What's up with reflection of the distant boat in the first 3, doesn't make sense.
I believe that isn't a reflection but the underside of the boat showing through the transparency of the water.
Edit: fuck, old tab, 3 more pages since then :/
What's up with reflection of the distant boat in the first 3, doesn't make sense.
Seriously, though, I'm disappointed that my old 30 fps frame locking setup isn't working properly with some recent games. Batman easily hits 60 fps with normal settings, but with full Phys-X and such cranked up, it dips a lot. Limiting to 30 fps, however, introduces severe frame ordering problems resulting in a very stuttery image. MSI OSD usually solves that but not with Origins.
That can't be right. According to WiiU fans. The game is completely playable at 20fps.
Very impressed with how the PS4 version turned out, hopefully it will be the same with Watch Dogs.
The PS4 version has an issue with its SSAO implementation which DF doesn't seem to have picked up on:
I'm taking the piss, it was sarcastic. Sorry if I didn't make that clear.Read the rest of the post. I love the Wii U and intend to use it as my primary console, still. The only thing I am discrediting is Ubisoft and its poor handling of this port. I will still play through ACIV and finish it. I have only bought Wii U and 3DS games since I bought the Wii U. If I'm biased at all, it is in favor of Nintendo. Even with the discrediting of Ubisoft, I still intend to purchase Watch Dogs on Wii U.
I'm taking the piss, it was sarcastic. Sorry if I didn't make that clear.
That said, there is a more affordable choice available that offers all the visual refinement of the PS4 version - and more. If you have a decent gaming rig, the PC version is the way to go from a software price/performance perspective. Black Flag is available on PC for around £35 online, while you'll be looking at no less than £48 for the PS4 and Xbox One releases - a tidy saving of £13. Factoring in the ability to achieve a similar level of image quality to the PS4 game while running at double the frame-rate without needing Titan-level hardware, it's clear that PC's stranglehold on the top-end multi-platform experience isn't going to change any time soon.
Just what I wanted to hear. Also nice to see PC prices aren't creeping up much.
I've read nothing but raving from Wii U owners about the AC4 port :s
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But... but... IGN's Xbox podcast was mocking people for saying there were noticeable differences between the Xbox One and PS4 version. They were saying something about the Xbox One version not having shoes or something, but DF is saying that the framerate and resolution is better on PS4. I don't know who to believe.
How much of an impact on AA and resolution does the higher memory bandwidth of the PS4 have on things? Discounting the ESRAM for the moment the PS4 has ~2.5x as much memory bandwidth as the XBONE.
I know that certain kinds of AA can require a fair bit of bandwidth, but is it something that limits how much the XBONE hardware can do or is the lower memory bandwidth just a secondary cause of the poorer performance on the XBONE?
For a given point in screen space, they're using data up to a certain distance around that to perform the SSAO operation. At the edge of the frame, they would need knowledge of the scene off-screen.
How much of an impact on AA and resolution does the higher memory bandwidth of the PS4 have on things? Discounting the ESRAM for the moment the PS4 has ~2.5x as much memory bandwidth as the XBONE.
I know that certain kinds of AA can require a fair bit of bandwidth, but is it something that limits how much the XBONE hardware can do or is the lower memory bandwidth just a secondary cause of the poorer performance on the XBONE?
Working here assuming the Eurogamer Article is close to correct. On this platform I'd be concerned with memory bandwidth. Only DDR3 for system/GPU memory pared with 32MB of "ESRAM" sounds troubling....If this GPU is pre-GCN with a serious performance gap to PS4, then this next Xbox will act like a boat anchor, dragging down the min-spec target for cross-platform next-generation games.
My guess is that the real reason for 8GB of memory is because this box is a DVR which actually runs "Windows" (which requires a GB or two or three of "overhead"), but like Windows RT (Windows on ARM) only exposes a non-desktop UI to the user. There are a bunch of reasons they might ditch the real-time console OS, one being that if they don't provide low level access to developers, that it might enable a faster refresh on backwards compatible hardware. In theory the developer just targets the box like it was a special DX11 "PC" with a few extra changes like hints for surfaces which should go in ESRAM, then on the next refresh hardware, all prior games just get better FPS or resolution or AA. Of course if they do that, then it is just another PC, just lower performance, with all the latency baggage, and lack of low level magic which makes 1st party games stand out and sell the platform.
A fast GDDR5 will be the desired option for developers. All the interesting cases for good anti-aliasing require a large amount of bandwidth and RAM. A tiny 32MB chunk of ESRAM will not fit that need even for forward rendering at 1080p. I think some developers could hit 1080p@60fps with the rumored Orbis specs even with good AA. My personal project is targeting 1080p@60fps with great AA on a 560ti which is a little slower than the rumored Orbis specs. There is no way my engine would hit that target on the rumored 720 specs. Ultimately on Orbis I guess devs target 1080p/30fps (with some motion blur) and leverage the lower latency OS stack and scan out at 60fps (double scan frames) to provide a really great lower-latency experience. Maybe the same title on 720 would render at 720p/30fps, and maybe Microsoft is dedicating a few CPU hardware threads to the GPU driver stack to remove the latency problem (assuming this is a "Windows" OS under the covers).
I think the hardware is capable of playing games like Assassins Creed 4 at 1080p at 30fps. It's just the development tools, maturity of the XDK and deep knowledge required to squeeze out that level of performance isn't there yet.
