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Digital Foundry: the complete Xbox One architects interview

I wonder how Senjitsusage or whatever is name is feels about the latency response they gave after he has spent the last six months and countless paragraphs hyping up the esram latency advantage that would make xone match the ps4.

I've already heard quite a bit about latency from someone already programming for the system. I don't need an article reinforcement. Thanks for your consideration though. :)
 
You can shit on it as much as you like but the reality is still that it's a powerful next gen games machine that already has some wonderful looking games coming out for it; Ryse, Forza 5 and Dead Rising 3. And will continue to have beautiful looking games on it for it's entire generation.

They look decently enough but

Ryse: 25 fps, screen tearings, 900p
Forza: PS2 style shadowing technique.
 
But why do you think those things won't be on PS4 versions? Is that not the kind of thing included in high end DX11 settings?

It can be done, But i think it comes down to the expense(in terms of computation) of it, If it is more expensive on the xb1 due to the architecture perhaps not handling GPGPU as well, then another solution would probably have to be used. They would more than likely use the same solution in PS4 to save on development costs.

If the features are then implemented in the PC build then perhaps the PS4 will too, but personally I don't think it will.

We won't really know until we have a large library of games to compare between exclusives and non-exclusives and see if there is a significant difference in the usage of GPGPU.
 
Forgot about those. I wouldn't be surprised if the next Tomb Raider and Deus Ex are also next gen/PC only. Rocksteady is working on a mystery project too iirc.

Publishers are actually moving faster than I expected in terms of next-gen only development.

EA Sports are supposed to be using their new Ignite engine - although it hasn't particularly impressed thus far, as far as I'm aware.

Yeah, I think the majority of games announced next year will be next gen only, the install bases should be there to support them at that point.

Square Enix have already mentioned that they're working on a next gen Deus Ex, though who knows when it'll actually come out given how much of a mess Eidos Montreal are.

Uhhh.. what are you talking about whining. I haven't complained one time in this thread.

This is the third time I've post in this thread.

Why so serious? I came in this thread to read the newest info. There's some interesting reads. Ha ha.... Wow you so angry. I agree with The OddOne. I'm coming into this reading the new info. I already know the PS4 is more powerful than the X1. I'm not sure where the whining from me is you're ranting about.

Wow, if you're going to scramble for excuses, you should really come up with some better ones.
 
I've already heard quite a bit about latency from someone already programming for the system. I don't need an article reinforcement. Thanks for your consideration though. :)

Yes, more of your secret insider crap. You eastman, Rangers, Reiko, etc. etc. Maybe you all know the same Gamestop manager?
 
Well, without going into any theoretical biases, it's easy to see why people would think so. If you copypaste the titles of Next Gen articles from Digital Foundry since August, you'll see this.

Xbox One:

Digital Foundry: the complete Xbox One architects interview - The whole story.
Microsoft to unlock more GPU power for Xbox One developers - Kinect and app reservations will be accessible to game-makers.
Digital Foundry vs. the Xbox One architects - "There's a lot of misinformation out there and a lot of people who don't get it. We're actually extremely proud of our design."
Xbox One exclusive Ryse runs at 900p - Full HD off the table for Crytek's showcase. Digital Foundry assesses the news
Xbox One CPU speed increased by 9.375 per cent - 1.6GHz processor bumped up to 1.75GHz in production hardware.
Beyond live TV - what the Xbox One user interface means for gamers - Digital Foundry on the next-gen dash, voice control... and Kinect.
Digital Foundry vs. Respawn: the Titanfall interview - Xbox One, the cloud, the Source Engine - and the 1080p60 question
Xbox One graphics speed increased by 6.62 per cent - GPU receives post-E3 53MHz speed boost.

PS4:

Digital Foundry vs. Resogun - Head-to-head with Housemarque, plus exclusive PlayStation 4 60fps gameplay video.
Mark Cerny: lead architect of... PlayStation Vita? - PS4 design chief also responsible for Sony's handheld.

It's probably safe to say DF is more interested in Xbox One, or Microsoft really wants to talk to them all the time. Or Sony PR could just be slacking off since they're in the publicity lead.

Wow, that's some lopsided coverage.
 
What do you mean by this?

Are you saying the information in this article is not accurate?

Now you know why Albert Penello's post are wrong. MS Fellows are noobs. The lead architech of the Xbox One doesn't know what he's talking about. Fuckin noob.
 
ohhh.png
Hmmmmm.....It's interesting that in all these PS4/Xbox1 hardware comparison threads on NeoGAF, the Xbox1's chips are always mentioned (especially SHAPE), but we never talk about the ARM chip/SoC that seems to be exclusive to the PS4.

