Sub 30fps at 720p? Must have rushed this out the door.
Well, the Xbone isn't exactly the most powerful of consoles. Laying some blame at the hardware seems reasonable, with all the other launch games exhibiting performance issues.
Sub 30fps at 720p? Must have rushed this out the door.
'Consistent and sustained' drops to 20fps when outdoors? 16fps at times?
Maybe they should have delayed and polished.
A curious 'fizzling' fade-in technique is used to spare GPU resources on distant objects - seemingly materialising into view as you near closer. The effect also applies to vehicles designed from Nick Ramos' blueprints as they first appear on-screen.
It's also unfortunate that the game runs at far from the promised locked 30fps - rather a chugging 20fps during the zombie action while out in the big city.
can't open the article at work, does it mention this is the final build of the game ?
Go back and play Dead Rising 2, that's pure silliness.
I'm talking about Dead Rising, not every next-gen title. Realistically their is no way they'll be able to push 60 frames on this game at HD resolutions, at least not on the Xbone.
can't open the article at work, does it mention this is the final build of the game ?
Well, the Xbone isn't exactly the most powerful of consoles. Laying some blame at the hardware seems reasonable, with all the other launch games exhibiting performance issues.
Direct frame buffer captures...
snip
I honestly fail to see what is so special about this game that justifies sub 60fps at 720p. I'm no programmer/designer though so there's that.I'm talking about Dead Rising, not every next-gen title. Realistically their is no way they'll be able to push 60 frames on this game at HD resolutions, at least not on the Xbone.
Stop hotlinking their images people, it doesn't work.
Direct frame buffer captures...
It says that they played the game at a "London Event" so I would assume not? Seems weird to do the comparison otherwise though.
I remember when games used to be about fun - not how many pixels or FPS any particular title can push around the screen.
25fps or 30fps - still looks like a lot of fun to me!
That kills it for me"It's also unfortunate that the game runs at far from the promised locked 30fps - rather a chugging 20fps during the zombie action while out in the big city."
Well, there we go.
Re-hosted.
Maybe they should cut some zombies to get more fps.
G-g-g-g-gasp, Digital Foundry being negative about Xbone? Truly a turnup for the books.
Maybe it wasn't a final build? The gameplay of Brad on Giant Bomb didn't look like the frame rate was that bad.
They are still about that, and technical stuff like framerate can interfere with fun.
It's also pretty important if you are plunking down 500 euro's or dollars on a 'next gen' machine like the Xbox One that it can't even hold a steady 30fps at 720p. That shit is actually pretty damn sad.
Re-hosted.
...Do you want them to lie about the framerate problems in the video? How is this negative? Its not like they're giving this shit away. People are spending 60 bucks on this, they should know how well it runs.
Idgi.
I honestly fail to see what is so special about this game that justifies sub 60fps at 720p. I'm no programmer/designer though so there's that.
I was going to suggest the same thing. I would happily sacrifice a few dozen zombies on screen to obtain a higher frame rate or even slightly prettier graphics. I am assuming the game was also rushed.
Digital Foundry said:A curious 'fizzling' fade-in technique is used to spare GPU resources on distant objects - seemingly materialising into view as you near closer. The effect also applies to vehicles designed from Nick Ramos' blueprints as they first appear on-screen.
I remember when games used to be about fun - not how many pixels or FPS any particular title can push around the screen.
25fps or 30fps - still looks like a lot of fun to me!
Direct frame buffer captures...
720p 20fps, next gen is here