Wii U what have you done. And surprised the PS4 version gets a better frame rate, resolution and AA solution compared to the Xbox One version.
http://www.neogaf.com/forum/showthread.php?t=510076
From the creator of FXAA when the specs of orbis and durango were released
Most limiters including the nvidia solution still have frame ordering issues. Msi Afterburner OSD is the one program that delivers a perfect 30 fps 95% of the time. Some games just don't work right at 30, though.I'm assuming you're running Nvidia here, (TXAA talk and such), so since you're playing on plasma - 60hz input - have you tried running adaptive Vsync and half framerate for you frame limiting needs? It should lock quite nicely to 30hz for you via Nvidia CP.
Sounds like both systems have a pretty solid version of the game. PS4 version just sounds more solid. Nothing earth shattering, however, but 1080p at a locked 30fps is definitely nice, particularly since there are some dips on the xbox one version at 900p, but nothing that sounds serious or worrying.
Wii U what have you done. And surprised the PS4 version gets a better frame rate, resolution and AA solution compared to the Xbox One version.
Wow, he really nailed it.
Having a higher resolution, better AA, and framerate is not serious or worrying to you?
Are there any other sites which provide analysis articles like this regularly? I know there was that 'Lens of Truth' site, but it was pretty assy from what I remember.
I just bought a Wiiu for my kids as a Xmas present (it's for me too of course) and I'd like to know how other 3rd party ports perform. I've even heard bad things about the Marvel Lego game on WiiU but I haven't found any actual performance analysis articles anywhere. If it's better on 360 or Ps3 I'd rather just buy the game on one of those platforms instead of bothering with the Wiiu version.
I'll buy a PS4 next year, but until then I'd like to know where I would be best spending my money on multi-plats.
Having a higher resolution, better AA, and framerate is not serious or worrying to you?
Sounds like both systems have a pretty solid version of the game. PS4 version just sounds more solid. Nothing earth shattering, however, but 1080p at a locked 30fps is definitely nice, particularly since there are some dips on the xbox one version at 900p, but nothing that sounds serious or worrying.
Not when the game looks and runs as good as it does on the Xbox One. The PS4 version is better, period, but I don't see anything that is 'serious' or 'worrying' about the state of the Xbox One version by comparison, knowing full well that it's a more difficult system to develop for.
This is not bayonetta or red dead redemption levels of bad. The game is quite solid on the Xbox One from all footage available, so I wouldn't make a mountain out of a mole hill. Just celebrate the fact that the PS4 version is better, because it is, and can be proven to be better. However, don't expect people to suddenly think the Xbox One version is crap or trash simply because it isn't as nice as the PS4 version. It's far from a disaster, and it's just so petty otherwise. So, again, nothing serious or worrying at all.
lol
That gpu is pure ass, I don't see how they can do it even under heavy optimization.
CPU is up to the task, but the GPU is the Wii to Wii U levels of progress
Not when the game looks and runs as good as it does on the Xbox One. The PS4 version is better, period, but I don't see anything that is 'serious' or 'worrying' about the state of the Xbox One version by comparison, knowing full well that it's a more difficult system to develop for.
This is not bayonetta or red dead redemption levels of bad. The game is quite solid on the Xbox One from all footage available, so I wouldn't make a mountain out of a mole hill. Just celebrate the fact that the PS4 version is better, because it is, and can be proven to be better. However, don't expect people to suddenly think the Xbox One version is crap or trash simply because it isn't as nice as the PS4 version. It's far from a disaster, and it's just so petty otherwise. So, again, nothing serious or worrying at all.
I think the hardware is capable of playing games like Assassins Creed 4 at 1080p at 30fps. It's just the development tools, maturity of the XDK and deep knowledge required to squeeze out that level of performance isn't there yet.
At this point Ubisoft is just showing support for Nintendo. The Just Dance games still sell well on the Wii.
Ubisoft's MO is to release their titles for everything. EVERYTHING.
What would be more worrying to me were I in the market for an XBONE is that they're already lowering resolution and effects on cross-gen titles and what that means for the long-term. This shouldn't be a situation like with the PS2 or PS3 where the hardware architecture is esoteric and difficult to work with and people can expect much better performance once they get a handle on the VPUs or SPEs.
Improved tools should help, but why shouldn't they help the PS4 just as much?
Having a higher resolution, better AA, and framerate is not serious or worrying to you?
Improved tools should help, but why shouldn't they help the PS4 just as much?
Little chance of that in my opinion
Pixel fill rate is the most important element for higher resolutions and XB1 simply cannot compete at this point
I fully expect 720p - 900p games on the XB1 the entire gen
red dead on PS3 is a debacle? really? it seemed fine to me
Having a higher resolution, better AA, and framerate is not serious or worrying to you?
Yeah why is anyone siting this? It had a lower resolution on the PS3 than 360 (just like Xbone has a lower resolution than PS4 for AC4) and slight Frame rate dips while.
Seems like AC4 is exactly like RDR was, except reversing the platforms.
And thats exactly how everyone should expect this gen to go for multiplats. Last gen both systems were more comparable, this gen one system has a clear advantage across the board. So if you want the best Multiplats, buy a PC. If you cant or dont want a PC, get a PS4. Buy a Xbone for media and exclusives, otherwise buy the ps4. Everything is made really simple this gen.
red dead on PS3 is a debacle? really? it seemed fine to me