are games not already equal? Why does Skyrim run at five frames per second on PS3 after fifty hours? If what you're suggesting is true, we'd have seen generations of evidence of publishers crippling a SKU to match it's peers, but we don't, in fact, we have generations of evidence that developers will use a platform's performance given the chance.Ex. Lets say EA puts of fps which on ps4 has realtime dynamic enviromental and object deformation which is very detailed. The Xbox One version has it but it is a lot rougher and less detailed, some things are baked and less dynamic. This game earns seperare review scores, etc. word of mouth. Dev is not rewarded fir making a good ps4 game, dev is tarred on internet for making 'lazy' One port, EA stockholders are pissed for rocking the money boat. With increasing costs this will probably be more a reality.
But why do you think they will have to be on both? I know some people seem to think MS will pay developers to cripple PS4 SKUs, but they won't. MS aren't going to take their ball and go home if AC4 has better water on PS4. If developers aren't implementing this stuff, I'd imagine it's because they don't think it's worth it, and the XBO is hardly a factor in that. It wouldn't be worth making these games prettier at all if it wasn't for the XBO existing too.
I don't think developers are going to want a huge gulf between Sony's first party releases and their own, even if it means the XBO version looks a little worse by comparison than MS would ideally like.
I've already heard quite a bit about latency from someone already programming for the system. I don't need an article reinforcement. Thanks for your consideration though.![]()
I've already heard quite a bit about latency from someone already programming for the system. I don't need an article reinforcement. Thanks for your consideration though.![]()
So...do you think when he comes to doing his face off's in the coming years, he's going to fake videos and screen shots and basically lie through his teeth in order to keep MS happy?
..because that's what all haters of RL are implying with their pathetic character assassination, who's been in the industry for nearly 30yrs and knows more about this stuff than 99% of the inane fan boys that come out with this shit.