Likely a Cortex A5, unless Sony bumped it up(which is possible)

http://www.anandtech.com/show/6007/...cortexa5-processor-for-trustzone-capabilities
 
I've already heard quite a bit about latency from someone already programming for the system. I don't need an article reinforcement. Thanks for your consideration though. :)

In that case tell us what kind of latency it has. Also why are they avoiding the question, they practically trashed Sony's decisions whenever they could yet they avoided talking about there apparently huge home advantage.
 
What would MS fellow know about ps4? why is albert posting info as an official MS representative without checking his fact?

bottom line is he Lies , make shit up and spins. I cant stand him. I made multiple post about him making shit up , contradict himself and then contradict his own people info.

Man, reading your posts is a riot. You're taking things way too personally.
 
Wow, that's some lopsided coverage.

Yeah. Although it's still not any proof of a bias. Microsoft is probably very eager to cart the engineers into interviews to get in some positive coverage, and DF as a tech subsite would be crazy not to publish the stuff they're getting.
 
I've already heard quite a bit about latency from someone already programming for the system. I don't need an article reinforcement. Thanks for your consideration though. :)

Hmm who to believe more.

Andrew Goossen: My name is Andrew Goossen - I'm a technical fellow at Microsoft. I was one of the architects for the Xbox One.
Nick Baker: I'm Nick Baker, I manage the hardware architecture team. We've worked on pretty much all instances of the Xbox.

or Senjutsu's secret source.
 
I read lifeexpectancy's post as Lorelai.

I don't really believe the 'gamble' people constantly talk about. Isn't the cost of technology a fairly measurable and predictable thing? Why would MS have been blind-sighted by the GDDR5 being an acceptable cost for 8GB? Also, why would Sony have lied about it? They've claimed they wanted 4, but were pushed to 8 by developer pressures. That doesn't seem like the PR spin you'd put on that decision if it wasn't true.

When this topic came up before, somebody said that long-term semiconductor fabrication predictions are actually quite difficult to make. Sometimes things just don't go to plan and they're not ready in time.
 
Hmm who to believe more.

Andrew Goossen: My name is Andrew Goossen - I'm a technical fellow at Microsoft. I was one of the architects for the Xbox One.
Nick Baker: I'm Nick Baker, I manage the hardware architecture team. We've worked on pretty much all instances of the Xbox.

or Senjutsu's secret source.

To be fair, Senjustu's does keep saying he isn't very technical, so theres a fair chance (according to him) that he plain misunderstood what he was told.
 
It can be done, But i think it comes down to the expense(in terms of computation) of it, If it is more expensive on the xb1 due to the architecture perhaps not handling GPGPU as well, then another solution would probably have to be used. They would more than likely use the same solution in PS4 to save on development costs.

If the features are then implemented in the PC build then perhaps the PS4 will too, but personally I don't think it will.

We won't really know until we have a large library of games to compare between exclusives and non-exclusives and see if there is a significant difference in the usage of GPGPU.
But why do you think they will have to be on both? I know some people seem to think MS will pay developers to cripple PS4 SKUs, but they won't. MS aren't going to take their ball and go home if AC4 has better water on PS4. If developers aren't implementing this stuff, I'd imagine it's because they don't think it's worth it, and the XBO is hardly a factor in that. It wouldn't be worth making these games prettier at all if it wasn't for the XBO existing too.

I don't think developers are going to want a huge gulf between Sony's first party releases and their own, even if it means the XBO version looks a little worse by comparison than MS would ideally like.
 
I've already heard quite a bit about latency from someone already programming for the system. I don't need an article reinforcement. Thanks for your consideration though. :)

Option One was chosen: He'll just ignore it* and carry on listening to his 'insider' The Mysterious X(media).

* Even though the MS Technical Fellow and XB1 designer said it.
 
Fools talking about graphixxx.. ps2 had some of the best looking games last gen and it was weakest of the three. And clearly so bar some spesific things.

Even wii got some nice looking games. One of the best looking game is psn title. So I see your arguing foolish and stupid.

Talk all the technicalities but fuck having subjective looks as some metric.
 
Hmm who to believe more.

Andrew Goossen: My name is Andrew Goossen - I'm a technical fellow at Microsoft. I was one of the architects for the Xbox One.
Nick Baker: I'm Nick Baker, I manage the hardware architecture team. We've worked on pretty much all instances of the Xbox.

or Senjutsu's secret source.

Always bet on the Sauce.
 
Yeah. Although it's still not any proof of a bias. Microsoft is probably very eager to cart the engineers into interviews to get in some positive coverage, and DF as a tech subsite would be crazy not to publish the stuff they're getting.

Yeah thats about it. I don't think DF is a biased site just yet. They just concentrate on what gives the most hits and, not been there for a while because reasons, the general consensus in the comments are usually very pro-Microsoft, reasons.

Then again I think the journos are leaving to many questions unasked which is annoying me. Then again it's seen as rude to ask for a straight answer and just accept Unicorn farts and Nessie.
 
Yeah. Although it's still not any proof of a bias. Microsoft is probably very eager to cart the engineers into interviews to get in some positive coverage, and DF as a tech subsite would be crazy not to publish the stuff they're getting.

Read the Xbox One articles and say again that they aren't biased.

The 10% "unlock" article is a prime example of a biased article.
 
why MS PR so obsessed with the word "Balance"? repeating it will not make it true.
and the price being fair and that what they are offering actually have that value, repeating it will not make us believe MS.

there is a joke in there I tried to hold back but I couldn't so please everyone forgive me
Xbone as fair and balanced as Fox News
 
wow its gotten so bad that Digital Foundy posting a bunch of Xbox articles means they are biased to GAF?

What'd you guys want? More Cerny articles ?
 
Read the Xbox One articles and say again that they aren't biased.

The 10% "unlock" article is a prime example of a biased article.

I think Butter is just MS fanboy and is only intrested in XBO positives and will not ask about negatives as it would be against his own intrest of feeling good being fanboy of this particular product/company

I do not think there is more to it..
 
But why do you think they will have to be on both? I know some people seem to think MS will pay developers to cripple PS4 SKUs, but they won't. MS aren't going to take their ball and go home if AC4 has better water on PS4. If developers aren't implementing this stuff, I'd imagine it's because they don't think it's worth it, and the XBO is hardly a factor in that. It wouldn't be worth making these games prettier at all if it wasn't for the XBO existing too.

I don't think developers are going to want a huge gulf between Sony's first party releases and their own, even if it means the XBO version looks a little worse by comparison than MS would ideally like.

GPGPU can do much more than eye candy, for example if developers used four CUs on the PS4 for complex physics making the game much more realistic(think of a racing game) how will the developers make the game run on the XO? this is one of the reason why GPGPU will be limited on multiplatform games.
 
Just had a thought with regards to the differing coherency setups. It seems whatever uncore both are using has a total of ~30/30GB/s coherent bandwidth and they have decided to split it differently. If my assumptions are correct the coherent GPU read on the XBONE uses the CPU mem controller, to get its bandwidth. This means the CPU has 30GB/s to itself - whatever the GPU uses and vice versa. On the PS4 they decided to give the CPU ~20GB/s of bandwidth and to have a 10GB/s coherent read/write for the GPU instead.

Or I could be completely off the mark.
 
I remember that thread. An unsubstantiated hearsay claim on twitter that a fanboy misguidedly turned into a thread that was locked by a mod.

Have you got any verified quotes from any devs that have stated that the Xbox One is handicapped?

If the PS4 demolishes the bone in sales you'll see a queue of people ready to speak their minds without worry about lost sales.

Fact of the matter is we already know it is a very weak system. That it will act as a boat anchor on all multiplats. We know this because we have a basic understanding of mathematics.

Spinning it any other way is totally disingenuous. It is a system which in terms of hardware sacrificed a lot of performance for non-gaming uses.
 
But why do you think those things won't be on PS4 versions? Is that not the kind of thing included in high end DX11 settings?

Which sort of why i hang my head in shame when i see forum monkeys celebrate ps4 having 50% for things like physics,and celebrating MS not having them. That means Those cool possibilities will rarely be used, and will not show up in 90% of all released games. How is that a victory?

Its not so much MS forcing parity, it is economics forcing parity. Even if ps4 is more dev friendly, any huge feature jump could lead to negative reviews of the One version, Most large publishers wouldnt risk.

Ex. Lets say EA puts of fps which on ps4 has realtime dynamic enviromental and object deformation which is very detailed. The Xbox One version has it but it is a lot rougher and less detailed, some things are baked and less dynamic. This game earns seperare review scores, etc. word of mouth. Dev is not rewarded fir making a good ps4 game, dev is tarred on internet for making 'lazy' One port, EA stockholders are pissed for rocking the money boat. With increasing costs this will probably be more a reality.
 
GPGPU can do much more than eye candy, for example if developers used four CUs on the PS4 for complex physics making the game much more realistic(think of a racing game) how will the developers make the game run on the XO? this is one of the reason why GPGPU will be limited on multiplatform games.

Also how does the xone use the 10% of the gpu? If they use a good portion of the ACEs, then that further dampens the ability to do GPGPU, and will likely cause developers to cut GPGPU down into that margin.
 
How is the xbone not handicapped?
That's disrespectful to the hard-working engineers that created Direct X. The Xbone is "handi-capable".

Actually, I think the term you are looking for is "balanced"... Seriously spin, spin, spin
 
It's probably safe to say DF is more interested in Xbox One, or Microsoft really wants to talk to them all the time. Or Sony PR could just be slacking off since they're in the publicity lead.

Or maybe, just maybe to a dedicated techie like RL, Microsoft's somewhat oblique approach to matching the PS4's more powerful, brute force way of doing things has more journalistic interest and likely to be appreciated by readers of his articles.

I for one, am interested in how they're trying to do more with less.

But to some on this forum, that just makes him a Microsoft agent intent on bringing Sony down.


To any reasonable person, my theory is somewhat more credible don't you think?
 
ohhh.png
Hmmmmm.....It's interesting that in all these PS4/Xbox1 hardware comparison threads on NeoGAF, the Xbox1's chips are always mentioned (especially SHAPE), but we never talk about the ARM chip/SoC that seems to be exclusive to the PS4.
Make a new thread, so we can finally talk about it :)
 
Or maybe, just maybe to a dedicated techie like RL, Microsoft's somewhat oblique approach to matching the PS4's more powerful, brute force way of doing things has more journalistic interest and likely to be appreciated by readers of his articles.
To any reasonable person, my theory is somewhat more credible don't you think?
lol that was a good one....
 
Or maybe, just maybe to a dedicated techie like RL, Microsoft's somewhat oblique approach to matching the PS4's more powerful, brute force way of doing things has more journalistic interest and likely to be appreciated by readers of his articles.

I for one, am interested in how they're trying to do more with less.

But to some on this forum, that just makes him a Microsoft agent intent on bringing Sony down.


To any reasonable person, my theory is somewhat more credible don't you think?

A good tech would push the hard questions and real answers, not PR fluff.
 
Ex. Lets say EA puts of fps which on ps4 has realtime dynamic enviromental and object deformation which is very detailed. The Xbox One version has it but it is a lot rougher and less detailed, some things are baked and less dynamic. This game earns seperare review scores, etc. word of mouth. Dev is not rewarded fir making a good ps4 game, dev is tarred on internet for making 'lazy' One port, EA stockholders are pissed for rocking the money boat. With increasing costs this will probably be more a reality.
But if that was the case, then why are games not already equal? Why does Skyrim run at five frames per second on PS3 after fifty hours? If what you're suggesting is true, we'd have seen generations of evidence of publishers crippling a SKU to match it's peers, but we don't, in fact, we have generations of evidence that developers will use a platform's performance given the chance.
 
But why do you think they will have to be on both? I know some people seem to think MS will pay developers to cripple PS4 SKUs, but they won't. MS aren't going to take their ball and go home if AC4 has better water on PS4. If developers aren't implementing this stuff, I'd imagine it's because they don't think it's worth it, and the XBO is hardly a factor in that. It wouldn't be worth making these games prettier at all if it wasn't for the XBO existing too.

I don't think developers are going to want a huge gulf between Sony's first party releases and their own, even if it means the XBO version looks a little worse by comparison than MS would ideally like.

Well...writing GPGPU code is not easy. It is said to be more difficult than writing normal code for GPU's, I personally agree with that.

The thing is there are different things that can be done to make the games use more of the PS4's power which don't involve writing entirely new algorithms.

GPGPU isn't just the same code running on different parts of the machine, it needs to be developed specifically for the PS4 in this case. If the game is multi platform on PC too, then it ups the chances of the PS4 getting it too, depending on who is developing which ports etc as well.

It's nothing to do with MS paying off developers or anything, but if your Developing Assassins creed 17 it become less economically viable to have (likely specialist) GPGPU programmers working entirely on the flames in Lamps and on braziers if the techniques used can only be used on 2 platforms(PC and PS4) out of 7?

If XB1 had these GPGPU optimizations it would at least be 3 platforms out of 7.
 
Let's say you are a dev team that isn't looking to take advantage of the PS4's extra resources for your multiplatform game. Your game is 60 FPS and 1080p on both. Could the extra resources be enough to just increase the AA significantly on PS4 and improve LOD at long distances? That would be huge for me on multiplatform games.
 
I've already heard quite a bit about latency from someone already programming for the system. I don't need an article reinforcement. Thanks for your consideration though. :)

Not all game developers are equally as knowledgeable as other game developers.

And on topic:
Leadbetter articles are just disgusting now, it would be nice if shill articles were treated the same as shills on this board.
 
I've already heard quite a bit about latency from someone already programming for the system. I don't need an article reinforcement. Thanks for your consideration though. :)

I implore you to be careful with your words. Didnt you get in trouble for not being able to back up your sources?
 
So...do you think when he comes to doing his face off's in the coming years, he's going to fake videos and screen shots and basically lie through his teeth in order to keep MS happy?

..because that's what all haters of RL are implying with their pathetic character assassination, who's been in the industry for nearly 30yrs and knows more about this stuff than 99% of the inane fan boys that come out with this shit.

I'm guessing he'll do what he does now. Over emphasise situations where 360 is better then the PS3 version. And downplaying situations where the PS3 version is better then the 360 version. His words won't match the evidence, but he seems like the sort of person who will try.
 
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